I don't think it's as much "removing" it as it is they didn't prioritize programming it in again.What might be the reason Nintendo moved all the cool bits and Easter eggs though? It does seem weird Nintendo would strip so much of it out. Like you can't mess with the title letters or no alternate death sounds.
Why would Nintendo remove cool stuff like that?
Of course I didn't mean literally taking them out...I don't think it's as much "removing" it as it is they didn't prioritize programming it in again.
What might be the reason Nintendo moved all the cool bits and Easter eggs though? It does seem weird Nintendo would strip so much of it out. Like you can't mess with the title letters or no alternate death sounds.
Why would Nintendo remove cool stuff like that?
Its not like MM1 launched with all these things - most of the costumes were added post launch
All of the things missing were literally in at launch? The only thing that wouldn't have been is the later added costumes as they were added as they got other devs to make levels and similar things.
All of the things missing were literally in at launch? The only thing that wouldn't have been is the later added costumes as they were added as they got other devs to make levels and similar things.
Super Mario Maker
Super Mario Maker is a 2D platforming and level creation game for the Wii U. It is the eighteenth entry in the Super Mario series. It allows players to design and share their own 2D Super Mario courses, alongside viewing and playing courses made by...www.mariowiki.com
Haha I know, I think they have forgotten the best bit of Mario Maker is actually playing levels and being creative in designing levels not messing around in the menus / title screen
Not sure if mentioned yet in the thread but is it just me or are the lighting effects a lot better in this compared to the original and also compared to the original reveal in the final game?
Never seen as many negative youtube comments to a Gamexplain video as that Mario Maker preview.
Is this true?I'm curious, are you playing on the 1.0 build of the game or has the game been patched already during your time? In the original MM they added an easter egg wtih the day1 patch so the same might happen here.
This, focus on the important first, then add fluff later in updatesNintendo actually prioritized adding functionality to the game that will allow users to create better levels. I couldn't care less that they didn't prioritize easter eggs.
I'll be honest, stuff like Amiibo costumes and silly sound effects were complete fluff for me in the first game. Hopefully more users will attempt to make actual SMB levels in this one.
Not sure if mentioned yet in the thread but is it just me or are the lighting effects a lot better in this compared to the original and also compared to the original reveal in the final game?
That "no jumping allowed" level is SUPER creative. God, I can't wait to get this.
I haven't watched much outside of the initial trailer. I'll go check it out now -- thanks!!If you didn't watch any of the E3 invitational or the 3 segments where SMM2 was on, go check those out. They showed off a lot of cool levels and ideas. Co-Op and one puzzle level in particularly were really cool.
I haven't watched much outside of the initial trailer. I'll go check it out now -- thanks!!
True, we did only spend at least a third of the video talking about how designing levels were impacted by the interface
I usually like their videos, but this one has resonated with me the least.Never seen as many negative youtube comments to a Gamexplain video as that Mario Maker preview.
Hey Andre - sorry I wasn't going to tag you, but since you're here - can you clarify about the on-off blocks not being in 3D World? Are there really no basic blocks that can be triggered by the switches - only the spike blocks?
Version 1.01
Released September 10, 2015, Nintendo provided an official description of the update:[11]
- Added a small Easter egg when making courses.
- Added a secondary method for unlocking Course elements faster.
- Adjustments have been made to make for a more pleasant gaming experience.
Hey Andre - sorry I wasn't going to tag you, but since you're here - can you clarify about the on-off blocks not being in 3D World? Are there really no basic blocks that can be triggered by the switches - only the spike blocks?
True, we did only spend at least a third of the video talking about how designing levels were impacted by the interface
Hey Andre i love your content this video just seemed unduly negative and many points brought up weird and contradictory. Like, you bring up lack of shaking enemies / adding mushrooms as a negative even though its an annoying time wasting procedure that takes a lot longer than a button press - then your next point is you criticising the need to press a button to clear the borders off the screen as its an annoying time waste of time......seems oddly contradictory.
I usually like their videos, but this one has resonated with me the least.
That said, nothing in the GX video was nearly as embarrassing as Kotaku's "the latest in a growing line of repurposed Wii U games" shit take, which to their credit is totally on-brand I guess. Nothing like reading Kotaku when you want a good cringe.
Going by the Nintendo Life video, I think the on/off blocks are NOT in it.
About 2:10 mark if it doesn't link to it. At 2:00 you can see the options that are there in 3Dworld and they aren't there.
Like something like this can't be added in an update? I doubt it will be like this forever
Personally the only thing I need to know to be hyped is that we can do almost everything we could in MM1 but now so much more. The content being created will be fantastic.