Thanks for the info!With Mayflash adapter.
Funnily enough, it works without any additional hardware when using Steam Link (the hardware, not the app), so maybe Valve will add proper support to the client later.
Thanks for the info!With Mayflash adapter.
Funnily enough, it works without any additional hardware when using Steam Link (the hardware, not the app), so maybe Valve will add proper support to the client later.
I'm having a problem with my DS4. Steam just won't detect it, whether it's wired or wireless. I've tried everything, uninstalled DS4Windows, reinstalled the driver and such. The controller is detected on Windows in the Test window, but Steam just doesn't want to detect it.
I've tried everything. Nothing checked, DS4 only checked, generic only checked. The main problem is that Steam won't even detect it wired. It never happened before.
I've tried everything. Nothing checked, DS4 only checked, generic only checked. The main problem is that Steam won't even detect it wired. It never happened before.
With Mayflash adapter.
Funnily enough, it works without any additional hardware when using Steam Link (the hardware, not the app), so maybe Valve will add proper support to the client later.
Sorry for the late update. Unfortunately, it still doesn't work. I think the only option left for me is a clean Windows 10 reinstall.Hmm have you tried the Steam Beta Client? Otherwise I would completely reset Steam, follow the second method: https://www.wikihow.com/Restart-Steam
Just a question, if I get Steam Controller can I use that to control my mouse on Sofa and browse file explorer, use it as media PC mouse?
Yeah. You can also use other controllers for that, but the steam controller works well.
Sorry for the late update. Unfortunately, it still doesn't work. I think the only option left for me is a clean Windows 10 reinstall.
I think it's mainly due to drivers fcked up, but I couldn't find the source. It actually still works using DS4Windows, but it's not ideal as I'm missing native DS4 support on Steam such as additional shortcuts. But yeah, Windows reinstall is excessive so I guess I'll have to settle with it for now. Maybe I'll look into it again later.No problem! A Windows reinstall seems excessive but that's a really weird issue and I'm stumped. I wonder how Steam hooks controllers anyway o.o
I think it's mainly due to drivers fcked up, but I couldn't find the source. It actually still works using DS4Windows, but it's not ideal as I'm missing native DS4 support on Steam such as additional shortcuts. But yeah, Windows reinstall is excessive so I guess I'll have to settle with it for now. Maybe I'll look into it again later.
Yeah, it does. I've uninstalled it cleanly and still no luck.Hmm does DS4Windows come with the SCP Cleanup Utility to fully remove its Xinput driver?
Guys, I have been using my Wii U Pro controller with a Mayflash adapter as my go to controller for my streaming gaming while on TV.
However, I always wanted to try the Steam Controller, and the input possibilities it opens. I have a few questions:
- Has anyone had any experience with it and Nvidia Gamestream (instead of Steam Link)
- Can you control your desktop using the touchpads to mimic a mouse input rather easily? (For when games go to shit and open pop ups and stuff)
- Are the batteries reachargeable ?
- Are there any rumors of a Steam Controller 2?
- Yes, it works great as long as Steam is open. I had some minor issues with latency and usability so I have greatly preferred, Steam In-home Streaming (works between any two computers with Steam), Steam Link (between computer and Steam Link), or the app (computer and mobile/TV app)
- Yes! Works perfectly for me. Steam Input lets you configure a desktop config which you can use. It has shortcuts for everything you may need by default, such as the Steam Typing Keyboard (in the OP), maginfier, back, forward, scrolling, app switching etc etc
- The Steam Controller takes normal AA batteries and does not automatically charge them. This actually works wonderfully because the battery life is absolutely insane. I get well beyond 80hrs of play time. I would recommend buying some Eneloop rechargable batteries. They charge super fast, seemingly don't lose charge over a very long time (going on 3 years using mine), and usually come with a charger.
- Yes. We know from the previous thread on the old forum, where a Valve employee confirmed they were exploring designs, so release would be a long way out. That was a bit over 2 years ago. Just recently they have shown prototypes on their new website showing a new variation, that we are assuming is a potential new iteration in the making. Bottom left is the current controller. The others going to the right are all new, and the PCB appears to be changed towards the end
Importantly, it looks like the switches underneath the trackpad used as click have been removed. This fits in with what we saw announced yesterday with Knuckles EV2, where they are using force sensors for clicks instead. Certainly looks like there are number of other changes too - new materials, buttons, stick, possibly a different shaped of trackpads with more depth? The dpad indentations are also gone from the left trackpad. Either way, it's great that they are continuing to evolve it. Wouldn't be too sure on a release date for a new controller though.
Make sure to activate the performance overlay in the homescreen settings of the Link, it will show warnings like "slow encode" when your host PC can't keep up with streaming the video. Maybe try different host encoding settings like software / hardware Intel / hardware GPUtried again with the same results, and the performance was very bad, dont know why, any other alternative? at least for get the steam overlay in UWP
Half-OT: The Steam Link Android app can now show virtual controller buttons that you can arrange by drag&drop and configure via Steam Input.
Half-OT: The Steam Link Android app can now show virtual controller buttons that you can arrange by drag&drop and configure via Steam Input.
Portal 2 with this config is a good primer, and if you want to practice using gyro, the default Valve Gyro config is also greatI'm pretty dumb. I've read the op and i appreciate that it took a lot of care, dedication and effort to do. But i barely undertsand a lot of it.
I have a steam controller but, frankly, i'm intimidated by it.
For a complete noob, what game and community configuration would you guys recommend starting out with?
Welcome to the family :) Feel free to @ me if you ever need any help.It's been nearly a week since I got my Steam Controller. It's too fuckin good.
Touchpad (Trackball mode btw) + Gyro = Pure goodness.
I'm pretty dumb. I've read the op and i appreciate that it took a lot of care, dedication and effort to do. But i barely undertsand a lot of it.
I have a steam controller but, frankly, i'm intimidated by it.
For a complete noob, what game and community configuration would you guys recommend starting out with?
Welcome to the family :) Feel free to @ me if you ever need any help.
Start simple. Play something that you're familiar with. Something with good mouse controls. Experiment with the config tool and build from that. We're here if you need specific help.
Do you have any games you'd like to start with?
All of the games I play tend to support controllers. But some games I've always wanted to play more of, but never do because there is no controller support would be 4 x games. I have civilization v. Might play more of that if I could do so from the couch. Or even an action rpg like path of exile. Would love to play that with steam controller. Maybe I'll try and look for some community profiles.
All of the games I play tend to support controllers. But some games I've always wanted to play more of, but never do because there is no controller support would be 4 x games. I have civilization v. Might play more of that if I could do so from the couch. Or even an action rpg like path of exile. Would love to play that with steam controller. Maybe I'll try and look for some community profiles.
The reason I recommend starting with something simple (like the Portal recommendation from Zexion) is to help you learn about the controller and config tool without getting overwhelmed. 4X games, Civ, and ARPGs are totally playable with the controller, they can just get a little complicated. A bunch of games allow you to mix controller and mouse/kb, giving you a nice starting point with the controller. Shooters (first and third) are great places to start.
Community configs can be good, just don't settle for the top one.
Still regularly use my Steam Controller. My Path of Exile config still works amazingly well for playing the game, and it lets me reap all the benefits of KB/M AND a gamepad in FFXIV.
You'd probably be interested in my Path of Exile configuration:
The way it works is that the flasks are put on the analog stick, which you flick in a direction to use. You primarily use the touchpad as a mouse to move. Shoulder buttons and such are used to activate each of your abilities. This way you can move, use abilities, and use flasks all simultaneously like a real keyboard setup, and you don't have to take your hands off anything.
I went ahead and published it for you if you're interested. Here's a link: steam://controllerconfig/238960/1583405984
Bumping this to see if anyone else is trying to use their Steam Controller on Apex Legends. Took me a night of playing to work out the wonky sensitivity by porting over my Overwatch controls. Hoping to try more tonight.
I tried using it, but the game doesn't support simultaneous inputs properly. Attempting to do so will introduce a lag in the mouse movement.
Which means that in order to get the most precise aim, one would need to make a pure keyboard/mouse configuration and deal with the fact that there are no onscreen prompts for the controller.
Steam Input coming to Street Fighter V in the costume update coming next week (2/26):
https://game.capcom.com/cfn/sfv/systemfault/132706
About time, really, as the game's support for non-Xinput controllers is convoluted as heck.
Wonder if this'll fix the weird issue I've always had where I have to launch from big picture mode for it to pick up the Steam input settings for my Saturn pad.Steam Input coming to Street Fighter V in the costume update coming next week (2/26):
https://game.capcom.com/cfn/sfv/systemfault/132706
About time, really, as the game's support for non-Xinput controllers is convoluted as heck.
Eh, it really only worked out of the box for PS4 controllers. SFV's mapping for my other dinput controllers were super wacky and necessitated too much remapping in-game, so I ended up just using Steam Input because at least that remembers what device has what mapping and applies it automatically regardless of controller order.They updated it for native Direct Input support at some point, and my PS4 stick worked fine without modding.
Now they're REMOVING support for D-input which I'm struggling to understand the benefit of.
I'm currently using my Switch pro controller to replay Half Life 2. I have the mouse mapped to gyro.
It works... Revoltingly well. I wish Splatoon would give me the option to play without having the vertical axis locked on the analog when gyro is active.
I've never actully used a Steam Controller, so I can't say how much of a boon track-pads would be over analogs when gyro is in the equation, but I will say that I think I would prefer analogs anyway, because of comfort and smooth camera turning. It does mean I can't turn too quickly though, although with gyro you can set the analog sensitivity really high to make up for it.