She lost all her tomboyness though. Ann and Karen are like the same vibe now, visually. The new girl too. They all look bohemian.Karen looks like an actual person now though, instead of those insane blonde bang things.
She lost all her tomboyness though. Ann and Karen are like the same vibe now, visually. The new girl too. They all look bohemian.Karen looks like an actual person now though, instead of those insane blonde bang things.
Eh, I disagree.She lost all her tomboyness though. Ann and Karen are like the same vibe now, visually. The new girl too. They all look bohemian.
So like how is this game? Cause some of the reviews were very middling on it. I never played the original and my experience with these type of games is literally Stardew Valley lmao.
Something Special: Igusa Matsuyama Interviewed by Ranch Story Community!
As a fan of Story of Seasons since the earliest days in Flowerbud Village, I have always adored the artwork of Igusa Matsuyama, who has helped make the worlds of Bokumono feel so alive, colorful, v…ranchstory.news.blog
So like how is this game? Cause some of the reviews were very middling on it. I never played the original and my experience with these type of games is literally Stardew Valley lmao.
Novibear asks: Was there a character you really liked, but wasn't well received?Something Special: Igusa Matsuyama Interviewed by Ranch Story Community!
As a fan of Story of Seasons since the earliest days in Flowerbud Village, I have always adored the artwork of Igusa Matsuyama, who has helped make the worlds of Bokumono feel so alive, colorful, v…ranchstory.news.blog
Lol, thanks to the producer who got him approved.Igusa Matsuyama:
During [the development of] Harvest Moon 64, I had some issues getting Gourmet's design passed.
"Even if you say so, this isn't human!", [were the words from] the scenario planner, who was very opposed [to the design]. Fortunately, because the producer was also a little weird, the design was finally approved, although it took some time.
Even though I created a lot of designs that were scrapped, I adore all of the designs that were finally approved. I have no regrets at all.
If you liked stardew valley enough that you feel like you would enjoy an older version of that game with less features in order to have a"new" experience with different character and events instead of what you've been getting from stardew, this is a very good game.
Stardew has a real advantage of being a game that came out over a decade later than the original version of this game, and with a guy who has just been dedicated to doing nothing but constantly work on stardew updates for years now.
Thanks for the input, much appareciated.It's from the period of Story of Seasons games that directly inspired Stardew, but it's still pretty different. Personally I could never stomach Stardew in part because of how much slower it is by comparison, but if you're after the vibes, you'll be fine. My memory of Stardew is iffy, but I feel like even the festivals and annual schedule from that game were direct callbacks from 64 and BtN/FoMT.
Has anyone managed to find cracks in the floor in the mines? I'm only in summer but have been trying to do the mines relatively regularly but it's a bummer that I haven't found any dropping points yet :(
Recipes mostly, but also access to parts of their house you can't normally see/get to.What's the benefit of giving townspeople gifts and befriending them??
The pitfalls aren't on every floor. There will be areas where you will have to go through one floor at a time.
Spring mine pitfall floors:
Level 20 to level 93
Level 101 to level 193
Level 200 to level 248
Lake mine pitfall floors:
Level 10 to 68, except for any level that ends in 9 (19, 29, etc.)
Level 80 to 90
Level 130 to Level 140
Level 150 to Level 160
Level 170 to Level 180
Level 200
Level 240 to Level 248
(yea I know, fogu site is borked at the moment. Just waiting on an ordered server upgrade.)
Being At least green heart with them and you've seen all of their previous events (2 black heart, 1 each purple and blue).Apologies for double posting, but what are the requirements for a romance candidate accepting your flower?
Trying to get a decent amount of em, but only the doctor has accepted so far.
Being At least green heart with them and you've seen all of their previous events (2 black heart, 1 each purple and blue).
I wish there was a fast harvest tool of some sort. Like I've got this killer watering can that lets me water all my crops really quickly every morning right, but my desire to expand my field beyond its current size is pretty minimal because I just don't want to spend entire days press a on crops you know?
Need some sick crop vacuum.
That's the primary use for the harvest sprites after you have good tools.I wish there was a fast harvest tool of some sort. Like I've got this killer watering can that lets me water all my crops really quickly every morning right, but my desire to expand my field beyond its current size is pretty minimal because I just don't want to spend entire days press a on crops you know?
Need some sick crop vacuum.
It's pretty easy to... Some can be kind of out of the way.
No, inside the clock stops. That said, the clock outside is significantly faster than newer games.Does the time continue to tick when you're inside houses like the newer games, or does time stop like the original? I think having the time constantly ticket down adds to the pacing of the newer games.
If it was slower the game would ground to a halt imo. The limited day time is about the only tension the game gives, and even then with all the shortcuts versus the original, I'm finding it hard not to accomplish everything I want to do (farming, chopping wood/rocks, socializing).The game is just so fun/gameplay loop so addicting, played pretty much every Harvest Moon/Story of seasons game released since the gamecube days but just something about this game that I haven't been so addicted to the gameplay loop since magical melody. Just wish the time didn't go by so fast.
Maybe it's because I'm trying to grow too many crops so early on but it usually takes until 1pm to water everything and then after talking to everyone/giving a gift to the harvest goddess it feels like 5pm and no time to really do anything optional. Feels a bit shorter then previous games though i imagine using the sprites when i unlock them to help me would help a lot.If it was slower the game would ground to a halt imo. The limited day time is about the only tension the game gives, and even then with all the shortcuts versus the original, I'm finding it hard not to accomplish everything I want to do (farming, chopping wood/rocks, socializing).
Yeah it sounds like you put out way too many crops to start. Plant fewer after the next harvest and focus on getting the sprites befriended and your schedule will open up immensely.I keep wanting to befriend the Harvest Sprites but then my schedule catches up and suddenly its 6pm lol.
Yeah it sounds like you put out way too many crops to start. Plant fewer after the next harvest and focus on getting the sprites befriended and your schedule will open up immensely.
Sort of related, it's spring year 2 for me, and all of my cursed tools are now blessed and I am an actual harvest God(dess). The sprites now exist solely to collect the fruits of my labours.
(Seriously, blessed watering can and axe are game breakingly great, and there is still a whole level above that)
This is my HUGE hang-up with the game. I can finally be gay in mineral town and its with these lifeless, basic designs. The Mineral Town games are some of my most beloved games of all-time but I think I might have to skip this one.I know that a lot of people on here to complain about the art style but my are the bachelor redesigns terrible... sorry for the drive by. Just had to mention it, how they got them so wrong??
It's friends of mineral town, but with some very nice QoL improvements, and a bit of new content here and there.
It's friends of mineral town, but with a slightly better localization.
🤣 Sounds like some JRPG's church figurehead when you find out that they are actually the baddies.I did not expect Carter to get all fire and brimstone on me, made me feel like shit LOL
Carter: It's truly a blessing to have you in our community. Thank you for generosity in donating crops to the church. Gay wedding? Of course you can have it here!
Also Carter: You overslept? That shows you're a person if horrible moral fiber and you will not be forgiven for your horrible sinful ways!
(Edit) Got married, watching the credits, see TOSE's name all over them. Honestly wasn't even aware they still existed.
Just got the fridge! I've never been so happy to get a single item in a SoS game like I have this. For at least 10 in game days I had 13 of my 16 inventory slots stuck with items that can only be stored in the fridge.
The game directly tells you this is how you have to place branches down after picking them up. I agree it's weird but it's definitely how you have to do it.
I can understand some of the concern about how young the characters look, but it is still a game designed for mostly young children that just happened to have an older audience who grew up on the originals still playing them.
If the game sexualized the characters, THAT'S when I'd actually side eye it and anyone defending it but at least so far, nothing I've seen in the original or remake does this. (There are no listening in on opposite gender bath scenes, no walking into girls mid changing, no suggestive poses or camera angles, all of which have been in other HM/SoS/RF games).
FWIW the main romanceable characters are all in their 20's like the protagonist. Personally I think the designs are a lot better because they aren't so chibi, and the majority of characters look like they are 20+. I don't really like Popuri's overly cutesy design, I could see how she could rub people the wrong way. Otherwise though the characters look and act like adults, Karen is a sassy boozehound, Jennifer is an outdoorsy type obsessed with interrogating the spirituality of nature, and Marie is a fastidious librarian working on her novel, Elly is a dutiful, kind, and conservatively dressed nurse. Don't really get the complaints in this thread, feel like some people are looking way too hard for something that isn't there.
Honestly the core of the problem is just how terrible people's mouths look in a lot of their expressions, with the new design.
I like the new Ran design a lot, personally. Like the core... style of the art? I don't like the style. But some of the designs are better for sure.
I think there is a separation between the style of the art, and the design of the characters. The rework of design is mostly good.
Edit: I think what I'm trying to say is the design is better but they are poorly drawn.
Does the mine ever save your progress in it? Like if I manage to get down five levels does it give me a permanent ladder to start there? I can only get down like three or four levels before my guy is just gassed. How are you supposed to do like 200 levels?
Save your game manually every time you reach a new floor. Find the ladder, reload and go straight for the ladder. Rinse and repeat.
At first, yes. but...
After you give 100 daily gifts to the Harvest Goddess, she will install an elevator to the mine entrances. This allows you to skip to floors 50, 100, 150, 200, and 225, but only if you made it that far into the mine on your own. If you only made it to floor 60 with the standard staircase/pitfall method, the elevator will only go to floor 50 until you manually reach floor 100, and so on.