me taking the cable car on tricky trapeze theater for the tenth time trying to get that green star
Not encountered any of this. Even digital foundry said the frame rate was near perfect in 3D World. I think sometimes we just imagine things because of all the chat and obsession on here about performance.
Always see people saying things like the systems' online is shit etc when they don't really understand what's going on or what kind of level of work it would actually be.
Toad is a little speed demon now! I'm loving the increased movement speed.
Doesn't really matter when it makes for a shit experience. Smash is unplayable. Mario Kart is great. I don't really care why this may or may not be the case.
Meh-meh mia!that little unenthusiastic "all right" mario lets out sometimes after getting a green star is so fucking funny to me.
I agree tbh. I'm hoping it will be ok for me, but its confounding that they keep doing stuff like this. They'd be better not including it or clearly / honestly communicating about it if its infeasible to make something like this work.Doesn't really matter when it makes for a shit experience. Smash is unplayable. Mario Kart is great. I don't really care why this may or may not be the case.
This is kinda what I was worried about when I first heard about the speed boost. Levels and enemies are designed around your character speed! I guess there's a little more leeway here since the characters had varying abilities in the original release, but man that's a big speed boost.I don't think they properly tweaked everything to match the character speed adjustments. The earliest instance is the rabbit chases in the first level, they're essentially done as soon as you hit sprint and move in their direction.
The problem is this game is much much too easy. Mario 3 is so much more satisfying. But 3D world is good to play with little kids.Only just about to wrap up the first world and it's amazing. Awesome evolution of Super Mario 3 which is my favourite 2D Mario. Can't wait to play this with my daughter over the weekend.
Mario 3 may have seemed hard when it first came out on NES, but if you go back now, you'll see it's probably not as hard as you remember.The problem is this game is much much too easy. Mario 3 is so much more satisfying. But 3D world is good to play with little kids.
On the flip side, the first two worlds are actually fun now. :-oThis is kinda what I was worried about when I first heard about the speed boost. Levels and enemies are designed around your character speed! I guess there's a little more leeway here since the characters had varying abilities in the original release, but man that's a big speed boost.
Captain Toad is secretly a better game than 3D World.I shouldn't have started it during break. I played the full first world in this last hour. The levels were easy, but after all that is the first world, and in two of them I didn't find all the three green starts. Instead I managed to try all the stamps in a first attempt. I loved also the Captain Toad's level, why didn't I buy that game?
Haven't games become much easier? I would say Mario 3 was easier than many in those days but a lot harder than today's games. All modern Mario games are easier than the retro ones. Except the very last levels after the final boss.Mario 3 may have seemed hard when it first came out on NES, but if you go back now, you'll see it's probably not as hard as you remember.
It's a surprisingly easy game by today's standards.
it's kind of disingenuous to conflate the accessibility of the games now with overall difficulty. mario 3 had a lot of early design decisions that added unnecessary constraints. i'd probably still agree that 3 was a little more difficult overall because it required more precision platforming, but 100% 3D world asks for you to explore the game and utilize its mechanics in a way that 3 doesn'tHaven't games become much easier? I would say Mario 3 was easier than many in those days but a lot harder than today's games. All modern Mario games are easier than the retro ones. Except the very last levels after the final boss.
Mario 3 is especially easy. You can farm P-Wings and fly through every level if you really want. Who says Assist Mode is new?Haven't games become much easier? I would say Mario 3 was easier than many in those days but a lot harder than today's games. All modern Mario games are easier than the retro ones. Except the very last levels after the final boss.
Mario 3 is only challenging if you're forcing yourself to not use the Leaf.Haven't games become much easier? I would say Mario 3 was easier than many in those days but a lot harder than today's games. All modern Mario games are easier than the retro ones. Except the very last levels after the final boss.
Normally no. This one is not limited.Not sure if this has been asked, but does this have a limited release window like Nintendo's recent releases?
Mario 3 is only challenging if you're forcing yourself to not use the Leaf.
I've been replaying every Mario game recently. There's peaks and valleys in challenge over the years, but the only one that's an actual breeze that I can casually 100% without dying is the original SMB on NES.
Very excited for this. My copy should be here tomorrow from BB.
Wow I had no idea, thanks for letting me know! Guess we are buying digital since my kids can't think about anything else.In Toronto at least I've found stock has been bad for almost every new game release for the past few months.
So I've done the first giga fight against Bowser and he's now moved over to the second part of the map, but I still have those Bowser blocks to smash in the first area.
How can I make him come back to this area?
Yeah dpad is used to activate photo mode and use stock items...Is it true you can't use the dpad to control the characters? You could do that on Wii U, it's how I played it back then... What?
Are you looking for something specific? Jr will still be around, just won't kill enemies and pick up coins or reveal hidden blocks for you.
I'd say Super Mario Sunshine, Mario Galaxy 1, and Mario Galaxy 2 were harder than Mario 3 by a considerable margin if you attempted to beat them 100%. More recent games - I.e. 3D Land, 3D World, and Odyssey are about on par with Mario 3's difficulty.Haven't games become much easier? I would say Mario 3 was easier than many in those days but a lot harder than today's games. All modern Mario games are easier than the retro ones. Except the very last levels after the final boss.
I'd say Super Mario Sunshine, Mario Galaxy 1, and Mario Galaxy 2 were harder than Mario 3 by a considerable margin if you attempted to beat them 100%. More recent games - I.e. 3D Land, 3D World, and Odyssey are about on par with Mario 3's difficulty.
Mario 3 is a remarkably easy game when you have the racoon tail.
SMB3 was made easier when it came over to the West.Mario 3 is especially easy. You can farm P-Wings and fly through every level if you really want. Who says Assist Mode is new?
In the Japanese version, getting hit while powered-up causes the player to shrink to Small Mario just like in the first Super Mario Bros. game. Apparently this was deemed too hard for overseas players, so it was changed: Anything above Super Mario reverts only to Super Mario when hit, then to Small Mario. This change makes the short demo that plays on the title screen that explains the general physics of the game "incorrect" in the international versions as Mario is clearly shown being reduced to Small Mario when being hit by a shell when he is Raccoon Mario.
Sunshine sure but Galaxy is an absolute cakewalk to complete tbh.I'd say Super Mario Sunshine, Mario Galaxy 1, and Mario Galaxy 2 were harder than Mario 3 by a considerable margin if you attempted to beat them 100%. More recent games - I.e. 3D Land, 3D World, and Odyssey are about on par with Mario 3's difficulty.
Mario 3 is a remarkably easy game when you have the racoon tail.
No. The most you're ever pushed back is to the beginning of the world, and any changes that you've made to the map (like broken locks) persist between continues, so the game basically allows you to resume progress from the last fortress that you cleared.Can't agree with that. Definitely think 3 is harder than the games you mentioned. Couldn't you get a game over in the original NES version which would send you right back to the beginning of the game?
yea, the game doesn't have the greatest depth perception for me either (never has), which is funny coming off of super mario 3d land, a game designed to combat that issue. of course, that had 3d tech to help, but...Am I the only one that has problems with hitting enemies on the head by jumping?
The camera makes it hard for me to judge where I'm going to land. (handheld mode)
I literally can't see the 3D effect of the 3DS, so every time 3D Land intended you to make use of it it always irritated me a bit.yea, the game doesn't have the greatest depth perception for me either (never has), which is funny coming off of super mario 3d land, a game designed to combat that issue. of course, that had 3d tech to help, but...
Yeah dpad is used to activate photo mode and use stock items...
I also used the dpad on WiiU so I'm disappointed, but since the movement has changed from 8 way movements to 360° control, I think it wouldn't have been as good as it was on WiiU to use the dpad. Still, they could have easily kept it :/
i mean yea, the 3d only helped if you could see it, of course.I literally can't see the 3D effect of the 3DS, so every time 3D Land intended you to make use of it it always irritated me a bit.
3D World uses more consistently clear camera angles throughout the game, and it's generally easier to use your shadow to keep track of your position in this game.
it's obvious why they can't use a mic, (because there isn't one), but it DOES remove some of what made that level special, which is unfortunate.Honestly the tiny changes like the speed making you catch the lip while jumping up short stairways and the microphone platforms in Puffprod Peaks being made automatic bother me more than it should. These Switch ports really can never be "definitive", huh.