Thank you. Glad you liked it!
BTW: Did you try my latest hard level? I don't think anyone has finished it yet.
The spin jump one? Yep. Got the first clear like 15 minutes ago lol.
Thank you. Glad you liked it!
BTW: Did you try my latest hard level? I don't think anyone has finished it yet.
Update: I beat it! And got the world record yay! Gave it a like. Autoscroll section was tough. Required a lot of trial and error but it was manageable after practice. Opening section and the rest of the level I never failed on.
Please play my level in response. 7DY-M8M-DGG
Great course! I love the desert theme. I made one of my own if you'd like to check it out! 7DC-SQYQ-SBGI made a much friendlier level than my previous ones. Perhaps more people will enjoy my latest level: CGP-CBY-5KG
I went for something desert themed... Dunno if I like it, so would love some feedback.
I'll write a proper level showcase for this later, but at long last, after a whole weekend of fighting against my Wii U habits for the copy/erase/select shoulder button bindings, I have made my first upload in SMM2.
It's entitled It Belongs in a Museum and the code is WL5-40G-JRF.
like you said, it is indeed a very long level with no checkpoint, and the wind makes the level harder,
I tried several times and got the POW but I don't know what to do and got killed by drybone.
I like the level idea and the theme is well executed, I love the plane.
but a level this long without checkpoint is too hardcore for my taste.
I've only had a couple unplayably laggy matches. The one I played before my last post was 5 frames a second at best... I wish Nintendo would have some sort of filtering to let people with more stable connections play against one another.Yeah I've only had a few matches and they've been so laggy. And not fun for me to be honest. Much prefer the single player. The type of levels multiplayer brings up just seems to be so uninteresting.
Yep. Theres a lot of really weird choices here. Like why can the poison mushroom only be accessed in one particular level of super mario world? Why does there HAVE to be water in the forest levels? Why cant we make rising water levels in any other level? Why are there no on and off switches for mario 3d?It seems crazy that you can't make doors to sub areas :/. I'm finding myself unpleasantly surprised by some of these weird omissions that were present in the original games.
And this. Why would they not give us the option to use these in any version?An interesting mechanic I've encountered: night mode in the desert setting causes wind to blow, but the wind is different depending on the theme:
SMB: alternates between blowing left, and not blowing
SMB3: alternates between blowing right and not blowing
SMW: alternates between blowing left and right
SMBU: always blowing to the right
Thanks for the feedback, appreciate it! Glad you liked the crane part :) I'm actually really stuck on your level, can't figure out for the life of me how to get into that green pipe, you break the blocks next to the bombs to get them down to the lower level to break that one block and then I'm stuck. Only having one cat suit in that area makes it difficult too, especially when the first area had a pipe spitting out multiple cat bells. I'm sure the solution is super easy but I can't figure it out lol. Probably need to get the green spring guys to get you up? I bet I'm a major idiot and I'll hate myself when I figure it out lolUpdate: finished your level! Actually enjoyed the second half much more. Using the on off switch to change the tracks to get the crane to pick up Bowser was really cool. I'd love to see that concept expanded more. Got frustrated again by the wind at the end though! Oh hey a mushroom lets pick that up oh wait the wind just turned on and pushed me in to the thwomp. It's stuff like that that frustrated me. But there's some really cool ideas there.
Thank you! I'll check it out when I'm back.Great course! I love the desert theme. I made one of my own if you'd like to check it out! 7DC-SQYQ-SBG
Beat it, I really liked the part that had the on/off switch and gust!Check out my latest. It was broken at first but hopefully its more playable now.
Frost Frenzy.
CX0-124-LCG
There are, but they control the track blocks and the spiky blocks, not the dotted line blocks.
Right thats what I meant.There are, but they control the track blocks and the spiky blocks, not the dotted line blocks.
fun course, I enjoyed it a lotHey I did a thing with a lot of bullet bills if you want to check it out
MR BILL'S WILD RIDE
(YH7-477-6GF)
Fantastic level one of my absolute favourites. One criticism. The part where you have to use the pipes to use the fire to set off the bobombs at the right time? Instead of a question block giving the player a mushroom you should have had a pipe with infinitely spawning mushrooms. Very annoying when a fire kills you at the bottom as you're solving the puzzle. Give the player a chance to go back and heal. Having to repeat from the checkpoint got a little frustrating. But otherwise I loved every minute of it very clever.Behold my magna opus: Demolition Squad
I am super excited about this one. It has a bit of a puzzle element in the sense tjat you have to control how and when you blow up things. Man, I wish there was a feature to watch replays of people playing your levels.
Yup in two days time there's already more great content (and I'm just talking about the best rated levels) that I will ever have the time to play.I never really played the first Mario Maker but after completing Story Mode here and getting into Course World I feel like I'll never need another 2D Mario game again. Just playing people's courses and it's a never ending content stream. Having multiplayer co-op and versus is just icing on the cake.
Sounds like you already have figured it out ;)Thanks for the feedback, appreciate it! Glad you liked the crane part :) I'm actually really stuck on your level, can't figure out for the life of me how to get into that green pipe, you break the blocks next to the bombs to get them down to the lower level to break that one block and then I'm stuck. Only having one cat suit in that area makes it difficult too, especially when the first area had a pipe spitting out multiple cat bells. I'm sure the solution is super easy but I can't figure it out lol. Probably need to get the green spring guys to get you up? I bet I'm a major idiot and I'll hate myself when I figure it out lol
this is one of the most disappointing gaming experiences of my life. not the game itself, but discovering that after 25+ years of playing mario games i can't design a level worth shit.
It's alright. But not a reason to buy the game imho. The levels online are.So how good is story mode? I'm interested in buying this but I'm not huge on actual creation.
Thank you I'm really glad you enjoyed it.Okay I finally had time to play this and man was I impressed! At first thought the puzzles with the clear pipe were really clever but the thwomps took it to a new level and I'm definitely going to remember the parachuting thwomp for Cat Mario gameplay. The whole ending sequence really made me smile.
this is one of the most disappointing gaming experiences of my life. not the game itself, but discovering that after 25+ years of playing mario games i can't design a level worth shit.
Disagree. From what I've played of story mode these levels alone would be worth buying the game for. They're very, very well designed levels and have really cool ideas.It's alright. But not a reason to buy the game imho. The levels online are.
Hm fair enough, thanks!It's alright. But not a reason to buy the game imho. The levels online are.
haven't played the other two yet, but race level was amazing, easily one of my favorite courses so farWould love if anyone would help get my levels a playthrough to get them into circulation.
I have a race kart level
TPC-JTC-2GF
And two moving platform levels made in super mario world
F7R-QLS-WRG
0CV-F20-NKF
If you try them and have your own levels you want played to get them in circulation I'd be happy to play yours in return
It has a play now :)
I enjoyed it, short and to the point, good time limit use. No other real feedback. Just a short simple to the point level that was well executed
Hey someone played it! Thanks for trying it!Beat it, I really liked the part that had the on/off switch and gust!
Howdy y'all, I got a level here I made day one but haven't started promoting until now. I'd like to think it's tough but fair, but I'd love to get some feedback on it since I didn't dabble in Mario Maker 1 all that much. IIRC, I only ever made one level in MM1, and it was a pre-checkpoint level, so it wasn't a pleasant time.
The Squeeze Stronghold
HJM-NYQ-CHF
I'd be over the moon if somebody tried my level out, I just don't know if what I'm doing is fun and so I'd like some feedback. Thank you in advance to anyone who tries it out, don't refrain from letting me know if it's bad! Going to go through this thread and try everyone's levels to get some inspiration :)
The Starry Windy Night
TYP-YQT-M3G
Not a huge fan of these types of levels, but for what it was it's good, some were hidden well with none feeling unfairGank the Goombrat!
9Y1-188-BXF
My goal with this level was to avoid falling into the same trap I fell into the last with, forcing the player into cramped hectic spaces. This level should be much more leisurely!
The objective of the course is to find all the Goombrats! There are 60 in total but it shouldn't feel too hard if I've done well. I'd love any honest feedback!