Cheers Jase.
So yeah, it's great that more games are becoming available on steam, but it's not like "wow, they're on a roll, look at them go!" and more "the inevitable has happened, cool." The business has just rolled their way naturally as often happens with market leaders, it's not like they're "smashing it" as such.
Which was kind of my point.
I think all the OP is saying is that Steam is in a position that would've been viewed as a pipe dream even just a year ago, as between Acti, Bethesda, EA, and Microsoft being content with releasing games exclusively on their own services, and Ubi jumping into bed with Epic and joining in on the PR chest-beating about how 70/30 is the worst thing ever*, the wind was very much blowing in the other direction. Indeed, at the end of 2018, Valve felt compelled to adjust its revenue cut for high-earning titles, a move aimed squarely at publishers of AAA games.
* I do think there's a "golden ratio" that puts more money in devs' pockets without adversely impacting Valve's ability to freely and non-committally explore tangential areas, like VR.
Late edit: Err, somehow forgot to include in EA in that publisher list, haha. Fixed.
Last edited: