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Dark Cloud

Banned
Oct 27, 2017
61,087
What might be the reason Nintendo moved all the cool bits and Easter eggs though? It does seem weird Nintendo would strip so much of it out. Like you can't mess with the title letters or no alternate death sounds.

Why would Nintendo remove cool stuff like that?
 
Oct 28, 2017
16,780
Now the only reason to make a SMB1 level is if you want to have a level with restricted movement options. Which in fairness is still a pretty good reason.
 

Jbone115

Member
Oct 25, 2017
2,743
What might be the reason Nintendo moved all the cool bits and Easter eggs though? It does seem weird Nintendo would strip so much of it out. Like you can't mess with the title letters or no alternate death sounds.

Why would Nintendo remove cool stuff like that?
I don't think it's as much "removing" it as it is they didn't prioritize programming it in again.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
Nintendo loves to put Easter eggs in their games. It doesn't bother me they're not there, but it seems super weird they would take pretty much all of it out.
 

Mr_F_Snowman

Member
Oct 27, 2017
3,883
What might be the reason Nintendo moved all the cool bits and Easter eggs though? It does seem weird Nintendo would strip so much of it out. Like you can't mess with the title letters or no alternate death sounds.

Why would Nintendo remove cool stuff like that?

I mean outside of the first time you boot the game how often do you see or interact with any of that stuff? With sleep mode being a thing you're going to see it even less than before as well. Maybe with the death sounds they found people getting annoyed at waiting like 30 seconds for it to play out? Same with shaking enemies / adding mushrooms - adds an extra unnecessary step.There are plenty of reasons to remove the "fluff" and actually concentrate on the important elements of the game and streamlining the experience.

The only real issue I see is amiibo costumes but they could be added later for all we know. Its not like MM1 launched with all these things - most of the costumes were added post launch
 

jondgc

Member
Oct 25, 2017
1,208
The amiibo costumes are a loss for sure, because you could use them as a means for "small Mario" to break blocks in Mario 1. However, with the addition of multiplayer, I can see why they might need to be removed. You'd run the risk of all four players in a level becoming the same costume and then it becomes very difficult to determine who is who. I would bet that is the exact reason that is why they chose to remove it - that and the need to reprogram 150+ sprites.

I do hope there is a means for a small Mario costume to be added so that blocks can be broken, or to be used as a "costume check" in some of the harder levels.
 

Sagadego17

Banned
Oct 25, 2017
6,393
All of the things missing were literally in at launch? The only thing that wouldn't have been is the later added costumes as they were added as they got other devs to make levels and similar things.
www.mariowiki.com

Super Mario Maker

Super Mario Maker is a 2D platforming and level creation game for the Wii U. It is the eighteenth entry in the Super Mario series. It allows players to design and share their own 2D Super Mario courses, alongside viewing and playing courses made by...
 

Mr_F_Snowman

Member
Oct 27, 2017
3,883
All of the things missing were literally in at launch? The only thing that wouldn't have been is the later added costumes as they were added as they got other devs to make levels and similar things.

That was my point? I wasn't saying it was all added post launch, obviously stuff like the title screen was in the base game lol but lots of things got added post launch - checkpoints weren't even there at launch / doors and keys got added / red coins........etc etc My point is costumes would be a great thing to add post launch - the same most way lots were added post launch in MM1 a lot of the time to go along with new game launches and events (e.g tri-force heroes character sprite added when tri force heroes was releasing).
 

RepairmanJack

Member
Oct 27, 2017
7,151
www.mariowiki.com

Super Mario Maker

Super Mario Maker is a 2D platforming and level creation game for the Wii U. It is the eighteenth entry in the Super Mario series. It allows players to design and share their own 2D Super Mario courses, alongside viewing and playing courses made by...

The updates mentioned in the video aren't any of the easter eggs added with patches other than the door knocking which is still in 2.
 

Seiniyta

Member
Oct 25, 2017
522
Even cooler then costumes for smb1 is that they just simply add more characters to play as to the game. Slowly growing it, naturally it won't be as large a selection as MM1 due to having to make sprites/3D model and animations for each of them. But it would be way cooler.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,336
Also don't think there should be complaints around something the switch isn't capable of

Like things they could do with the gamepad on Wii U, of course you can't do those on switch because the switch isn't a Wii U
 
Last edited:

RepairmanJack

Member
Oct 27, 2017
7,151
Escorting character conditions and the carrying the block conditions that have been spotted are confirmed by Nintendo Life as not possible in Course Creation.
 

Seiniyta

Member
Oct 25, 2017
522
I'm curious, are you playing on the 1.0 build of the game or has the game been patched already during your time? In the original MM they added an easter egg wtih the day1 patch so the same might happen here.
 

Hucast

alt account
Banned
Mar 25, 2019
3,598
Not sure if mentioned yet in the thread but is it just me or are the lighting effects a lot better in this compared to the original and also compared to the original reveal in the final game?

 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
Nintendo actually prioritized adding functionality to the game that will allow users to create better levels. I couldn't care less that they didn't prioritize easter eggs.

I'll be honest, stuff like Amiibo costumes and silly sound effects were complete fluff for me in the first game. Hopefully more users will attempt to make actual SMB levels in this one.
 

RepairmanJack

Member
Oct 27, 2017
7,151
Not sure if mentioned yet in the thread but is it just me or are the lighting effects a lot better in this compared to the original and also compared to the original reveal in the final game?



It's definitely a lot better than SMM1, but not sure about earlier shots of SMM2.

I also think they updated some items sprites and the looks too, but would probably be a lot more subtle.
 

RepairmanJack

Member
Oct 27, 2017
7,151
Never seen as many negative youtube comments to a Gamexplain video as that Mario Maker preview.

There's a very weird double take look with this game. After the dedicated direct people were saying this was barely enough to warrant a new game and not a deluxe edition of 1. Not that people are complaining about things that are missing that were in SMM1 there's all this negative talk like people are crazy to want that stuff.

People want different shit from the game. I, for the LIFE of me, do not understand people wanting a map/world maker, but yet a lot of people complain about them not doing it. /shrug

A lot of damn issues would be solved if they just made Mario Paint Switch.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,336
Nintendo actually prioritized adding functionality to the game that will allow users to create better levels. I couldn't care less that they didn't prioritize easter eggs.

I'll be honest, stuff like Amiibo costumes and silly sound effects were complete fluff for me in the first game. Hopefully more users will attempt to make actual SMB levels in this one.
This, focus on the important first, then add fluff later in updates
 

jondgc

Member
Oct 25, 2017
1,208
True, we did only spend at least a third of the video talking about how designing levels were impacted by the interface

Hey Andre - sorry I wasn't going to tag you, but since you're here - can you clarify about the on-off blocks not being in 3D World? Are there really no basic blocks that can be triggered by the switches - only the spike blocks?
 

srtrestre

One Winged Slayer
Member
Oct 25, 2017
18,972
Never seen as many negative youtube comments to a Gamexplain video as that Mario Maker preview.
I usually like their videos, but this one has resonated with me the least.

That said, nothing in the GX video was nearly as embarrassing as Kotaku's "the latest in a growing line of repurposed Wii U games" shit take, which to their credit is totally on-brand I guess. Nothing like reading Kotaku when you want a good cringe.
 

RepairmanJack

Member
Oct 27, 2017
7,151
Hey Andre - sorry I wasn't going to tag you, but since you're here - can you clarify about the on-off blocks not being in 3D World? Are there really no basic blocks that can be triggered by the switches - only the spike blocks?

Going by the Nintendo Life video, I think the on/off blocks are NOT in it.



About 2:10 mark if it doesn't link to it. At 2:00 you can see the options that are there in 3Dworld and they aren't there.
 

Mr_F_Snowman

Member
Oct 27, 2017
3,883
True, we did only spend at least a third of the video talking about how designing levels were impacted by the interface

Hey Andre i love your content this video just seemed unduly negative and many points brought up weird and contradictory. Like, you bring up lack of shaking enemies / adding mushrooms as a negative even though its an annoying time wasting procedure that takes a lot longer than a button press - then your next point is you criticising the need to press a button to clear the borders off the screen as its an annoying time waste of time......seems oddly contradictory.
 

AndreGX

GameXplain
Verified
Oct 24, 2017
1,815
San Francisco
Hey Andre i love your content this video just seemed unduly negative and many points brought up weird and contradictory. Like, you bring up lack of shaking enemies / adding mushrooms as a negative even though its an annoying time wasting procedure that takes a lot longer than a button press - then your next point is you criticising the need to press a button to clear the borders off the screen as its an annoying time waste of time......seems oddly contradictory.

Our complaint was about the comparative lacking sense of experimentation and exploration, not that the inputs had to remain the same. A fun solution could have been to only unlock the shortcuts upon discovery.

In any case, I'm pretty sure I said in the video it wasn't a big deal. I actually do enjoy the ease-of-use, even if it came at a price
 
Apr 21, 2018
6,969
I usually like their videos, but this one has resonated with me the least.

That said, nothing in the GX video was nearly as embarrassing as Kotaku's "the latest in a growing line of repurposed Wii U games" shit take, which to their credit is totally on-brand I guess. Nothing like reading Kotaku when you want a good cringe.

I mean, is it any less "re-purposed" than the annual sports game or the barrage of remasters that are the literal definition oif "re-purposing"?

Is Nintendo held to some standard where they aren't allowed to make evolutionary sequels? The suggestion that SMM2 isn't a worthy sequels deserving full-price is absolutely asinine. This is the be-all-end-all of 2D Mario games right here.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,948
Bit of a bummer that story mode is so short, I was hoping it would last longer. The lack of personality in all the little easter eggs and oddities is a much bigger disappointment
 

RepairmanJack

Member
Oct 27, 2017
7,151
Like something like this can't be added in an update? I doubt it will be like this forever

So don't complain about any missing things because it could possibly be added? Lol come on.

Yes stuff can be added, but literally something that is already in all the other themes and the functionality in and of itself is in the theme already with the spike blocks? It just seems dumb and updates later would be better to be actual new stuff.
 
Oct 25, 2017
10,108
Sweden
The previews seem to indicate this as a self-fulfilling prophecy.

Before we knew this game existed, the conversations went like:
"Why don't they bring Mario Maker to the Switch?"
"The Switch is not the Wii U, creation would be clumsy and unintuitive"

Turns out it is clumsy and unintuitive.
 

Skyfireblaze

Member
Oct 25, 2017
11,257
I wonder, the 12-month NSO code included in the Deluxe Edition should stack with existing subscriptions right?
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
Personally the only thing I need to know to be hyped is that we can do almost everything we could in MM1 but now so much more. The content being created will be fantastic.
 

chezzymann

Banned
Oct 25, 2017
4,042
I already have Mario Maker 1 and while theres a lot of cool additions here I dunno if its worth another $60, so I may not get it and instead just play through a bunch of levels that I missed in the first one instead.
 

Rran

One Winged Slayer
Member
Oct 27, 2017
2,519
The GameXplain video is quite a bit more negative than expected :/ Even though the channel is most definitely Nintendo-centric, I feel like I can always trust Andre et al. to be honest and forthright with their opinions rather than purely sycophantic; compared to similar outlets, there's a bit more nuance to their criticisms. And even though I don't always agree (e.g. KI: Uprising, Ape Out), I can most certainly respect where they're coming from. At the very least, their preview is keeping my expectations in check ;)
 

RepairmanJack

Member
Oct 27, 2017
7,151
Personally the only thing I need to know to be hyped is that we can do almost everything we could in MM1 but now so much more. The content being created will be fantastic.

The lack of costumes and skinny mushroom make a lot of SMM1 SMB1 levels not possible. Not just in themes but the functionality of how the costume made you still the size of small mario while having the power up changes mechanics that were used extensively.