Waaat??
Why, that's not even an exploit, they're pretty clearly still there in the lava, it's visually confusing to not allow you to jump on them
I'm loving this. The story levels showcase perfectly what you can do with the level editor and it is AWESOME. How did I ever miss the first one!!!
Don't mean to :( In any case, servers are under manteinance. I can't go online and try some levels, I imagine the wipe is undergoing.
Not gonna sugarcoat it: you missed out big time.
I can see that now darnit!
I'm loving this. The story levels showcase perfectly what you can do with the level editor and it is AWESOME. How did I ever miss the first one!!!
But Pipes are way more limited than the first game...Super Mario Maker 2 |OT| Unlimited Pipe Works
or
Unlimited Pipe Dreams
Oh I'm so ready for this game and all the trolly toxic shit that'll come out of it.
Oh I'm so ready for this game and all the trolly toxic shit that'll come out of it.
But dreams aren't.
Good thing I don't really care for those "kaizo tricks", but seems like a huge loss for those kind of levels.
Plus a lot of mechanics can be done off-screen or are completely invisible to the player (like overlapping pipes)People apply things to kaizo too broadly. Small things you would probably never do can have pretty big effects in mechanics and set up mechanisms.
Some of the most creative and insane mind bending mechanics can have a 100% clear rate because of how well it's set up.
Oh I'm so ready for this game and all the trolly toxic shit that'll come out of it.
Me too :)
Not a surprise, but does anyone that the actual transcript of the interview? I'm curious about the wording here.Short interview with Tezuka on the Switch news channel.
He implies there will be additions(no surprise) and that the "final form" of the game will be shaped by what goes on in the community aspect of creating/playing levels.
They don't even need to make new power-ups alts if they want to, since they changed the object menu to allow for more additions.Since we know we can have game specific Fire Flower alts, can we please get an update to add the Hammer Bro Suit in SMB3 and the Ice Flower in NSMBU
And uhh... SMW can have the balloon or something, it doesn't really have a proper Fire Flower alt
I figure for the main styles, they want to keep every symmetrical and not have more slots for specific stylesThey don't even need to make new power-ups alts if they want to, since they changed the object menu to allow for more additions.
Oh right, forgot that 3D World is seperate from everything.I figure for the main styles, they want to keep every symmetrical and not have more slots for specific styles
Yeah, ice flower should have been a no-brainer to include. I guess they don't want to code for the freezing and shattering interactions.They don't even need to make new power-ups alts if they want to, since they changed the object menu to allow for more additions.
The Ice Flower should be in every theme imo.
Yeah, ice flower should have been a no-brainer to include. I guess they don't want to code for the freezing and shattering interactions.
Sure you can't pick them up, but freezing for make shift platforms and instant shell-like objects would still have plenty of utilityI'm not sure how well it would work in smb1 where you can't grab and throw objects. Would probably be best to make it a nsmb unique power up, and embrace more game specific power ups like the hammer bro suit and p balloon.
Streamer tried to put a shellmet overlapping a sideways spring and it just killed the spring. Come on, Nintendo.
But Pipes are way more limited than the first game...
Sure you can't pick them up, but freezing for make shift platforms and instant shell-like objects would still have plenty of utility
And idealyl you'd be able to turn things into Ice versions for certain enemies though considering the Fire Bro is exclusive to 3D World....
I am pretty sure they do break out on their own, with larger enemies breaking out near instantlyBut if you freeze an enemy in the wrong spot you might soft lock yourself. I don't recall enemies being able to break out of ice in nsmb.
Yes
Plus a lot of mechanics can be done off-screen or are completely invisible to the player (like overlapping pipes)
That center pipe is 5 different pipes that take you to this hub room from 5 different paths.
Early Thursday afternoon iirc (Central Time)
Without overlapping, pipes look even worse trying to make perpendicular pipes than they did in SMM1 because the bodies of pipes are narrower than the tops, leaving a gap between them and the perpendicular pipe.I feel like we don't need overlapping pipes, we need pipes with more flexibility. I feel like every pipe being 2-way was a heavy-handed method to try to help players avoid troll situations, but it's long-since obsolete. A majority of the pipes in Mario games are 1-way anyway. Heck, you still can't even make the classic Mario 1 pipe L that looks right, to my knowledge.