I'm really terrible at finding all the hidden chests. Haven't played one single chapter yet where I found all the chests.
Has there been word on a physical release? I may wait if that's the case.I'll try to wait for the physical. Looking back, I would have loved to have Steamworld Dig 2 in a box instead of downloaded. Such an awesome game.
Has there been word on a physical release? I may wait if that's the case.
Awesome, thanks! I'll hold off then. I'm an old fashioned physical gamer when I can help it.On the Reddit AMA, they said "This year, hopefully!"
https://www.reddit.com/r/NintendoSw...im_julius_from_image_form_here_to_talk_about/
I'm guessing that bringing it to the other platforms first is probably a priority for them.
So, the first enemy you encounter in the game is a Zelda reference?
Coglin - even looks a bit like a bokoblin
On the Reddit AMA, they said "This year, hopefully!"
https://www.reddit.com/r/NintendoSw...im_julius_from_image_form_here_to_talk_about/
I'm guessing that bringing it to the other platforms first is probably a priority for them.
I'm traveling in a few weeks, and I think this will be my game for the trip
First 2 chapters are great. Card mechanics are great. Quick and easy to understand but a different strategy than I'm used to (which is good). The humor is the same wonderful quirky I&G I know and love. Love the art too. SteamWorld is so distinct.
Awh damn I should have come in here before buying the game. I just know this is gonna be me in a couple of days.after hitting another boss roadblock on hard, decided to play the rest of the game on normal (I cant be arsed switching to hard on "trash" and normal on bosses) so I now gimp myself by barely using defensive cards in my deck (not using mana barrier or Copernica or even her default weapon because that party barrier from using 3 blue skills pretty much breaks the game on normal), so at least I lose health now between fights and sorta-kinda have to heal sometimes with the healers... I mean, it's not exactly ideal but well, at least it doesnt feel like a complete rollover and bosses aren't ridiculous anymore.
Ideally the game would have the trash difficulty from hard and the boss difficulty from normal in my opinion :/
Awh damn I should have come in here before buying the game. I just know this is gonna be me in a couple of days.
Hoping for a difficulty patch then?
Awh damn I should have come in here before buying the game. I just know this is gonna be me in a couple of days.
Hoping for a difficulty patch then?
Their releases have typically always been staggered, although Dig 2 PC release was only a day later than Switch. Heist came 7 months after the initial release on 3DS though.I legit didn't even realize that his wasn't out on pc and other consoles yet. Spent longer than I care to admit trying to get it on steam and it isn't even listed.
Their releases have typically always been staggered, although Dig 2 PC release was only a day later than Switch. Heist came 7 months after the initial release on 3DS though.
Hi all, just got back! Thanks for the kind words. Hi Rhaknar, sorry the game is treating you rudely on the hard setting - especially as you've talked it up for us! Dat karma indeed. Wish I could answer immediately myself and hint at some monster move, but I'm pretty vanilla myself. I'll get on the horn with our game director Peter and ask him + see if he can hint at something regarding this boss without giving it away. I know for sure that the hardest level definitely is doable (as you say it's of course meant to be hard) and it's quite a bit harder than Normal.huh, ch6 boss (ch7? some dont have bosses, its the) seems completely impossible on hard, welp, that's what I get for preaching hard mode on you guys lol, dat karma.first boss returning + the dragon
Im level 17 and previous chapters give fuck all xp to grind to a higher lvl (I replayed ch 6 to get a chest I missed and got like 10% of a level if that), Ive tried all sorts of character or deck combinations, I've crafted all the cards and bought all the available weapons too. -the whole "bosses get 2 actions per turn" is pretty bullshit (already was in previous bosses) and the lack of difficulty balance as a whole is dragging the game down a few notches for me (sorry imageform ), which is a shame because I love everything about the game otherwise. Normal seems completely undertuned and you can ignore mechanics and just brute force your way without thinking, and hard makes bosses way too hard (the normal battles seem fine).
Oh well guess ill drop it to normal, cba with this boss any more.
edit: yup, on normal it was stupid easy, barely had to even heal they couldnt even pass my barriers. This is a bummer :(
Hi all, just got back! Thanks for the kind words. Hi Rhaknar, sorry the game is treating you rudely on the hard setting - especially as you've talked it up for us! Dat karma indeed. Wish I could answer immediately myself and hint at some monster move, but I'm pretty vanilla myself. I'll get on the horn with our game director Peter and ask him + see if he can hint at something regarding this boss without giving it away. I know for sure that the hardest level definitely is doable (as you say it's of course meant to be hard) and it's quite a bit harder than Normal.
I'll be back, Rhaknar. <3
I realized it's 10:40 pm on Friday night, Peter may not get back right away... however, have a look at post #72. Some really useful hints there.Hi all, just got back! Thanks for the kind words. Hi Rhaknar, sorry the game is treating you rudely on the hard setting - especially as you've talked it up for us! Dat karma indeed. Wish I could answer immediately myself and hint at some monster move, but I'm pretty vanilla myself. I'll get on the horn with our game director Peter and ask him + see if he can hint at something regarding this boss without giving it away. I know for sure that the hardest level definitely is doable (as you say it's of course meant to be hard) and it's quite a bit harder than Normal.
I'll be back, Rhaknar. <3
Haha, I just referred to your post! :D Thank YOU!Very kind of you to show up and offer assistance!
I've detailed some advice earlier for succeeding without beating it on normal first, but any interaction with the devs is greatly appreciated! You guys did a fantastic job with the game, and I applaud the efforts of the entire team!
Awh damn I should have come in here before buying the game. I just know this is gonna be me in a couple of days.
Hoping for a difficulty patch then?
Hi all, just got back! Thanks for the kind words. Hi Rhaknar, sorry the game is treating you rudely on the hard setting - especially as you've talked it up for us! Dat karma indeed. Wish I could answer immediately myself and hint at some monster move, but I'm pretty vanilla myself. I'll get on the horn with our game director Peter and ask him + see if he can hint at something regarding this boss without giving it away. I know for sure that the hardest level definitely is doable (as you say it's of course meant to be hard) and it's quite a bit harder than Normal.
I'll be back, Rhaknar. <3
you can freely change the difficulty thankfully, but yeah, its pretty unbalanced. Still love them game tho.
it's not, just some select bosses. I actually keep going back and forth between normal and hard, im like semi-QAing the game (my runtime is going to be double of what it should be lol), and the conclusion is always the same:
"Trash" (as in anything that isnt a boss) fights on Legend are fine, you need to use all sorts of skills, adjust your decks, all that jazz you want from the game. As long as you keep your decks updated, explore (or buy) gear etc you are fine and its super satisfying (its still on the easy side mind you, especially with Copernica's team barrier default weapon equipped). "Trash" fights on normal not only can you just brute force them easily, but if you use Copernica's team barrier it complçetely negates any fight on normal, because it seems 90% of the enemy attacks arent strong enouh to break it, so you are never in any danger. Hell, you are barely in danger if you dont use it (which like I said earlier, Im not anymore) because theres still the healing characters aswell.
The bosses on the other hand, again in my opinion and from limited testing, seem overtuned on Legend (aka hard). It's actually a numbers issue too, something that could be tweeked I reckon. A good example last night:
was with the slime king boss. So the slime king boss can heal, on normal it heals for about 330 I believe, which is fine because at the level you are at the time, with a full chain on Armilly for example you can do 500-600 damage. The problem is, on hard/Legend, his heal is now 550 (or something like that) so alot of the time you cant outdamage what he heals, and because he can heal AND still do another action (because bosses can do multiple actions), he is constantly outpacing you. Same for his slime aoe skill that hits random members, twice I got unlucky on hard and most of the hits hit 1 member (Armilly too who has a lot of health), it went through Corpenica's barrier and STILL one shot Armilly.
Same happened with the dragon+dude boss, the dmg they did was more than what I could realistically handle (the dude's expose weakness straight up 1 shots marked people on hard), or I could handle but if you waste a entire turn healing up, youre not doing dmg so its a constant state of 1 step forward 2 steps back. This boss was particularly frustrating too because even if I wanted to grind, the previous chapter (ch5 I believe, the dragon is ch6) barely gave any xp at level 17, so there was nothing i could actually do.
On normal the bosses seem "fine" I guess, the difference between both difficulties is too extreme compared to the difference between difficulties on trash mobs. So maybe the numbers on the bosses on Legend are turned up a bit too much I dunno how your engine works, I'm sure you can test yourself, or hellm, maybe someone will come in and say im completely wrong, and thats fine :)
And like I said, I'm still loving the game, and I still think its well worth getting.
Are you absolutely sure you aren't overlooking some mechanism (or some card setup) that would prevent this from happening? I doubt that the Legend mode is untested.
Enjoying the game but the game feels really stingy with money. Any tips on grinding gold?
Resource management was my greatest struggle, but I actually enjoyed not having a monetary surplus for once. SW Quest doesn't let me be an item hoarder like in every other RPG I play.Enjoying the game but the game feels really stingy with money. Any tips on grinding gold?
I died like 6 or 7 times with all sorts of deck combos / character swaps on both bosses before swapping to normal, I have almost every card crafted, and in one of the bosses, card upgrades werent even available yet, and like I said I couldnt realistically grind higher level because at the level I was at, I was barely getting xp anymore (from the zones available). I didnt say it was untested, I said its overtuned (and normal is undertuned). Tuning (over or under) is one of the most common things to happen in videogames, hell in card games especially, doesnt mean the games arent tested.
So, the first enemy you encounter in the game is a Zelda reference?
Coglin - even looks a bit like a bokoblin
Enjoying the game but the game feels really stingy with money. Any tips on grinding gold?
I think I'm in chapter 4 or 5 now; the chapter with the stolen key, I got 90% on, not sure what the hell I missed.
So far, my only gripe is sitting through all the converstations and "cut scenes" when you replay a chapter. Sure you can skip them, but still a little annoying.
I wish you could see how much percentage you have completed before finishing the level.
Yeah, this is a bit of a gripe of mine as well. I had to go through one stage a few times to find what chest I missed and having to watch or skip the cutscenes each time was a bit annoying.
Also, do you get less exp when repeating stages? It certainly seemed that way and i'm little bummed out if that is the case. I like to be OP when playing RPGs and grinding exp is usually my way to become that way. If the exp is less than usual then I suppose it was done to keep things balanced.
Despite these issues I have been enjoying the game. The combat is nice and deep, with the player able to perform various strategies to win the battle. The writing is also top notch. I've had a few laughs from the game already, one of which was very early on and involved and incident with a Baker.
I wasn't going to pick the game up until a physical release arrived but the game looked too good for me to wait. I enjoyed both Dig 1 & 2 ( despite encountering a bug in Dig 2 that stopped me from getting 100% and never got patched ) but even this early on I can see that Quest is far more up my street and no doubt it will be my favourite of the Steamworld games that I have played.
you get less xp after a certain level treshold, its what I was talking about before where I actually couldnt grind up levels even if I wanted because the only chapter I had access to besides the boss barely gave xp.