This person seems to hit 68 avg at 1080p/Epic (Ultra). He is using a 3600 instead of your 2700, but I wouldn't think it would make that much of a difference.
Yep, pretty standard practice at this point for publishers with their own launchers. Ubisoft games are exactly the same, and Red Dead Redemption 2 on Steam will no doubt be the same.Huh....is the Steam version just the Origin version in disguise?
Launching it prompts me to install Origin and create an Origin account.
Not the end of the world, but sort of obnoxious.
Don't know what to tell you. I have 200mb down. 😞If you have cable or fiber internet, there is no reason to pre-load a game as decryption will almost always be slower than a straight download.
I think the HDR switch is broken. Moving the slider to the right is suppose to turn it on right? Because it looks washed out while turning it off seem to look like it's in HDR.
Oh wait nvm it works and it doesn't seem all that different.
There's a dynamic resolution toggle, though I've no idea how effective it is, but it's nice to see that show up in more PC games.Does it have internal resolution scaler? I own 2080ti and i9 9900k, hearing that can't hold 60fps on Ultra. I'm just wondering. And I own 4k tv, so I don't want to lower resolution in usual way
Additionally, the game doesn't even launch through Steam for me and a lot of other people on the Steam forums. So, to actually play the game I have to launch it through Origin.Huh....is the Steam version just the Origin version in disguise?
Launching it prompts me to install Origin and create an Origin account.
Not the end of the world, but sort of obnoxious.
It has an option to automatically adjust resolution to optimize performanceDoes it have internal resolution scaler? I own 2080ti and i9 9900k, hearing that can't hold 60fps on Ultra. I'm just wondering. And I own 4k tv, so I don't want to lower resolution in usual way
There is a noticeable difference in-game, but only on very bright objects such as lights. The brightness slider is garbage though and I have no idea where I should set mine, but it doesn't appear to affect whitepoint from what I can tell. Seems more like a paper white setting... maybe.I didn't really fix it just got the setting confused. When the game booted up I set the brightness to low and didn't realize it was for SDR. So when I turn on HDR in menu it was very bright and thought the darker SDR setting was HDR. Setting both brightness to default and switching between HDR on and off I don't really see much difference. Now I'm wondering if HDR is really working or just very subtle differences.
Weird, I'm running the game maxed out on my RTX 2080 with a Ryzen 2600 at a resolution of 3200x1800 and I'm getting basically a locked sixty. I would think most modern cards should be able to do the game at 1080 60fpsThis sounds very unfortunate.
I guess I shouldn't even bother with a 570? The fuck is up with PC ports lately.
6700k, 2080Ti
4k60 (OLED TV) with everything on Epic. HDR is actually good? Game is beautiful and runs incredibly well so far. Only finished the intro. More tomorrow, though I probably have to wait for my son to be home from daycare as he was having a blast watching me play.
Cool. I have a 6700K but RTX 2070. I guess I can do Epic on 1440p res?
Cool. I have a 6700K but RTX 2070. I guess I can do Epic on 1440p res?
Playing on a Razer Blade 15 Advanced (mid-2019), specced:
i7-9750H (2.6GHz)
16GB RAM
RTX 2070 Max-Q 8GB VRAM
512GB SSD (NVMe)
1080p/240Hz panel (no VRR)
Playing at 1080p, Epic graphics preset, all video options enabled (Motion Blur, Chromatic Aberration, etc), dynamic resolution scaling OFF, Vsync OFF, 60fps cap imposed in the graphics options.
Very smooth experience so far. There is hitching in cutscenes, and especially when cutscenes either cut rapidly between two scenes or radically different views or when cutscenes transition to different areas in general. It's a quick hitch, like the game very briefly locks up for a second (but the cutscene continues playback in the background).
I had originally just set the framerate limit to 120Hz but it was creating a jutter effect that I didn't like. Limiting it to 60fps really smooth the gameplay experience out.
I'm not actually running any sort of framerate tool, but to my eye there isn't much in the way of drops. Seems to be running along very smoothly during the course of play, at least over the intro section during the first hour. I think I had some sub-60 moments while panning the camera after the game "opens up" as I saw what appeared to be a tiny bit of image jutter just as I was panning the camera horizontally, noticeably kinda killed the perception of smoothness briefly. But things settled up.
I did my first boot straight off of the Steam unlock without a restart and that's the roughest I've seen the game run. The game defaulted to Epic preset with 120fps framerate cap, no vsync, and with dynamic resolution scaling enabled and it was a little clunky at first. Restarting my laptop seemed to smooth things out, but there was still kind of a frametime jutter that was rough until I introduced the 60fps cap. Not sure if I was experiencing stutter due to dynamic res scaling too, but I turned that off at the same time I imposed 60fps cap.
Framerate fluctuations are a bit harder for me to perceive on this machine because I generally play on this machine without any vsync enabled -- the 240Hz refresh seems to sort of brute force most of screen tearing away to my eye (I think it's still occurring and I do think I see it from time to time but it's in such miniscule amounts that I am not bothered by it). I used to EASILY tell on older rigs when I had frame drops because the GPU and monitor would try to nearest neighbor multiples of 60Hz, but now I just play completely no vsync and generally don't impose a framerate limit but some games either have a hard 60fps cap (Tekken 7) or I impose it to smooth things out a bit (Jedi Fallen Order), but I don't adjust the refresh rate to anything lower than the native 240Hz of this screen.
Since there's no vsync and "nearest neighbor" refresh jumps during framerate fluctuations (if there have been any besides my horizon sweep after the intro), generally controller response always feels comfortable after imposing 60fps cap in the game settings.
Currently playing on the same machine as yours except I replaced the RAM and SSD and my experience regarding jitter and little hitches here and there is pretty much the same. Ended up plugging into an external monitor to play some but this game doesn't like it too much either. Lowered settings to high to try and push the framerates.
Going to try my PC tomorrow i9900k, 2080ti, 32GB and see how it runs on that.
Wait, I think it's my xbox one controller causing the performance drops. Is this a thing? I connect via bluetooth and I noticed that when my GPU usage was dropping down to single digit percent, my controller started flashing for a second. Almost like it was losing signal.Wow, just started playing and this is quite a stutter fest. Running all epic settings at 3440x1440 with a 1080 Ti and 3700x and there was one section in the beginning where the framerate dropped to 15-20 fps with heavy stuttering for a few seconds.
Edit:
Seems like my GPU usage keeps randomly dropping down to 0%, causing framerates to drop down to as low as 5 fps.
Wait, I think it's my xbox one controller causing the performance drops. Is this a thing? I connect via bluetooth and I noticed that when my GPU usage was dropping down to single digit percent, my controller started flashing for a second. Almost like it was losing signal.
SATA-based SSD here, about 8 - 10 seconds on average. Saw someone else in here saying their NVMe drive was giving them like 45 second loads, so something funky is going on.Can folk post their loading times? Upon death, when you have to press A to respawn?
On an SSD, mine is like 45-60 seconds.
I'm able to handle Epic at 1440p with a 2060 and a 4790K. You'll be fine.