I'm currently replaying Final Fantasy XII: Zodiac age and growing up it was one of my favourite Final Fantasy titles. I don't remember beating the super bosses the first time around in the vanilla version so I decided I would give it a try this time. This means fulfilling certain criteria to obtain the ultimate weapons. Some of the ridiculous requirements really sucked a lot of the fun out of the game for me. To obtain some of the better weapons you have to go to a shop and sell loot in a particular combination to make certain other loot appear and then buy that loot and sell it in another certain combination until you make the weapon you want appear. As far as I'm aware the game gives you zero indication on how to achieve said combinations and you are forced to use a guide. A lot of the starting loot can only be obtained by fulfilling obnoxious criteria such as wandering around killing 10 types of one enemy and causing a rare enemy type to appear and stealing off rare enemy and then having to leave the area to do the same thing multiple times to get enough of the item. There are also certain enemies you have to farm off that have a 20% chance of appearing in one room in the entire game which you have to spend time farming/stealing off to obtain enough loot to sell off. There was another enemy that appears in one spawn point in the entire game and I had to wait until the area weather changed from wet to dry until it appeared at the one spawn point so I could farm TWELVE items I needed to sell off to make the loot I wanted to appear in the bazaar. I won't even go into stuff like entering and re-entering a room that has a 1% chance of a weapon chest appearing so you can open it to obtain a weapon. Obnoxious RNG mechanics aside my main issue with the mechanics required to achieve the requirements is how the game doesn't help you along in how to achieve your said goal. How is it fair to expect people to know that an enemy appears at a single spawn point in the entire game during a certain time and you have to sell the items it drops in a certain combination to obtain loot you have to sell in another combination to obtain the weapon you're after? You can't even experiment because if you sell off loot through trial and error you can set yourself back by hours to try and get it again (that's if you even knew how to get it again). The process is time consuming and tedious and I didn't feel any sense of accomplishment. I just felt drained and that I had used a guide.
FFXII is one of my favourite Final fantasy titles but man I was so disappointed in how they designed the process to obtain some of the ultimate weapons.
My current playthrough of FFXII prompted me to make this topic but I couldn't leave without mentioning the incredibly obnoxious BP subquest in Trails in the Sky: FC I attempted years ago. From what I recall you have to perform certain tasks throughout the game to obtain points known as BP and if you obtain a perfect set of BP you can transfer your save into the sequel to obtain items you can't get otherwise. This is sounds fine and dandy but a lot of the BP quests are time locked to the point where if you progress the story by a minute you lose the opportunity to achieve a perfect BP file and your save is ruined forever if you're going for a perfect run. There are multiple instances of this which makes it virtually impossible to achieve a perfect BP file without following a guide. I managed to do it in the end but it was so draining I never bothered starting SC because I was so burnt out by having to constantly refer to a guide. That really did ruin the game for me.
Anyone else had their enjoyment of a game severely hampered by obnoxious sidequests requirements?
FFXII is one of my favourite Final fantasy titles but man I was so disappointed in how they designed the process to obtain some of the ultimate weapons.
My current playthrough of FFXII prompted me to make this topic but I couldn't leave without mentioning the incredibly obnoxious BP subquest in Trails in the Sky: FC I attempted years ago. From what I recall you have to perform certain tasks throughout the game to obtain points known as BP and if you obtain a perfect set of BP you can transfer your save into the sequel to obtain items you can't get otherwise. This is sounds fine and dandy but a lot of the BP quests are time locked to the point where if you progress the story by a minute you lose the opportunity to achieve a perfect BP file and your save is ruined forever if you're going for a perfect run. There are multiple instances of this which makes it virtually impossible to achieve a perfect BP file without following a guide. I managed to do it in the end but it was so draining I never bothered starting SC because I was so burnt out by having to constantly refer to a guide. That really did ruin the game for me.
Anyone else had their enjoyment of a game severely hampered by obnoxious sidequests requirements?