So is this game worth picking up right now or is it best to wait for a future sale?
I'd say wait for sale and patches
So is this game worth picking up right now or is it best to wait for a future sale?
If you're playing on PC, it's 100% worth it to get it with Origin Access Premier for a month.So is this game worth picking up right now or is it best to wait for a future sale?
Same. I didn't think it was that difficult to be honest.I found GM to be a very rewarding and fair experience. There were sections or bosses that after I got through them I couldn't imagine having the same sense of satisfaction doing it on easier diff. Not to sound elitist though, everyone likes different things so *shrug* it really worked/clicked for me though.
So is this game worth picking up right now or is it best to wait for a future sale?
You know...I had no idea until this gif that you could parry attacks from multiple enemies in such a short window. I never tried; I just assumed you'd be animation-locked.For those that are struggling with parrying.
"Trust only in the force."
Weapon spoiler warning.
The above is GM difficulty. In short. once you learn enemy patterns. Parrying becomes muscle memory. Ofc trying to learn all of them can lead to death as the parry window on GM, while consistent, is VERY small.
A big thing that helped was the sound design. Enemy attacks have sound effects that telegraph the moment you're supposed to parry. The best example of this are the probe droids if you wanna try and get the hang of relying on sound. Hell, you can even perfect parry blaster shots from enemies you aren't looking at if you learn to recognize the sound cues of ranged enemies.
If you're playing on PC, it's 100% worth it to get it with Origin Access Premier for a month.
Lol ok, I'll probably end up giving into my impulse and picking this up sooner than later...because Star Wars. I wish the game would have launched with a photo mode (like the developers said it would) but oh well I suppose I can wait on something like that.
Sadly, I still don't own a gaming PC so I would just be getting this for Xbox One X.
They could have been more generous with force generation on Jedi Master too, tbh.The game is pretty clearly not balanced around the highest difficulty setting. Then again, what games are?
I found the "perfect dodge = force" ability and the "more force from dealing damage even to blocking enemies" one to really help a tonThey could have been more generous with force generation on Jedi Master too, tbh.
Things will get better once I unlock stim = force fillup, but there's going to be an awkward period of time where the combat is frustratingly limited instead of good. They give you all these crowd control tools and make it almost impossible to use them half the time.
And to be clear, I'm not saying the game is too hard on this difficulty, I've been breezing through it so far. I'm saying it hurts the combat instead of making you master its breadth.
Me playing this on grandmaster vs. everyone else struggling with grandmaster and saying that parries are inconsistent.ou know...I had no idea until this gif that you could parry attacks from multiple enemies in such a short window. I never tried; I just assumed you'd be animation-locked.
So for what it's worth, thanks. I wasn't going to go back to sweep things up post-game but now I want to play with this so I'll be getting back into it later.
You should definitely wait if you are gonna play it on console
Later you can scan it for a lore entry, but you can't fight it.
iirc you need to go to the platform that's the closest to it and then you get a prompt. Here's a vid:
More than that, I hope it convinces EA to do more single player stuff in the future. Not just Star Wars.hope this game sells a shit ton for them to green light a sequel
Me playing this on grandmaster vs. everyone else struggling with grandmaster and saying that parries are inconsistent.
It better I've missed games like this so muchhope this game sells a shit ton for them to green light a sequel
Hope it shows EA that linear story driven games can be successful. All I want now is a proper Star Wars flight game ala Rogue Squadron, or like that one Rebel Galaxy developed Star Wars pitch: https://www.youtube.com/watch?v=jV0VNDbqILYhope this game sells a shit ton for them to green light a sequel
Lol ok, I'll probably end up giving into my impulse and picking this up sooner than later...because Star Wars. I wish the game would have launched with a photo mode (like the developers said it would) but oh well I suppose I can wait on something like that.
Sadly, I still don't own a gaming PC so I would just be getting this for Xbox One X.
Im on a pc with a 2080ti, and guees what, game is bugged, and very undercooked, great game, but lets not deny reality.Honestly, I'm not even a Star Wars fan and I had a lot of fun with this game. People ITT will tell you how it's bugged and "undercooked", especially on consoles, but unless you plan to play on a base console, you'll be fine.
Serious game spoilers post-Dathomir:Please share!
I was listening to MinnMax last night (ex-Game Informer folks), and the question was asked: What words would you use to describe Cal, excluding what he does and what he looks like?
The conclusion was that he is a nothing character, but ... I disagree! I have a weird soft spot for him.
Im on a pc with a 2080ti, and guees what, game is bugged, and very undercooked, great game, but lets not deny reality.
Serious game spoilers post-Dathomir:
I think that the Order 66 moment in the game was amazing and truly showcased how gutwrenching that moment was in a way that other mediums haven't really touched. We've played as Cal, we've seen Cal be the aloof do gooder, but we don't really know much about him other than that he was a padawan at some point. To actually play his past and see a little kid have his friends turn their backs on him, watch his master sacrifice himself to save him from certain death, and finally understand that the reason he couldn't remember his powers were due to the psychological trauma of what he went through was very good./SPOILER]
Perfect dodge is next on the shopping list. I think I already got more force from dealing damage but I'll double check next time I'm playing.I found the "perfect dodge = force" ability and the "more force from dealing damage even to blocking enemies" one to really help a ton
I've never played a Souls/lite game properly before. Is there any difficulty related achievements for this?
This plays fine on X, only Kashyyk is weird the first time you're there but everything else is fine if played on resolution mode.
Honestly, I'm not even a Star Wars fan and I had a lot of fun with this game. People ITT will tell you how it's bugged and "undercooked", especially on consoles, but unless you plan to play on a base console, you'll be fine.
Ok cool and yeah it seems like pretty much all of the reviews mention the lack of polish but that the game is still very good.
For sure, man. I hope they patch something in, its such an obvious design flaw. On Zeffo, I was on my way back to the Mantis and I forgot to cut a rope for a shortcut, and it resulted in me spending way to much time figuring out how the fuck to get back to the ship. It suckedSeriously, the person at Respawn who decided this game shouldn't have fast travel deserves to be slapped in the face. I was constantly running back and forth on the map to search every little crevice for something I might have missed, which took me wayyyy longer than it should because of the way the levels are designed. Some shortcuts are only available from one direction, which means that if you come at it from a different direction you're pretty much fucked and have to run all the way around.
I had this same thing happen to me on dathomir. Started it back up and it was fine.Just had a bug where the audio just stops working, quitting the game ane re-opening fixes it. Base PS4.
In that gif are you pressing parry once and holding it for the second attack? Or pressing it twice (once for each attack)? Thanks in advance.For those that are struggling with parrying.
"Trust only in the force."
Weapon spoiler warning.
The above is GM difficulty. In short. once you learn enemy patterns. Parrying becomes muscle memory. Ofc trying to learn all of them can lead to death as the parry window on GM, while consistent, is VERY small.
A big thing that helped was the sound design. Enemy attacks have sound effects that telegraph the moment you're supposed to parry. The best example of this are the probe droids if you wanna try and get the hang of relying on sound. Hell, you can even perfect parry blaster shots from enemies you aren't looking at if you learn to recognize the sound cues of ranged enemies.