This question is why the PC market is where it is.
Pretty simple: Because back in 2008 the PC market was a total clusterfuck that big western publishers didn't want to touch with a 10 foot pole. Major AAA Western titles would always be delayed or not even release there. Piracy was the boogeyman and the reason to not release stuff. Even before, it was also a clusterfuck and the platform was in dire need of centralisation.
People keep babbling about "PC is about openess" and it's true. But it's not about having 10 different online clients to organize a game. I remember the days of XFire or Gamespy. I remember the unconvenient days where you had to download a patch on some weird russian website for X or Y game. Then Steam in 2008 consolidated the entire market. Made things more convenient and gave a service that made people buy PC games again. Slowly and slowly, publishers got back. Japanese publishers, who were used to not even release shit on PC, are now making day and date releases on PC.
Basically with Steam we got a good platform that is the most open one. We keep getting hardware/vendor agnostic features and such to make everything works easily and better. We got sales (because ffs if it wasn't for this, we'd get no sales on PSN/XBL today. I should remind everyone that according to EA, sales were devaluating their IP and games). We got more indies (because, then again to all the people whining about competition, one generation ago, indies had to hope a publisher would help them to be published on XBLA or PSN). And then all the people that kept claiming that PC is dead came back.
And now we're at a point were uninformed people keep telling us about how competition is fantastic and that something that isn't broken needs to be fixed... with a broken solution that is Origin, Bethesda.net, Epic Store. Heck, may I recall everyone that in 2018 Battle.net has region locked friend lists ?
Basically, what we have now is the "fuck you, got mine" thinking, with indies complaining about open platforms because they have to compete with other indies, publishers moneyhatting games because "it's good for us in the end if they become bigger, because they promised to be kind to us if Valve ever start fucking up".
People tend to forget so easily how much this market was in a sorry state barely 10 years ago.