i don't get it, it looks like the generic games they are pumping out all the time.
Name 1 from any of these publishers in the last 4 years. That don't have a multiplayer component.
i don't get it, it looks like the generic games they are pumping out all the time.
The Order's Creed.Ah man, a couple of small changes and this could have been The Order 1887
I think the actor may be Simon Kassianides from Agents of Shield.
Its def just a vertical slice. there wont be much more beyond what you see in this demo, maybe some exploration of mechanics that wont go further than white box in a separate demo. It also seems this demo was slowly transformed into ghost, so in the end its a natural step where you try something, you think you might have it, but then realize something is missing or doesn't work and you will have to readjust until it does. It can end up being small things or like here, a whole redesign of the setting, theme and story just to have a more solid vision to rally behind.I cannot believe they killed it after that much work. Looked interesting. Too bad :(
Yeah I didn't expect the actual playable area to match even 1% of the visible city but all of this still feels like 8 months of work.Its def just a vertical slice. there wont be much more beyond what you see in this demo, maybe some exploration of mechanics that wont go further than white box in a separate demo. It also seems this demo was slowly transformed into ghost, so in the end its a natural step where you try something, you think you might have it, but then realize something is missing or doesn't work and you will have to readjust until it does. It can end up being small things or like here, a whole redesign of the setting, theme and story just to have a more solid vision to rally behind.
Not exactly true, the dev that had this stuff up on his website also had character models of creatures/monsters that don't appear in the video. How far along was it I can't say, but it seems to be more than just some target render.Its def just a vertical slice. there wont be much more beyond what you see in this demo, maybe some exploration of mechanics that wont go further than white box in a separate demo. It also seems this demo was slowly transformed into ghost, so in the end its a natural step where you try something, you think you might have it, but then realize something is missing or doesn't work and you will have to readjust until it does. It can end up being small things or like here, a whole redesign of the setting, theme and story just to have a more solid vision to rally behind.
Not sad we didn't get this; looked very much like the grey/brown era of games we use to get during PS3/360 days.
As everyone else has said it does feel like an AI generated this game using a mix of Assassins Creed with Uncharted and the Order.
A vertical slice is not a target render. A vertical slice is a section of a game that provides insight how the rest of the game might look, play and feel like before you expand it to multiple areas. I am not saying they only did what you see in the video, but don't expect that they had a ton more executed beyond this.Not exactly true, the dev that had this stuff up on his website also had character models of creatures/monsters that don't appear in the video. How far along was it I can't say, but it seems to be more than just some target render.
Why would you assume all of that wasn't scripted?Looks far too ambitious for what the slice is aiming for. Like it can't tell if it wants to be medieval Uncharted, or something open world with heavily scripted missions. There's environmental destruction, building scaling, contextual attacks and destruction, dynamic damage, and a lot of convoluted unscripted stuff that the player would never do, like the bridge being destroyed.
Ah man, a couple of small changes and this could have been The Order 1887