Ultimately, what's even more annoying than the bugs or graphics or anything else is down to the core gameplay.
This is a quote from the Eurogamer review :
All of that engrossing specificity is soon forgotten, however, because like so many open worlds, State of Decay 2 is much more about things, property and busywork than it is about people. One key problem is that in practice, you are the world's only moving part. Aside from throwing tantrums and randomly producing the odd consumable item, survivors essentially do nothing when not under your control - they won't even shut the base gate to keep the undead out. Their theoretical quirks and desires are mostly apparent in the aggregate, a question of +1 this and -3 that on the community stats screen. Moreover, their lack of agency means that the core problem of securing vital supplies is down to you around the clock, which means you rarely have leisure to consider each character's nuances, such as they are. Instead, you'll burn through them like rechargeable batteries, scraping together all the loot you can with one before leapfrogging to the next.
I would have hoped that with the move to a newer gen they had more refined systems or at least somewhat gave you the illusion that you are a player in a post apocalyptic settings but ultimately nothing happens in the game unless you get involved in every little corner of the world. To me this is more off-putting than any of the other game's issues.
Does anyone know if it's possible to play on both Xbox One and PC at the same time, just with one licence of the game? Essentially you buy the digital version of the ultimate edition, install the game on both console and pc and once it's out you fire it up and do a co-op session?