Sounds like a separate campaign with her as the main character, but maybe they'll clarify.The real question is whether it will be in the form of new campaign or in the form of sidequest
Sounds like a separate campaign with her as the main character, but maybe they'll clarify.The real question is whether it will be in the form of new campaign or in the form of sidequest
Given that it's DLC and that Marisa is a main character (going by marketing), I imagine it's a prequel (or maybe even sequel?) campaign featuring her (and ofc Pooby)The real question is whether it will be in the form of new campaign or in the form of sidequest
A Harvest Moon component would be interesting. If they tied it into the cooking system...People are speculating that the new hidden goals are farming and duels which sound like a lot of fun.
This is so awesome. I'm in love with Marisa's design. Another story? Heck yeah!
People are speculating that the new hidden goals are farming and duels which sound like a lot of fun.
Given that it's DLC and that Marisa is a main character (going by marketing), I imagine it's a prequel (or maybe even sequel?) campaign featuring her (and ofc Pooby)
They mentioned that all backers get DLC for free, yes? I coulda sworn I read that somewhere before but I can't find it now.
Yes it's on the DLC section of the KS. Also they mention the Marisa DLC being Free for backers in the section after the Stretch Goal banner.
The team is either engaging in the "stretch goal creep" they so very clearly recognized was a trap for other Kickstarters, where more money doesn't suddenly just free up the time and design resources needed to carefully integrate a full-on flag designer system, racing system, monster raising system, or they clearly had plans to introduce that stuff all along and these tiny incremental goals are just a way to move the KS campaign along.
Yes that is literally how all stretch goals work, dude.I don't particularly mind, because Kickstarters are just marketing after all, but it's become ridiculously clear that these "stretch goals" aren't stretch goals at all.
But now there is virtually NO CHANCE that an extra $25k in funds suddenly allows them to produced voiced cutscenes they couldn't produce before.
I've seen polls that take place during the campaign in relation to stretch goals. So it's really a case by case basis.If they are going to include everyone that backs the game, that is how they will have to do it.
About 15 hours. However the minigames will add an additional 85 hours. You'll be highly incentivized(forced) to complete them for game completion. :-)They really are packing so many mini-games and stuff into this, I hope the game will be long and expansive enough to make it feel worth playing around with them. Have they mentioned anything about how long the game might end up being?
Did they ever tell how many characters in the end?
I know we're already at 109th, but how many more exactly?
I'm afraid it'll be too much... : /
Like, early on, I could have believed that the extra $250k lets them port the game to console or the extra $50k can be directly allocated to a contractor translating the game into Korean.
I don't particularly mind, because Kickstarters are just marketing after all, but it's become ridiculously clear that these "stretch goals" aren't stretch goals at all.
Like, early on, I could have believed that the extra $250k lets them port the game to console or the extra $50k can be directly allocated to a contractor translating the game into Korean.
But now there is virtually NO CHANCE that an extra $25k in funds suddenly allows them to produced voiced cutscenes they couldn't produce before. The team is either engaging in the "stretch goal creep" they so very clearly recognized was a trap for other Kickstarters, where more money doesn't suddenly just free up the time and design resources needed to carefully integrate a full-on flag designer system, racing system, monster raising system, or they clearly had plans to introduce that stuff all along and these tiny incremental goals are just a way to move the KS campaign along.
If a monster-raising minigame were really, truly a "stretch goal" only unlocked with additional funds directly allocated to its creation, it would need a heck of a lot more than $25k.
You shouldn't believe that either, it costs much more than that to port the game to multiple consoles and much more as well to translate it in a single language, implement the translation, review it, check if it doesn't break anything and so on.
Everything above regarding stretch goals is correct and has been since the beginning of successful KS campains with stretch goals
Now I wonder what the All hands on deck is as I challange you are obviously duels
In suikoden 1 and 2 almost every npc says something and conversations are plenty. I would guess there will be a lot of text in the game.Generally speaking, those costs (250K for console ports and 50K for localization into one language) seem pretty reasonable to me. Certainly not under-estimating the costs although the localization fee is tricky because I have no idea how many words they are translating.
Ship combat/traversal is my guess.We got the DLC.
Now I wonder what the All hands on deck is as I challange you are obviously duels
We got slammed pretty bad by currency exchange rates tonight.
Also, All Hands on Deck is "Card Battles" according to people who have been doing investigation work on the stretch goals.
Is the vinyl only available at certain tiers, or can you just add it as an addon?