THE ROAD AHEAD FOR MCC TO PC
As some folks learned from the end of year update, our external partners are working on bringing all the remaining titles to PC at the same time. This means that a ton of work is being done on the upcoming titles. Below is a list of current areas of focus for key features for each title that are in development right now.
REACH FORGE & THEATER SUPPORT ON PC
We've continued to make great progress, fix bugs, and iterate on design around Halo: Reach's Forge and Theater. We are now beginning to touch some of the universal systems that will support other titles on PC for their implementations of these features.
Shortly after the break, we hit Alpha and are making good progress on our Beta candidate, which is largely what you'll see in the upcoming flight.
As always, there are likely some things we've neglected to mention in here. Please reach out to us through the various forms of social outlets and let us know your thoughts to help us build our topics for the next development blog. Thanks for your continued support and please keep the feedback coming!
-farn
As some folks learned from the end of year update, our external partners are working on bringing all the remaining titles to PC at the same time. This means that a ton of work is being done on the upcoming titles. Below is a list of current areas of focus for key features for each title that are in development right now.
REACH FORGE & THEATER SUPPORT ON PC
We've continued to make great progress, fix bugs, and iterate on design around Halo: Reach's Forge and Theater. We are now beginning to touch some of the universal systems that will support other titles on PC for their implementations of these features.
- Support for mouse and keyboard controls for all functions of Forge and Theater.
- Support for in-game HUDs of Forge and Theater to support mouse clicks, selection, and keyboard shortcut keys.
- Support for Forge and Theater settings in pause menu and front end.
- Forge and Theater support for video, audio, and other settings for each game as selected in the front end.
- Support for placing and manipulating all Forge objects via mouse and keyboard.
- Support file saves MVars/GVars saving and uploading to Xforge.
- Forge and Theater modes respond appropriately to Windows events such as resizing, minimizing, switching to full screen and windowed, etc.
Shortly after the break, we hit Alpha and are making good progress on our Beta candidate, which is largely what you'll see in the upcoming flight.
- Mod support
- Terminal videos
- MP deterministic model on PC.
- Localization work
- Bug Fixing
- Flight Support
- FOV Support in progress
- First pass at latency reduction
- VFR Support in progress
- First optimization pass is complete
- Profiling on min spec PC is complete
- M&K Support
- FOV Support in progress
- Aspect Ratio Support in progress
- VFR Support in progress
- Profiling on min spec PC is complete
- Forge support work has begun
- M&K Support
- FOV Support in progress
- First pass at latency reduction
- VFR Support in progress
- Aspect Ratio Support in progress
- Forge support work has begun
- Game runs on PC
- Profiling on min spec PC is complete
- M&K Support
- FOV Support in progress
- Aspect Ratio Support in progress
- Game runs on PC
- Profiling has begun
As always, there are likely some things we've neglected to mention in here. Please reach out to us through the various forms of social outlets and let us know your thoughts to help us build our topics for the next development blog. Thanks for your continued support and please keep the feedback coming!
-farn