I'll take the All-Stars version of all of them. I grew up with the NES but I find it hard to look at those games again.
The first Advance game, SMB2 is super different. Adds a scoring system, changes level layouts, new collectibles, that sort of thing.Are the Advance versions just straight up ports of the Allstar versions or did they change anything?
Are the Advance versions just straight up ports of the Allstar versions or did they change anything?
Dang, I have to play the original now. :PI bought the original version on the Wii VC and I found it to be much more enjoyable and ultimately rewarding.
The levels are designed with the physics exactly as they are in the NES version. Screwing that up ultimately bleeds into the rest of the game play.
That said, having to beat it 8 times to get the last four worlds was silly. But by the end of it I could do a playthrough pretty darn quickly.
Imagine actual underground levels having caves instead of stars simply unheard of. /s
it's not an ice level, that is the underground look for SMB3Wow, i dont remember this change at all, why change an ice level to a normal.level.
vs.
Throw some scan-lines on it and it looks a thousands time better than the NES version. The SMB remake would have been better as well if they didn't muck up the physics when you hit a brick.
It's weird, because it's apparently super-easy to fix. (Hitting bricks has a "vacuum" effect that sucks Mario upward instead of knocking him down faster, IIRC.) It seems to be a bug, that they either never corrected, or just liked better that way.
I like most of the improvements to Mario 3, but hate that they got rid of the "Dark World" aesthetic at the end of the levels, and the things they did to the actual Dark World.
(From: https://themushroomkingdom.net/smb3_nes2smas.shtml )
It was so cool getting to the last world, and hitting a level almost entirely composed of that stark "line art" style, like this has been what Mario's been running toward all this time.
Look at that carefully designed abstract scenery, with its otherworldly undergound starry background.
Clearly though, it was meant to represent GENERIC-ASS DIRT.
I can only assume that the unpaid interns that worked on All-Stars were later on put in charge of the New Super Mario Bros games.
Imagine actual underground levels having caves instead of stars simply unheard of. /s
I'll take All-Stars versions of 3 any day. The Airship backgrounds and music alone puts it over the NES versions.
Aye, it's more like crystal or stone. Which makes sense since lots of caves are limestone and granite.