not a problem for me, why should Valve just get 30% of every PC game sold?
They don't.
not a problem for me, why should Valve just get 30% of every PC game sold?
It's not going to kill steam, if anything we will see if Epic will invest in it's client.I'm for anything that finally Kills Steam.
GOG is the only service that lets you download the executable and doesn't require and online handshake to prove ownership.
Why do I have to go to a Ford dealership to buy a Ford? Why can't I get one from the GMC dealership that's a hell of a lot closer?I've seen a lot of Epic Store defenders in different threads since last night's TGAs. I'm definitely no "No Steam, No Buy" extremist, and I fully believe from a publisher/developer/consumer standpoint, Valve could use a kick in the ass to battle their own complacency, but I'm starting to wonder how many digital platforms PC gamers are going to have to create, input their personal and billing information into, and maintain before PC gaming just kind of breaks. All of these clients require a client installation, take up a storage and memory footprint, a lot of them even when you quit out of them. All of these, on top of invasive DRM like Denuvo that hinders performance.
I just wonder what kind of reaction console gamers would have to being treated similarly by these publishers and developers if they had to juggle half a dozen or more digital platforms in order to enjoy their hobby. This isn't unlike what we're seeing in other digital entertainment like movies, TV and music, and while there are constant articles about how fracturing the consumer's ability to see or hear what they want and breaking their wallet in the process, it sounds like PC gamers at large are just expected to take it.
So when people are looking at the complaining about the Epic Store, know that it's not just about the Epic Store, it's about the merry-go-round that PC gaming is turning into, and it's not getting any better.
People tend to forget so easily how much this market was in a sorry state barely 10 years ago.
Yeah, let's kill the launcher that support native controller from 3rd party vendors, VR headset from every vendors and is open to indies.
Let's kill it because reasons.
And I want to keep buying cheap day 1 releases which is possible only because resellers of Steam keys offer deep cuts to their own 30% margins. If that goes away, I will just stop buying as many games day 1 as I have before. Is what it is...Steam did nothing short of save PC gaming. If it weren't for Steam, many games would have never come to the platform. I dont think anyone has forgotten this.
But that was yesterday. Today, the platform is doing great and people want a higher cut. Is what it is.
Epic is money-hatting games to be exclusive to their store only so no, we don't get to choose the storefront.So much crying about this. Isn't the advantage of PC gaming that you can choose what you want to do instead of being limited to a single storefront like on consoles? Support who you want to support and play the games you want to play. The better services will win out.
Every controller Ive connected to battle.net works with Overwatch on PC.
I didn't know that Steam works with the PSVR(the best selling VR headset)? That's a new one.
Epic is more favorable to indies, you'll be seeing them there when the store launches.
Steam did nothing short of save PC gaming. If it weren't for Steam, many games would have never come to the platform. I dont think anyone has forgotten this.
But that was yesterday. Today, the platform is doing great and people want a higher cut. Is what it is.
Steam did nothing short of save PC gaming. If it weren't for Steam, many games would have never come to the platform. I dont think anyone has forgotten this.
But that was yesterday. Today, the platform is doing great and people want a higher cut. Is what it is.
(To be clear, this isn't addressed to the person you were replying to)
I've honestly been surprised at the resistance to even the idea of Epic having a storefront at all, considering the obviously favorable terms they're offering pubs. One pretty common complaint against Steam has been their share of the sell price (considering hands-off approaches in some areas while overly hands-on in others). This feels like a full-throated attempt by a competitor to leverage that against them. Price isn't everything, but it's still the first question you tend to ask, and there's a lot of substance to this pitch on the seller's side.
(To be clear, this isn't addressed to the person you were replying to)
I've honestly been surprised at the resistance to even the idea of Epic having a storefront at all, considering the obviously favorable terms they're offering pubs. One pretty common complaint against Steam has been their share of the sell price (considering hands-off approaches in some areas while overly hands-on in others). This feels like a full-throated attempt by a competitor to leverage that against them. Price isn't everything, but it's still the first question you tend to ask, and there's a lot of substance to this pitch on the seller's side.
Yeah, but funnily, we only hear that the cut is too high in one place, despite being the same everywhere else.
That's only because PC is an open platform where publishers can launch their own service. I'm sure they will put pressure on Nintendo, Sony and MS in the future but it's a harder hand to play when they created the hardware infrastructure and certifications. You have way less leverage to bully on a closed platform and with how big digital is and the better margins you are obviously going to want a digital version available.
If it was possible to bypass Sony, MS or Nintendo's store publishers would.
Epic is money-hatting games to be exclusive to their store only so no, we don't get to choose the storefront.
I mean shit with GOG you don't even need the launcher. Just use the site to download it.I'll only keep install 3 launchers. Uplay, Origin and Steam. With gog you can install the game then uninstall gog
And I want to keep buying cheap day 1 releases which is possible only because resellers of Steam keys offer deep cuts to their own 30% margins. If that goes away, I will just stop buying as many games day 1 as I have before. Is what it is...
For example satisfactory devs already mentioned that they didn't go off of steam because of the revenue changes.It can make perfect sense to experiment with launching first on a platform that has better seller terms without assuming there's some Snidely Whiplash with a money-sack, wringing his hands behind the scenes.
Some of these games were announced and had steam pages up. So it's hard to believe they just decided that yes epic I will put it on your store exclusively and lose out on sales from steam and gog and anything else just to experiment on your new store without some type of financial incentative that offsets those lost sales.It can make perfect sense to experiment with launching first on a platform that has better seller terms without assuming there's some Snidely Whiplash with a money-sack, wringing his hands behind the scenes.
Maybe but it seems like a short sighted decision that could backfire majorly for them.And if publishers see a higher % cut from a different storefront some are okay with selling fewer units. I get why people are frustrated, but the math is the math.
Also wouldn't the lower price cuts result in cheaper games? I'd hope that for Epics case that games aren't $80 upwards and or around $69.99 but at $49.99And if publishers see a higher % cut from a different storefront they're probably okay with selling fewer units. I get why people are frustrated, but the math is the math.
And if publishers see a higher % cut from a different storefront some are okay with selling fewer units. I get why people are frustrated, but the math is the math. Some publishers will prefer going after the higher margin, some after the higher addressable market, no two pubs/devs are the same, just as no two customers are the same.
So if information comes out that some arbitrary lump-sum is exclusively responsible for all these publishers launching first on the Epic store, I'd obviously soften what I'm about to say, but insisting a publisher is just responding to a "moneyhat" when they make moves toward Epic feels like missing the forest for the trees when an 88/12 share is on the table. Obviously publishers would be interested in growing that storefront/market. Obviously they would want to leverage their releases in the mid-term to potentially sell more under those conditions. The whole point is the opportunity for a better baseline.
It can make perfect sense to experiment with launching first on a platform that has better seller terms without assuming there's some Snidely Whiplash with a money-sack, wringing his hands behind the scenes.
"Line" would be unfair.
Because what - Origin and Uplay were first, so now other companies just can't make their own platforms because they are "too late"? It's not convenient for us but it's also not something I really worry about. I just click and open any app I want.
Woah I didnt know you could do that. That's awesomeI mean shit with GOG you don't even need the launcher. Just use the site to download it.
It's not assuming though:
https://www.gameinformer.com/2018/12/03/tim-sweeney-answers-questions-about-the-new-epic-games-store
What sort of exclusive games are going to come to this platform? Is exclusivity something you are thinking about?
Epic's own games are exclusive to the Epic Games Store on PC and Mac, and we'll sometimes fund developers to release games exclusively through the store.
Yeah before galaxy that's what it was just the download and that's it.
And if publishers see a higher % cut from a different storefront some are okay with selling fewer units. I get why people are frustrated, but the math is the math. Some publishers will prefer going after the higher margin, some after the higher addressable market, no two pubs/devs are the same, just as no two customers are the same.
I can understand wanting to be part of the first wave of games on the new platform (see: Darksiders 3, Subnautica). What I don't understand is why you would release your game on said new platform and inowhere else. Besides, both Supergiant and Coffee Stained has since issued statements that (IMO) does pretty strongly imply moneyhats.So if information comes out that some arbitrary lump-sum is exclusively responsible for all these publishers launching first on the Epic store, I'd obviously soften what I'm about to say, but insisting a publisher is just responding to a "moneyhat" when they make moves toward Epic feels like missing the forest for the trees when an 88/12 share is on the table. Obviously publishers would be interested in growing that storefront/market. Obviously they would want to leverage their releases in the mid-term to potentially sell more under those conditions. The whole point is the opportunity for a better baseline.
It can make perfect sense to experiment with launching first on a platform that has better seller terms without assuming there's some Snidely Whiplash with a money-sack, wringing his hands behind the scenes.
I just hope it doesn't end up negatively for them by doing this. Both are great developers and I wanna see them do well but I can't help but think this isn't going to be a positive thing for them.I can understand wanting to be part of the first wave of games on the new platform (see: Darksiders 3, Subnautica). What I don't understand is why you would release your game on said new platform and inowhere else. Besides, both Supergiant and Coffee Stained has since issued statements that (IMO) does pretty strongly imply moneyhats.
The thing is from all the storefronts that launched in 2018, they launch with a featureset of 2008.
Heck. Epics store doesnt even have achievments and a search function.
We should start seeing signs soon enough, particularly if any of the games announced for Epic Store exclusively get a subsequent Steam release shortly afterwards (like how Bad North and Thronebreaker released on Steam shortly after their "exclusive" launches on Discord Store and GOG respectively). Judging by aforementioned two examples, I wouldn't hold my breath.I just hope it doesn't end up negatively for them by doing this. Both are great developers and I wanna see them do well but I can't help but think this isn't going to be a positive thing for them.
I'm seeing this a lot, specifically in terms of the exclusivity deals that have been announced recently for the EPIC games launcher, and I am curious - does this work both ways for you?
What I mean is, do you also feel this way towards the game developer for entering into these exclusivity deals?
Let's say after a year when the deal runs its course, and the devs then start releasing their games on other storefronts. Do you wait until then to buy the game or just pass on it completely due to these practices?
So every game releasing on key selling sites like GMG,Fanatical have this "price promotion" of 20-26% from publisher for launch day? Sorry I am having hard time agreeing with that. If that was true it wouldn't be limited to key selling sites where steam takes 0% cut but steam itself.Price promotion is just about always funded by the publisher, both digitally and at retail. If you think the digital storefronts regularly eat margin to discount games without partnering you are mistaken.
If anything, the lower % on Epic's store makes deep discounting easier, not harder.
That is a good point, It will be interesting to see.We should start seeing signs soon enough, particularly if any of the games announced for Epic Store exclusively get a subsequent Steam release shortly afterwards (like how Bad North and Thronebreaker released on Steam shortly after their "exclusive" launches on Discord Store and GOG respectively). Judging by aforementioned two examples, I wouldn't hold my breath.
It takes some setting up, and that PSVR converter app, but it works. You just use gyro to motion but it's pretty accurate still. I wish the PS4 camera didn't use a weird plug so we could add to that on PC.Every controller Ive connected to battle.net works with Overwatch on PC.
I didn't know that Steam works with the PSVR(the best selling VR headset)? That's a new one.
Epic is more favorable to indies, you'll be seeing them there when the store launches.
Why should anyone be satisfied by this response? It's not like we're obligated to buy these games.
Steam allows pubs/devs to create game keys for free (0% cut for Steam)So every game releasing on key selling sites like GMG,Fanatical have this "price promotion" of 20-26% from publisher for launch day? Sorry I am having hard time agreeing with that. If that was true it wouldn't be limited to key selling sites where steam takes 0% cut but steam itself.