You know, a submarine is kind of like a spaceship, so who knows maybe that's there as well.Neon city is on aquatic planet.
If we can land everywhere that's mean we can maybe have drivable boat
You know, a submarine is kind of like a spaceship, so who knows maybe that's there as well.Neon city is on aquatic planet.
If we can land everywhere that's mean we can maybe have drivable boat
You know, a submarine is kind of like a spaceship, so who knows maybe that's there as well.
Let's just run the gamut and get a fantasy world with magic user inhabitants. Mini Elder Scrolls and Fallout nods lol
Yeah it's interesting.
Era seems to operate on the boom or bust mentality that any rando release is either GOAT or utter crap.
There isn't much wiggle room between the two and it feels like it creates this myopic & toxic approach to general evaluation.
Starfield very well could be an 8 - 8.5 release and for those receptive to the unique BGS brand of game design, that could be more than enough to offer years of enjoyment. Could be a 7-average thing and do the exact same for the right audience.
But for some reason the compulsion to cubbyhole the medium into strict winners & losers makes so many miss out on legit Must See TV experiences.
Maybe it's just a defense mechanism thing.
A laptop with an R7 5800H and RTX 3060 would easily play Starfield. On paper, and please stress the "on paper" so I don't get jumped, the 3060 isn't far behind the PS5's GPU in performance.big oof... looks like a poor man's No Man's Sky, no thanks. actually glad now they scrapped the PS5 version, dont even want it polluting my lovely console, lol!
just kidding, of course i want to play it more than anything, absolutely loved Oblivion/Skyrim/FO4/FO76.. even with the jank, i have high tolerance. more of that in space is the dream for me. i guess i gotta really upgrade my pc to even run this monster... how are gaming laptops these days, can i easily run this game on one through my tv and play with a pad, maybe even the DualSense..? if Sony officially supports it on pc that would be amazing. absolutely no way in hell would i play a game like this with a mouse/kb... Xbox controller would be fine i guess too, just gotta learn to use it.
Yeah I think most people who like previous BGS games will probably enjoy what Starfield has to offer. I just like exploring in Bethesda games. This seems to have that in abundance.
I have a theory that the "landing points" are the parts of the planet that are hand crafted. Like the one they showed off at the beginning of the demo, and any city/settlement with lots of NPCs.
But in order to do this, they would have to "rope you off" from the rest of the planet, since the hand crafted parts and the procedural parts would probably be hard to mesh.
This would also lend credence to the idea that you cannot fly "in atmo", and that landing is always a cutscene. They may also rope you off on procedural landing spots, but that probably depends on how they're storing / generating the planets. Because otherwise, how would they prevent you from landing right next to a "hand-crafted" area, and then just walking over to it?
From the little I've poked at under the hood of the Creation engine and modding, this seems like the most logical way to handle letting you land on the entire planet.
There is only one way to save this game:
Yuup.
Feels like in spite of record sales and generally positive reception over the decades, BGS has a double hill to climb on Era.
There was always that vocal minority here that felt the need to dump on them at every turn, much like a jilted lover. But then when you throw exclusivity into the mix, well. We know how that "I never liked you anyway" song & dance goes.
It's all good though. You'd have to be medically diagnosed as blind not to see the fidelity leap from F4 to SF. And for those signed up for the unique brand of BGS sandbox exploration, that should be more than enough to encourage optimism.
Guess there's still unknowns regarding writing & story progression. We can cross our fingers and hope for the best. But the basic fundamentals look solid enough for studio fans.
Like I said, for the right person 7-9 review average would be just fine for Starfield. Genre fans know what they're getting into. They know it comes with caveats. They also know BGS offers a unique experience virtually unparallel in the space.
I'm personally hyped af. I know it won't look as good as GoW or play as well as Destiny. But ultimately that's not what I'm here for. It'd be great if it had all that, but I value sandbox immersion and gameplay freedom over those elements personally.
BGS ain't perfect, but damn if they aren't perfect at delivering a wholly unique gameplay loop few have rivaled over the decades.
And that sounds just fine.
Am I one of the only ones that is stoked for the potential of empty planets? I hate trend of space games putting everything on every planet. Give me barren wastelands dammit.
My burning question (that no one else cares about) is how long their day-night cycle will be. NMS's day length is 20 minutes, truly pitiful considering how big the planets are.
I think it's 1 minute in real life is 20 minutes in game. So like 72 minutes is one day.
Nope. Me too. I never was bugged too much by what nms was missing when it came out but that is one thing I was disappointed with. Sean at one point promised finding a planet with life would be rare. Instead finding a planet without life is rare. I was looking forward to being excited when I found a planet with life. It's just not as exciting with the reverse, finding the odd planet without life. It makes the more interesting planets a lot more exciting to find and explore. In fact I'd argue nms made a mistake by not keeping that promise. People would probably complain less each planet feels the same cause it would be more exciting to even find that planet with life and that was different from most others.
While I'm sure they've taken a good long look at how NMS accomplished various things, I don't think Starfield exists in this format (1,000 open world planets) because of NMS. Multiple star systems with proc-gen planets and moons was always my assumption for how a Bethesda space game would play out, because they lean hard into the sim and sandbox elements in their games. It's not much of a space sandbox without space exploration. And plenty of other space games over the years have taken this approach too. NMS might be the first to have accomplished planetary entry without loading screens though? Or maybe that was Elite Dangerous, I'm not sure. Still curious to see how Starfield is approaching this if you can land anywhere but they haven't confirmed seamless atmospheric entry is in the game yet.As someone who has put in hundreds of hours into No Man's Sky since launch, I was surprised to see how much Starfield bit off of NMS. I didn't know much about what Starfield was supposed to be, but I really wasn't expecting that. I guess the reality is just that NMS has had a huge impact on space-based games.
Yes! Definitely. I think it's really important to have the majority of planets/moons as lifeless. They'll still be filling a role as resource points. They'll still have POIs like smuggler outposts and crashed ships etc. We'll also be able to construct bases anywhere we take a liking to it seems. But mostly I think it's important they fill a role as, essentially, detailed and more interactive skyboxes, selling the scope of the game. I hope the flight model is fun because Star Citizen has demonstrated really well how enjoyable barren worlds can still be when you're flying between POIs:Nope. Me too. I never was bugged too much by what nms was missing when it came out but that is one thing I was disappointed with. Sean at one point promised finding a planet with life would be rare. Instead finding a planet without life is rare. I was looking forward to being excited when I found a planet with life. It's just not as exciting with the reverse, finding the odd planet without life. It makes the more interesting planets a lot more exciting to find and explore. In fact I'd argue nms made a mistake by not keeping that promise. People would probably complain less each planet feels the same cause it would be more exciting to even find that planet with life and that was different from most others.
Same with landing anywhere instead of fixed points if interest. They've also only shown your outpost on a separate, limited place, so I'll fully expect this to be the case.
It could be because we watched the gameplay demonstration that confirmed most of these things? On landing anywhere and fully exploring planets, here's the timestamped part where Todd confirms that's in for every planet in the game (13m9s if the timestamp doesn't work for you):I don't really understand how so many people believe for the essential things that have not been shown, instead of the one that's are there.
I don't think we will have planetary landings by hand, or even fully explorable planets at all, because they've surely would have shown it and not wildly cut between space/planet environments. Same with landing anywhere instead of fixed points if interest. They've also only shown your outpost on a separate, limited place, so I'll fully expect this to be the case. They haven't shown any multiplayer despite having the chance multiple times, so it's likely not gonna be in. Same to cool and special looking planets, random cities and structures, that sort of stuff, or any extended sim like gameplay.
The more i watch it, honestly, the more I miss the incredible coherent and interesting landscaping of Skyrim and even Oblivion/Morrowind, but I never was a fallout fan to begin with.
I care too!
I believe Skyrim and Fallout 4 ran at x20 Speed, so 72 Minutes in a full 24 Hours.
But to add to your question...do other planets have different Day-Night Cycles!?
Also, NMS's Day is actually 30 Minutes...which is still shockingly low.
While I'm sure they've taken a good long look at how NMS accomplished various things, I don't think Starfield exists in this format (1,000 open world planets) because of NMS. Multiple star systems with proc-gen planets and moons was always my assumption for how a Bethesda space game would play out, because they lean hard into the sim and sandbox elements in their games. It's not much of a space sandbox without space exploration. And plenty of other space games over the years have taken this approach too. NMS might be the first to have accomplished planetary entry without loading screens though? Or maybe that was Elite Dangerous, I'm not sure. Still curious to see how Starfield is approaching this if you can land anywhere but they haven't confirmed seamless atmospheric entry is in the game yet.
I hope these mods come to those of us who will be playing on console.
Got to have been XSX given the sub-30fps framerate. If they were showing it on PC they could have brute forced the framerate with a 3090 or something.
I thought it looked OK, but it indeed gave me a very "oh, is outer worlds but grey" vibes.
Got to have been XSX given the sub-30fps framerate. If they were showing it on PC they could have brute forced the framerate with a 3090 or something.
Pretty sure Microsoft have been working hard to overhaul this issue with Game Pass on PC and allow for full file modification. Not sure if the fix is live yet or still in beta, but I get the feeling Starfield was a big motivator for the update =P I'm sure it will be solved by the time the game releases, if it's not already.I'm guessing that if you download it on PC via Gamepass you won't be able to mod it? To mod it would I have to buy it off Steam once mods start being made available?
I think they've started to open up modding, but that it's still in some kind of open beta stateI'm guessing that if you download it on PC via Gamepass you won't be able to mod it? To mod it would I have to buy it off Steam once mods start being made available?
My biggest question is how big the worlds will be. I can't imagine them being to scale, or even as big as a No Man's Sky planet, but who knows.
That's about what I'm expecting.I expect the 1000 planets to basically have a similar place in the game as the landable ones in the original Mass Effect. Basically they be there to make the universe feel big as well as side activities like the outpost building and resource gathering. I'm sure they'll be some cool stuff hidden in them though. The main game would take place mainly in the hand crafted areas.
One of the things I'm curious about is if they want this huge amount of land mass because of more ambitious plans for modding? If each planet essentially runs independently then it could allow for essentially 1000 huge "mod slots" with far less compatibility issues to worry about.
Looked alright. I think it needs to be pushed back more probably and they need to consult with id on gunplay.
So what are the odds of the new release date being May 7, 2023?