I think the more interesting aspect here is that Aspyr not doing the 360/PS3 versions for Switch might mean someone else is already working on doing new ports of TFU.
Truth. Forgotten Sands Wii is low key the best game in the entire franchise.Always funny how retroactively accurate the title of "Prince of Persia: The Forgotten Sands" became. Not only is the PS360 version forgotten, but the apparently better Wii version especially lol.
They mentioned in a tweet that they are working on a physical version with lots of special items but it won't be out until after the digital release. Signs point to Limited Run working on it.I wonder if this will get the Limited Run treatment like KoToR on the Switch did.
They mentioned in a tweet that they are working on a physical version with lots of special items but it won't be out until after the digital release. Signs point to Limited Run working on it.
The Switch would have no problem running the 360 version at 1080p 60fpsThe HD version was developed in-house by LucasArts themselves. It was their big project through the 00s.
I suspect a combination of:
A minimising of legal issues (ie, they get the version previously published on a Nintendo platform, rather than have to make a new contract for the different port)
Maximising potential performance on the mobile hardware
Available developers. Particularly Krome - they'll be very much looking to get any work they can (can't just Kickstart Ty games forever)
Never played this game, but why the Wii one of all versions? That's like SEGA making a remaster of Sonic Unleashed on Wii.
I remember them being very different games but its been a long wile(wii versions vs HD versions). Looked for a recent video into the differences and was pleasantly surprised. Did not know about the psp missions and I hope they come over for a complete package.
Just remaster the 2nd game as well and release them in a single package.
In fairness, a remaster of the Wii/PS2 versions of Sonic Unleashed would be better than a remaster of the 360/PS3 versions, even if it'd be missing a few daytime levels.
^^^^^
I'd actually love to see more Krome games get Switch remasters like this. I only played the ELB-developed 3rd game (and loved it), but I'd love to play the first two Krome-made Legend of Spyro games.
The day time stages in Sonic Unleashed Wii were ass.So The Force Unleashed on Wii was the superior version as well?
Kinda off-topic, but the Werehog levels in the Wii version of Unleashed were far more tolerable. More platforming than brawling, less stiff controls and the levels weren't even half as long as in the PS360 version. Which is absolutely a good thing, considering how many of them are present and how dragged out they are.
I think so but not the same devs as the first and from the videos i am watching it was not that good.
The Tomb Raider Anniversary Wii version by Buzz Monkey Soft. will be always the best in puzzles, traversal, difficulty and pacing!What a weird port, but honestly, I dig it. There's a bunch of hidden "Wii versions" of games that will be lost to time.
If there were any content differences between the versions, there's also the fact that this is, in part, a nostalgia grab, so they likely want the version they think most of the Switch's install base has played.The HD version was developed in-house by LucasArts themselves. It was their big project through the 00s.
I suspect a combination of:
A minimising of legal issues (ie, they get the version previously published on a Nintendo platform, rather than have to make a new contract for the different port)
Maximising potential performance on the mobile hardware
Available developers. Particularly Krome - they'll be very much looking to get any work they can (can't just Kickstart Ty games forever)
Neither version?I think so but not the same devs as the first and from the videos i am watching it was not that good.
TFU 2 wii version lost what made TLU 1 good. This is all coming from a 2 videos I watched, did not play 2 on wii I did on 360. At the time I finally got a 360 so went for HD version and never got it on the wii version. Also did not know there where different till many years later lol. Regardless I am pretty hyped to play this again
The Tomb Raider Anniversary Wii version by Buzz Monkey Soft. will be always the best in puzzles, traversal, difficulty and pacing!
I wonder how this will be received by modern audiences. At the time I was so excited by a dark take on Star Wars, but looking back on it now it really suffers from the "buzzcut male protagonist" edge that a lot of PS360 games fell victim too. I do remember enjoying flinging people off cliffs and such, and the story is neat in a fanfic kinda way. I could be misremembering but there was a big push back in the day to make this feel like official canon, there was a comic, a LEGO set, all sorts of expanded material.
the best thing about the will version is it has Mara Jade skin.
Cool, I absolutely loved the PSP version of the game, but I think that skewed more toward the console versions.The Tomb Raider Anniversary Wii version by Buzz Monkey Soft. will be always the best in puzzles, traversal, difficulty and pacing!
For those curious, I found good longplays of both the Wii and PS2 versions so you can directly compare how both looked. And the Wii version absolutely has the upper hand in lighting and particle effects, plus better shadows than the PS2 version, and even better textures too.
Wii:
PS2:
Also found this vid comparing the Wii version to the Switch trailer:
TFU 2 wii version lost what made TLU 1 good. This is all coming from a 2 videos I watched, did not play 2 on wii I did on 360. At the time I finally got a 360 so went for HD version and never got it on the wii version. Also did not know there where different till many years later lol. Regardless I am pretty hyped to play this again
I prefer the buzzcut male to a sexualized anime kid any day of the week.I wonder how this will be received by modern audiences. At the time I was so excited by a dark take on Star Wars, but looking back on it now it really suffers from the "buzzcut male protagonist" edge that a lot of PS360 games fell victim too. I do remember enjoying flinging people off cliffs and such, and the story is neat in a fanfic kinda way. I could be misremembering but there was a big push back in the day to make this feel like official canon, there was a comic, a LEGO set, all sorts of expanded material.