I just want a proper Myth game. Wonder how long it'll take Take-Two to realize or care that they own the rights to it.
Same, I know a game called "deadhold" was in the works and was pretty much Norse Myth. Dont know what became of it.
I just want a proper Myth game. Wonder how long it'll take Take-Two to realize or care that they own the rights to it.
Same, I know a game called "deadhold" was in the works and was pretty much Norse Myth. Dont know what became of it.
Got canned sucks because it was really good. They only had 1 single player mission done, but the multiplayer was up and had a few of us playing it.
The genre of classic RTS is pretty dead since a while now. Only that ugly ass Warcraft "remaster", C&C Remasters and Age of Empire IV to look forward to. And we don't even know how AoE4 will look like.
I am currently playing the remaster of Age of Mythology and that one ages really well. The campaign is a lot of fun.
It was amazing playing games like Wolf 3D and Dune 2 at launch, witnessing the birth of new genres. Those were wild times.
Despite some novel attempts, RTS games have never truly shone on console so it was up to PC gamers to sustain the genre. I blame bloody mobas for the genres fall.
RTS are dead in terms of being a huge genre, but that doesn't mean
Halo Wars shows it works. But I think the problem is that hardcore PC players refused to accept any less control and novice players still felt overwhelmed.
halo wars shows the exact opposite. It shows how neutered and boring and simplistic a game has to be in order to have some semblance of playability on such an ill suited tool like a pad.
My biggest fear for Age of Empires 4 is getting announced as multiplatform
My biggest fear for Age of Empires 4 is getting announced as multiplatform
I'm not going to turn this into an interview, so don't ask but:
Age IV is in development (keep the faith, TC!), as most of you in this thread know. It's a PC RTS through and through. It upholds Age's approach to RTS games.
Interpret that as you will. =)
Pretty sure it won't but we will see when it releases.The gameplay we've seen from WC3R was far from finished. And yes, I'm also disappointed WC3R is less cartoony than the original. But it can still look good in the end.
Pretty sure it won't but we will see when it releases.
When all the rumors about a Warcraft HD surfaced years ago I was hoping for a total remake of 1-3 in the Engine of Starcraft 2. That would have been so epic. But yeah ... that would have actually taken some effort I guess and RTS aren't the big shit anymore like 15 years ago.
It's also worthwhile to return to older games like AoE2 because of its HD rerelease and the addons they've since released for it. The new campaigns are really well made from what I've already played. Leagues above whatever Ensemble put out back then, albeit without the fancy videos and VA.
Good RTS games offer lots of playtime across their campaigns, especially on higher difficulties, so you don't really need tons of new high-profile RTS games imo, you can just play them again and be busy for weeks XD
Halo Wars 2 is pretty damn awesome if you can deal with the streamlined base building and economy system. It's no C&C but still a hell of a lot of fun.
Definitely needs more maps though.
I mean if you want the original, just play the original? I don't get that demand for remasters. Give me something new or at least fundamentally enhanced like Resi 2 or don't waste your resources as a developer. The original isn't gone, it's perfectly playable in 2019.Warcraft 3 in the SCII engine.. please no. You can't remaster a RTS game in a different engine and not change the play style. Warcraft III has a unique style to it. If you want to do something new, actually do something new. I'm also really happy that you don't need Reforged to play with people who own Reforged. That why my friends can still play with me.
The clan that I'm in is still torn on Reforged. I think 50% of the people is going to buy it.
I mean if you want the original, just play the original? I don't get that demand for remasters. Give me something new or at least fundamentally enhanced like Resi 2 or don't waste your resources as a developer. The original isn't gone, it's perfectly playable in 2019.
regarding WC3R: they are building it the same way they did Starcraft Remastered, meaning you can choose to play with the old graphics if you want to. Everything is built on top of the existing WC3 code, so most mods/maps will work as expected.
How's Sudden Strike 4 on PS4? I've been wanting to check it out but it hasn't reviewed too well.
Thanks.
Company of Heroes 2 still has a very active community, especially after they had a free weekend recently.
And let's be honest, it's miles better than the archaic gameplay of Starcraft 2, even with it's flaws.
Imagine a world where multiple big budget RTS games are released per year. What a wonderful world that would be.
The genre moved to mobile platforms and as a result saw massive success; the big money for RTS games is on mobile which is why the platform is flooded with them. On consoles and PC, you'll still get RTS titles as it's a still healthy niche since games keep getting made (Halo Wars 2, Dawn of War 3, Age of Empires 4, Warcraft 3R, C&C Remakes, etc.).
I tried to play Halo Wars. The controller makes things that should be quick and simple overly complicated. Its awful.Halo Wars shows it works. But I think the problem is that hardcore PC players refused to accept any less control and novice players still felt overwhelmed.
If Age comes to Xbox, it will be M/K only. You shouldn't worry.halo wars shows the exact opposite. It shows how neutered and boring and simplistic a game has to be in order to have some semblance of playability on such an ill suited tool like a pad.
My biggest fear for Age of Empires 4 is getting announced as multiplatform
Are there any decent mobile RTS games? Ones that play well, have traditional base building/unit management and aren't just trying to squeeze every dollar through microtransactions?
There are some but not all are going to have the same complexity as the PC strategy games. And that is too be expected honestly.Are there any decent mobile RTS games? Ones that play well, have traditional base building/unit management and aren't just trying to squeeze every dollar through microtransactions?
It's absolutely fantastic on PC (feels exactly like old school Sudden Strike and Blitzkrieg 1 with modernish graphics) and the requirements are pretty low too, most systems should run it without issues.How's Sudden Strike 4 on PS4? I've been wanting to check it out but it hasn't reviewed too well.
Thanks.
Traditional RTS is almost dead. Seems like all the new ones are either MOBAs or horde mode. That said, there is a promising upcoming RTS that's basically Company of Heroes with mechs and Relic is working on Age of Empires 4.
I can't imagine getting the same thrill from a mobile game as I get from the high skill ceiling RTS genres on PC. 100+ apm madness is what I enjoy.
Wow this looks amazing. Felt straight out of AoM, the walls, the houses.
Conan Unconquered releases Q2 this year. Made by Petroglyph which is a bunch of Westwood veterans. More interestingly their publisher Funcom just recently acquired the rights for developing games set in the DUNE universe. Maybe we will see a Dune 3 RTS...
Just being able to win by being faster than my opponent is exactly what an RTS shouldn't be about in my opinion.
Simply being fast without in depth strategy and tactical prowess stops working past a certain level.Just being able to win by being faster than my opponent is exactly what an RTS shouldn't be about in my opinion.
This sentiment is why I hate starcraft being forever associated with APM. Having high APM only gets you so far, tactics and strategy will always reign supremeJust being able to win by being faster than my opponent is exactly what an RTS shouldn't be about in my opinion.
Wow this looks amazing. Felt straight out of AoM, the walls, the houses.
There is no gameplay footage out yet ?
No, it's tactics first. Knowing the units and the counters to these units, knowing the maps, knowing the exact timing for building, etc. But as you get better, your apm will increase. Having those high skilled games where players are doing so many things at once is amazing to see. Yesterday I watched StarCraft II on Twitch again. It's mindblowing.
But most of the tasks in a classic RTS boil down to tedious busywork that detract from the actual battle, like why would I need to manage every single worker extracting resources. Having a high APM and adhering to a strict build order to a split second becomes a requirement to even get inot the actual game of tactics and mind games.
That's why I like Company of Heroes so much. It's concentrating on fighting from the get go and the menus are designed in such a way that you can do base management and production on the fly while still focusing on the battle.
I just want a proper Myth game. Wonder how long it'll take Take-Two to realize or care that they own the rights to it.