I'm down, as long as I'm still hitting people with big normals, plus frames and scissor kicks.
I'm down, as long as I'm still hitting people with big normals, plus frames and scissor kicks.
I understand. Just Great was out of line and you had the right to respond. I had no problem with what you said either.Hey I have no problem with that, but I just want to point out I only responded to a pretty random and unneeded outburst against me and my opinions. I'll ignore and move on like you said, but yeah just wanted to make that clear.
I understand. Just Great was out of line and you had the right to respond. I had no problem with what you said either.
I just don't want the NEXT quote/reply to go further.
We tend to let mods who are a part of communities monitor those communities, so I'd rather just deescalate before a dozen reports get filed over an argument derailing a thread, which then leads to the other mods asking wtf is going on in the SF6 thread.
As I mentioned in the past, I don't think every single World Warrior is a requirement. For example, we could go a game without Honda (he'd probably be forgettable if he was introduced in any other SF game anyway).
Redesigned Falke with a mix between her SFV and standard Bipson's moveset?
We're long overdue for a new South Asian character anyway.I would be fine without Honda, Blanka, Dhalsim and Gief.
Ryu, Ken, Chun & Guile are all they need to retain.
I get the gameplay argument for Gief and Dhalsim being distinct play styles, but it's time for Haggar and they can make new characters with those other functions.
I would be fine without Honda, Blanka, Dhalsim and Gief.
Ryu, Ken, Chun & Guile are all they need to retain.
I get the gameplay argument for Gief and Dhalsim being distinct play styles, but it's time for Haggar and they can make new characters with those other functions.
Redesigned Falke with a mix between her SFV and standard Bipson's moveset?
You know I might actually like that a lot.
Just to keep it fresh. It doesn't need to be exactly the same kit, just similar archetypes, and possibly better representation.Why throw away iconic characters to give new characters the same kits?
Just to keep it fresh. It doesn't need to be exactly the same kit, just similar archetypes, and possibly better representation.
I get the arguments for keeping them since they're there for gameplay and iconic, but that's just where my personal cutoff preference is.
If Dhalsim's Flame Carpet comes back as a level 2 I think it and other moves that have a "burn" effect will chip away at Drive.
AKI's poison will probably just drain health like normal, but I think Flame Carpet won't do direct damage until you're in Burnout.
You probably won't be able to parry either effect.
NOW we're thinking about the interesting stuff. This is fascinating.
have you tried all types of controllers? I don't like pads for fighters and joysticks always felt uncomfortable so I went with a button box. Just feels great and alot easier on my fingers and wrists.I'm still going with the shitty easier move scheme, my fingers can't do any motion inputs anymore. Really hoping to hit high rating in ranked.
I used to play a lot with dualshock 4, but the stress was too much and I went to keyboard. It's much better on keyboard, but doing motion input combos really stresses my entire hands, not as much as a controller, but still uncomfortable.have you tried all types of controllers? I don't like pads for fighters and joysticks always felt uncomfortable so I went with a button box. Just feels great and alot easier on my fingers and wrists.
I be tryna have gameplay discussions but everybody wanna argue about the roster instead :(
I was aware when I used the term. I used it to play along with sentiment I see that Haggar and Zangief would be redundant. (I don't agree actually). But if that's the prevailing opinion, swap Haggar in since he's iconic too.This isn't too far off from Combofiend's "function" comment that got him lambasted (even though he was just trying to make the best of what was given to him). People had an absolute conniption over MVCI not having the X-Men even if there were plenty of characters that fulfilled similar roles and had similar moves.
Rule 63 all of the lame world warriors and we're golden.Bison will be a woman in SF6. Lock it in.
EDIT
Alternatively, Bison will be a Psycho Power Stand on some JoJos shit. Lock it in.
Depending on what stresses your hand the upside of custom hitboxes are the amount of customization you can have on the layout. I personally found KB far too cramped so the larger hitbox layout with actual arcade style buttons I feel is much nicer. There is stuff that use bigger buttons or spread the movement and attack buttons farther apart etc. But if it's the act of pressing it may not help much.I used to play a lot with dualshock 4, but the stress was too much and I went to keyboard. It's much better on keyboard, but doing motion input combos really stresses my entire hands, not as much as a controller, but still uncomfortable.
I'm going to say try a hitbox layout. ASD for left, down, right; spacebar for jump.Well, if we want some idle chatter for this thread, I do have a topic: Controls.
Been thinking about it a bit. If Modern controls are the way to go for me or not. If so that's easy enough. Connect Xbox controller to PC, play.
If not, I have two options. My old FightStick, which, thanks to Steam Input is still compatible with basically anything that runs with a stick and eight face buttons. Or keyboard, since I have a gaming keyboard that can actually handle several keys pressed at the same time. No idea how to bind the keys for it, though, I think I'd want movement on they arrow keys, though. Played an old fighting game on PC back in the day, but means that most of the common fighting game motions are muscle memory for my right hand if I use arrow keys.
I just kind of worry how to do a 360 on arrows. Or arrows and spacebar if I'm doing the Hitbox variant and putting jump on Space, which makes sense to me.
Anyone have experience playing fighting games on a mechanical keyboard? Is it a good idea? And if so, any ideas for keybinds?
I used to play a lot with dualshock 4, but the stress was too much and I went to keyboard. It's much better on keyboard, but doing motion input combos really stresses my entire hands, not as much as a controller, but still uncomfortable.
As it should be. Let people who don't care have fun and do cool stuff while people who want to be competitive move on to classic.
Real talk, I've been thinking about how dedicated zoners will feel in this game ever since people have been predicting that universal parrying will be the end of that archetype.
But I think the existence of the Drive Gague will create the opposite situation. I'm thinking long range zoners will be scary because of the hurt they'll put on your Drive from half a screen away. You'll spend resources to get close to them, putting yourself closer yo Burnout by the time you reach them.
I'm looking forward to the new kind of mental pressure zoners will bring in this game.
I think this is the right take. The devs have come out and said that Modern controls and World Tour Mode aren't really intended to turn casuals into competitive players. They can certainly help with that transition, but they're really just there to let casuals be casuals. To enjoy the game without the homework.
I think zoners are gonna eat in this game.
For one, fireballs are SUPER FAST in SF6.
For two, blocked fireballs chip away at Drive and can kill if the opponent is in Burnout.
For three, if the opponent mistimes the parry a fireball will do a PUNISH COUNTER. So extra damage, advantage, and Drive stolen.
For four, knockdowns and techs in SF6 send people flying damn near full screen. This game is serious about resetting neutral. You even start rounds further away than prior SF games. So while parry will make getting in a bit easier, you will have to do it more often and you will have to cover more ground to do so.
Gotta wait and see how it plays out, but I don't think Guile was our first character trailer by accident. Capcom wanted to show zoners are gonna be a thing in SF6.
I use the numpad for attacks, trying to use letter keys is way too cramp for me. I might check a hitbox, but it's really expensive so it depends.I have an issue where my wrists would hurt like hell playing with a controller or a regular PC stick, I think you'll find the hitbox the most comfortable. It's the only input device where I can play fighting games without any stress for hours on end. I really recommend them. Keyboards are 'okay-ish' but the way you arc your hand to press the buttons (depends how you set the keys up of course) can still cause a lot of stress on your hands.
Nah wasn't me, I just backed up what the original poster said because I went back to check the trailer after they brought it up. Apparently Luke also says "Perfect" after his charge thing sometimes?@Jaded Alyx also pointed out Guile's "perfect" sonic booms from the reveal trailer. I dismissed it as a meaningless audio cue at the time (forgive me, fam), but since I realized there's also a red visual effect that goes with these booms
Hitbox would def be for you but unfortunately they can get quite expensive. Minimum you're looking at is probably 200.I use the numpad for attacks, trying to use letter keys is way too cramp for me. I might check a hitbox, but it's really expensive so it depends.
Jaded Alyx also pointed out Guile's "perfect" sonic booms from the reveal trailer. I dismissed it as a meaningless audio cue at the time (forgive me, fam), but since I realized there's also a red visual effect that goes with these booms. There might be extra sauce SF6 is giving zoners that hasn't been fully revealed yet.
Nah wasn't me, I just backed up what the original poster said because I went back to check the trailer after they brought it up. Apparently Luke also says "Perfect" after his charge thing sometimes?
I was discussing the perfect timing on moves with a friend last night. He pointed out how Luke shouts "Perfect," presumably when one charges his uppercut to its max.
But while my friend suggested that there might be some sort of "frame perfect charging" for Guile, I'm thinking it might have to do with frame perfect releasing. E.G. hitting the forward and the punch button on the EXACT same frame for a "perfect" Sonic Boom.
I was afraid they'd take away all her cool aerial stuff from V but it's basically all here. Maybe even better now that she has Air Kikosho!
You can't mash that. It's cancels.
We need more wrestler types that actually have speed to them. That Zangeif/ Potemkin slow moving bollocks is played out.
QCB P I believe.
It's a great idea. I did this with SFIV starting around this time before SFV came out (Summer 2015). I had spent all of SFIV just being a spectator but I wanted to experience high level play. Not to be a high level player, but I wanted to play against high level players. I got there. It's achievable. Started out struggling to get out of Rookie, but now I'm a certified CFN monster.
As far as resources go, definitely check out r/StreetFighter.
I use the numpad for attacks, trying to use letter keys is way too cramp for me. I might check a hitbox, but it's really expensive so it depends.
Yeh I think of it like Lucia in V with her fireballs or command run enders, except it's qcb not qcfQCB + P. So a lot of her SS moves will end up feeling like doing a backwards hadoken with a double tap. One button + whatever button you want for your desired followup.
You can't mash that. It's cancels.
Edit: I should mention that this was the level 8 CPU
Throws have a 5 frame startup, just like SF5. Longer recovery on whiff, though.