Just beat all the missions. I played Pugilist only. Beat 1st mission on action, 2nd on hard, side on action. Here are some thoughts.
- level design in general is quite weaker than the Nioh series. I imagine this is a budget timeline issue however.
- music is actually pretty okay, not great but serviceable.
- i am unsure on how strong Pugilist is. So break dmg is quite high and the prowess system I think will turn out strong. However the action abilities for Pug are not the best. The shoryuken has its uses but the recovery should be lessened. The leg kicks are just bad. The Hajime No Ippo dempsy roll ass main ability is good however the game is glitched in that if set to after parry square triangle, it wont come out meaning I had to use uppercut. I do not know why some of the things in the battle commands settings dont work. I like the fists as Im a fists Nioh man, but they need some tweaks.
- first boss is still excellent. 2nd boss on hard is pretty badly balanced. While the fight itself isnt really bullshit, the boss health is. This fight is far too long. However, in action mode the boss's moves completely change! Action mode health with hard mode moves seems like the perfect balance for this boss.
- framerate nonexistent
- graphics are poor though serviceable. Art direction is okay.
- here are my thoughts on combat. I really like the parry system and how its implemented. However the parry atk combos autocorrect can be a bit janky. I like the amount of meter built from perfect parries tho maybe there should be special animations or colours for a perfect parry so players can know the timing. The hold forward etc command atks should allow for a bit of a buffer, like atk hold back atk. Dodge Run macro is fantastic. Theres still a need for dodge offset.
- enemies are pretty damn basic yet still their atks windup can be ambiguous. They need better tells. I do enjoy the variety so far however.