I'm up to Chapter 18:
I'm excited to play this game again on a higher difficulty with different characters, there's a bunch of strategies I want to try.
Does this game have NG+?
Hooly Dooly Gilgamech is hard.
I lost the first two times I attempted him but I've tweaked my deck again to include more healing (before I had almost none) I'm actually really happy with it but also looking for anything else
Level 43
Copernica:
1x Doubt*
1x Glass Cannon*
1x Arcane Detective*
2x Electrolyze*
3x Kilovolt*
Chain: Barrier Field
Level 43
Orik:
2x Bushido*
2x Iai Cut*
1x Cyclone Slash
1x Fortune's Favor
1x Fascination
1x Open Wound
Chain: Haste
Also equipped with Pandora's Box for random status ailments
Level 43
Galleo:
3x Water Bullet*
2x Mend
1x Unshrouded Light
1x Overcharge
1x Power Play
Chain: Guardian
* = Non-skill
All cards are upgraded to Max.
Strategy is for Copernica to just unload steam pressure as much as possible while also dealing fairly good damage (kilovolt + cannon + bushido usually gets between 700-2.5K. Glass Cannon and Doubt work together beautifully, and since she has no skill cards Doubt has no drawbacks and simply makes you absorb all Fire/Storm/Ice damage, plus being afflicted with a status ailment comes in handy with Galleo's Unshrouded Light. While it leaves her extra vulnerable to physical and Arcane damage, it's not a total deal breaker as long as Galleo does his job.
Speaking of Galleo, I used to have him as more of offensive support with Poison/Blindside but I quickly discovered I needed the healing more often. Overcharge is great for both emergencies and when you're fully decked with steam pressure (which this deck has no shortage of) and Power Play is just nice to have for such a low cost, plus I haven't been able to find anything better to include. Unshrouded Light is so damn good, I think the description doesn't do it justice. It does 80% damage per status removed, PER HIT. If you heal 5 status effects, you're doing 400% Str damage 5 times. I've had this attack do well over 15K damage all up on certain enemies that go nuts with status effects. Again, Doubt comes in handy here, and surprisingly Moon Juice can be great as well, using it on the other two party members and ending the turn with the attack, I can get 3x 240% strength, not to mention any status' given from enemies.
Copernica is Damage/SP, Galleo is mostly support, Orik is somewhere in the middle. Fascination and Fortune's Favour are nice to have and not horribly expensive considering how much steam pressure this deck produces. Bushido is great for Copernica/Orik's damage output, 75% critical is nothing to sneeze at. Cyclone Slash is so powerful provided the enemy doesn't resist Storm damage, it can easily do 40%STR+x22, plus critical hits, plus pandora's box giving a 12% chance of status effect on every single hit is a thing of beauty. Cyclone Slash has been my main damage dealer pretty much since I got the card, it's too good, and is perfectly usable at lower SP as well.
My main issue with Gilgamech was that he would outright kill Copernica with Bane Blade so I've given her a HP accessory to give her a bump, plus completely re-decked Galleo and Orik to have more healing cards available. I've also considered replacing Glass Cannon with Focus just to make the physical attacks less imposing but the drop in damage is very noticeable.
I used to have Fixer on Galleo which is amazing for short fights but a wasted slot on a boss. Also used to give Orik the Demon mask for the extra crit, plus the attack itself would usually land a solid 2K on its own but I've gone for more healing instead since this fight definitely seems more on the attrition side of things.
Just about to beat the shadow-teams again and go for it. If anyone has suggestions let me know though, I feel like there's maybe too much healing now? Or I could be more efficient in how I do it. I haven't explored too many other cards.
I lost the first two times I attempted him but I've tweaked my deck again to include more healing (before I had almost none) I'm actually really happy with it but also looking for anything else
Level 43
Copernica:
1x Doubt*
1x Glass Cannon*
1x Arcane Detective*
2x Electrolyze*
3x Kilovolt*
Chain: Barrier Field
Level 43
Orik:
2x Bushido*
2x Iai Cut*
1x Cyclone Slash
1x Fortune's Favor
1x Fascination
1x Open Wound
Chain: Haste
Also equipped with Pandora's Box for random status ailments
Level 43
Galleo:
3x Water Bullet*
2x Mend
1x Unshrouded Light
1x Overcharge
1x Power Play
Chain: Guardian
* = Non-skill
All cards are upgraded to Max.
Strategy is for Copernica to just unload steam pressure as much as possible while also dealing fairly good damage (kilovolt + cannon + bushido usually gets between 700-2.5K. Glass Cannon and Doubt work together beautifully, and since she has no skill cards Doubt has no drawbacks and simply makes you absorb all Fire/Storm/Ice damage, plus being afflicted with a status ailment comes in handy with Galleo's Unshrouded Light. While it leaves her extra vulnerable to physical and Arcane damage, it's not a total deal breaker as long as Galleo does his job.
Speaking of Galleo, I used to have him as more of offensive support with Poison/Blindside but I quickly discovered I needed the healing more often. Overcharge is great for both emergencies and when you're fully decked with steam pressure (which this deck has no shortage of) and Power Play is just nice to have for such a low cost, plus I haven't been able to find anything better to include. Unshrouded Light is so damn good, I think the description doesn't do it justice. It does 80% damage per status removed, PER HIT. If you heal 5 status effects, you're doing 400% Str damage 5 times. I've had this attack do well over 15K damage all up on certain enemies that go nuts with status effects. Again, Doubt comes in handy here, and surprisingly Moon Juice can be great as well, using it on the other two party members and ending the turn with the attack, I can get 3x 240% strength, not to mention any status' given from enemies.
Copernica is Damage/SP, Galleo is mostly support, Orik is somewhere in the middle. Fascination and Fortune's Favour are nice to have and not horribly expensive considering how much steam pressure this deck produces. Bushido is great for Copernica/Orik's damage output, 75% critical is nothing to sneeze at. Cyclone Slash is so powerful provided the enemy doesn't resist Storm damage, it can easily do 40%STR+x22, plus critical hits, plus pandora's box giving a 12% chance of status effect on every single hit is a thing of beauty. Cyclone Slash has been my main damage dealer pretty much since I got the card, it's too good, and is perfectly usable at lower SP as well.
My main issue with Gilgamech was that he would outright kill Copernica with Bane Blade so I've given her a HP accessory to give her a bump, plus completely re-decked Galleo and Orik to have more healing cards available. I've also considered replacing Glass Cannon with Focus just to make the physical attacks less imposing but the drop in damage is very noticeable.
I used to have Fixer on Galleo which is amazing for short fights but a wasted slot on a boss. Also used to give Orik the Demon mask for the extra crit, plus the attack itself would usually land a solid 2K on its own but I've gone for more healing instead since this fight definitely seems more on the attrition side of things.
Just about to beat the shadow-teams again and go for it. If anyone has suggestions let me know though, I feel like there's maybe too much healing now? Or I could be more efficient in how I do it. I haven't explored too many other cards.
I'm excited to play this game again on a higher difficulty with different characters, there's a bunch of strategies I want to try.
Does this game have NG+?