I totally disagree. So Bloodborne, Dark Souls and Sekiro are also not that different from Uncharted? Uncharted is (on of my favorite games of all time) an on-rails story driven game with practically no exploration element at all, apart from the mandatory stuff and some meaningless treasures here and there. Uncharted is not interconnected and does not have optional areas. It's nowhere near the same.
The levels are primarily tunnels? Are we playing the same game? The first planet is like 95% outside in the open and the second level also plays out outside.
I'm starting to think some of you are playing this the "wrong" way (which is fine, by the way, but not what the devs intended but by all means play how you like).
Yes it's a (wide)linear game in terms of from A to B objectives, but in between there are many paths to explore and shortcuts to open. The path I just took in Zeffo, will probably look totally different compared to the path somebody else took. I read somebody finished the game in 11 hours. I'm taking that time to explore one single planet because of all the exploration. Doesn't sound that tight to me.
It's not tight at all? Have you ever opened the map of a fully explored level? Call of Duty is tight. Uncharted is also tight (not as tight as CoD), but here you can wonder and explore for hours discovering stuff without going from A to B. With this reasoning you can call RDR2 also tight if you follow the main quest from A to B.
Fallen Order is nothing like God of War in terms of level design. This really has that From Software vibe going on. It's super interconnected and smartly designed. If you think this is "a pretty tight path" I'm beginning to wonder if you're even exploring at all or just running from objective to objective. I just spent like 10 hours on Zeffo alone. It's amazing and I'm really taking my time. You don't spend 10 hours in one level when a game is "tight". You finish a "tight" game in 10 hours.
Okay, I guess? I'm not arguing if it's linear or not. I am also not saying it's open. Only saying it's not tight.
If I read this:
"It's a pretty tight path you go through, with different branches to explore every so often."
I would definitely not expect the game I am currently playing.
Is there a cheap way to defeat Oggdo at the beginning of the game? He always seems to get me just before I land a couple of last hits.
Your "exploring" of the planet is taking linear route A, B or C. When it comes to story objectives, only one linear path will get you where you need to go. It's not like you can take one of several paths.
It can't leave the cave so if you stand at the entrance hit it and then dodge back it can't touch you.Is there a cheap way to defeat Oggdo at the beginning of the game? He always seems to get me just before I land a couple of last hits.
Did you already unlocked wall running on that planet? If not, continue the path. With it, you can get on top of the cave he's in and do a drop attack which chips away half of his health. Other than that, it's just good old "gitting gud."
Yes, and ultimately the biggest open world games have a linear path from A to B when it comes to story objectives. This is a really dumb take. Let's just agree to disagree. If you think the game is tight, than that is fine. For anyone wanting to buy this game and asking if this is like Uncharted: only the platforming and setpieces are similar. The design of the game is totally different and way more like the Souls games (super interconnected with lots of shortcuts). The story is linear (just like 99% of the stories in games).
Yes, and ultimately the biggest open world games have a linear path from A to B when it comes to story objectives. This is a really dumb take. Let's just agree to disagree. If you think the game is tight, than that is fine. For anyone wanting to buy this game and asking if this is like Uncharted: only the platforming and setpieces are similar. The design of the game is totally different and way more like the Souls games (super interconnected with lots of shortcuts). The story is linear (just like 99% of the stories in games).
And that's what I did. After several attempts I managed to kill him, landing a hit once in a while while dodging his attacks. Wasn't easy.Did you already unlocked wall running on that planet? If not, continue the path. With it, you can get on top of the cave he's in and do a drop attack which chips away half of his health. Other than that, it's just good old "gitting gud."
Thinking this game is open at all is the ultimate stupid take. This linear path branched left slightly with a chest. I AM EXPLORING!
I strongly disagree, yes there are some shortcuts but definitely not Souls style, in a Souls game you wander to a totally different area and suddenly find a shortcut back to the hub at the beginning, the shurtcuts in FO are just minor conveniences in select places and does not let you skip entire trecks. This game is very linear compared to the typical souls game.
And that's what I did. After several attempts I managed to kill him, landing a hit once in a while while dodging his attacks. Wasn't easy.
The levels are primarily tunnels? Are we playing the same game? The first planet is like 95% outside in the open and the second level also plays out outside.
I'm starting to think some of you are playing this the "wrong" way (which is fine, by the way, but not what the devs intended but by all means play how you like).
JFO has different planets that are not connected to each other, yes. But each planet functions the same as in Souls. In thethere are doors/elevators that take you straight back to the beginning of the level and let you skip a lot of walking back. I can get to spots within seconds now, that took me hours the first time. So you're wrong or you haven't explored enough.Zeffo ice caves
I think you missed the part where I said that even the open areas aren't really all that open, despite appearing as such. The very first planet you go to is outside, and while you're on the same plane as your ship, you can see in pretty much all directions without much of anything occluding your view. But as soon as you actually start moving through the area, you are completely cordoned and corralled to go a very specific way. It gives the appearance of freedom while actually being constricting. After clearing Kashyyyk the first time, I couldn't not notice how linear the game was and how very restrictive the levels were in reality.
It's also ironic that you mentioned Bloodborne too. It is actually somewhat linear compared to Demon's, Dark Souls and Dark Souls 3, yet the level design itself is vastly superior to what's on show with this game. The interconnectedness makes sense for the most part, and it largely feels organic (if not as inspired as what was seen in other FROM games). In this game it's like there's the main path, and everything else was just added to make "interconnectedness", despite it being really sloppy in execution.
More like you see this game having more options than it actually does.
I think you missed the part where I said that even the open areas aren't really all that open, despite appearing as such. The very first planet you go to is outside, and while you're on the same plane as your ship, you can see in pretty much all directions without much of anything occluding your view. But as soon as you actually start moving through the area, you are completely cordoned and corralled to go a very specific way. It gives the appearance of freedom while actually being constricting. After clearing Kashyyyk the first time, I couldn't not notice how linear the game was and how very restrictive the levels were in reality.
It's also ironic that you mentioned Bloodborne too. It is actually somewhat linear compared to Demon's, Dark Souls and Dark Souls 3, yet the level design itself is vastly superior to what's on show with this game. The interconnectedness makes sense for the most part, and it largely feels organic (if not as inspired as what was seen in other FROM games). In this game it's like there's the main path, and everything else was just added to make "interconnectedness", despite it being really sloppy.
More like you see this game having more options than it actually does.
I wish Star Wars media would stop taking the time to show that Darth Vader was an impossible badass. He had a cute scene in Rogue One. He didn't need to be here.
The first planet obviously acts as some kind of tutorial and is WAY smaller.
Sure the levels are restricted in some kind of way and I'm so glad they are. I'm loving it. I'm pretty sick of everything being open world nowadays. This is the perfect blend between a linear story driven game with wide explorable interconnected levels.
Yeah it's not From Software level, but let's give Respawn a little credit maybe? It's the first time they tried something like this and they did a mighty fine job.
Yeah it's not From Software level, but let's give Respawn a little credit maybe? It's the first time they tried something like this and they did a mighty fine job.
I wish Star Wars media would stop taking the time to show that Darth Vader was an impossible badass. He had a cute scene in Rogue One. He didn't need to be here.
Kashyyyk is the worst, you basically go in one lane to your target destination and when you return to the planet for a second visit you go the same exact linear corridor again just to take another fork leading to the "new area"
that is why i said "fake Metroidvania" about the game´s structure
You changed your stance regarding open closed world quickly. Oh well.
Anyway, the game is fun. It just is. I think it being starwars is what saves it. Otherwise its just a pretty obvious a copy paste of several games together. Yes, almost every game copies something. It is what it is though, and with so many stupid fillers in between ("exploration", chests for shaders and poncho materials and some exposition which I'm pretty sure most dont bother with after pressing interact). Its a shame there is nothing truely special about this game because the story is quite fine, I like it.
And dathomir was truely lame.
So what? It being their first or tenth time attempting something like this should have nothing to do with my personal enjoyment from the way it was designed. It's actually egregious too when you consider how completely unoriginal the game is, and they could have designed the maps so much better, but only read the CliffsNotes on all the material from other developers they studied.
At the end of the day, it's a Tomb Raider light that has some above average--yet still janky--for a Western studio combat. The best thing about the game to me was the music, many of the sound effects (which we've heard countless times now from other games) and the first impression on Bracca, which gave an overwhelmingly false one at that. My enjoyment should have zero impact on your own too.
Yeah, and you know what else?All of this added exposition makes a particular scene from the first film even more ridiculous now in hindsight. In this game they let you know he's the most feared Sith in all of the galaxy, yet in the first film him being a Sith, his powers and all of the shit he had done up to that point was a blip in the history books and seen as snake oil by a fucking Admiral in the Empire?
I never said it was open, so you're not reading. Oh well.
Agreed the cosmetics don't really add anyhting special, but I'm also finding a lot of echoes (which give tons of XP), stims, life and force upgrades, which a lot of people conveniently don't mention when whining about the exploration.
I am not sure how we got from the game being labeled "tight" vs. "interconnected" to how much you enjoy this game or not, because I really don't care. I also don't care if you find the combat janky or not (feels very good to me though on the second highest difficulty, so keep on practicing). My response was to the statement that From Software (who are practically the masters of interconnected level design) games are designed better interconnected-wise, which is a "no shit Sherlock" to me. This is a first attempt Star Wars game an it should appeal to a wider audience than Dark Souls does, so obviously it's designed simpler in some regards.
This is way better than Tomb Raider IMO. What a disappointment Shadow was. A total borefest of 95% walking around seeking pointless collectables with lame level design.
I am not sure how we got from the game being labeled "tight" vs. "interconnected" to how much you enjoy this game or not, because I really don't care.
tbh that's exactly how metroid feels to me, especially Metroid Prime.
At the end of the day, it's a Tomb Raider light that has some above average--yet still janky--for a Western studio combat. The best thing about the game to me was the music, many of the sound effects (which we've heard countless times now from other games) and the first impression on Bracca, which gave an overwhelmingly false one at that. My enjoyment should have zero impact on your own too.
yeah like that's literally what metroid games dotbh that's exactly how metroid feels to me, especially Metroid Prime.
dathomir is not goodLove how everyone is asking how long they have til the end as if they can't wait for it to be over, lol
Love how everyone is asking how long they have til the end as if they can't wait for it to be over, lol
You told me that I should be giving Respawn a little credit, just because it's their first time attempting this, and I told you why actually, that's irrelevant. I don't play games to pat a developer on the head or make excuses for them. I play them for personal enjoyment.
It is not. 3700x, 2070 super here and it runs great at 1440p w/epic settings, with those short little stutters loading new areas, no pauses. The possible difference could be that I'm on a M.2 SSD, and as the DF video showed, even on console, the issues are I/O related.
Yeah, I had no idea how much of a difference an SSD could make. I installed one in my PS4 Pro and it got rid of all the hang ups I used to have within the menu screen while using the FF7 theme. It's silky smooth all the time now.Maybe, but I doubt it as I've only had this PC since September.
I'll move it to my M.2 and see if it makes a difference.
You're like 60-65% of the way throughJust finished the tomb where I unlocked force pull. How much more of the game is there?
Dathomir is one of the highlights of the game, what is this take
visually it's good, but it's been a pretty consistent buggy mess for meDathomir is one of the highlights of the game, what is this take
if bugs happen, that sucks of coursevisually it's good, but it's been a pretty consistent buggy mess for me
Completely agreed, I think the ending is fantastic. It makes sense, its built up to well and I wouldn't change anything about itJust finished it - what a complete, satisfying adventure that was.
Some ending stuff:
Holy hell that Vader sequence was so cool and well done... the voice was nailed perfectly and I love that he was framed as 100% undefeatable.
Also, I don't get how people can say that (a) the game ended out of nowhere, or that (b) it makes no sense that Cal destroys the Holocron. I've heard both of these things said multiple times here.....
I mean, this part of the story is clearly over. A sequel would be great but this feels very much like a complete arc of Cal vs. Trilla. Where would things even go from here? Cal vs Vader? Assembling the actual order? Either would need an entire game or more to unfold. Fallen Order's plot resolves very nicely and is super classically paced and resolved. And as for why Cal destroys the Holocron... I mean, how is that not obvious? He knew it would bring misfortune when he had the vision of himself becoming an Inquisitor, and then it was really reinforced by meeting Vader and seeing how unstoppable he was in his anti-Jedi crusade. He doesn't feel like his place to bring kids into that, and explicitly says so when he breaks it. It's crystal clear and makes a lot of sense.
Anyway, loved the game despite a few imperfections. I think it had a lot of heart and it really felt like an earnest attempt to make something good and impactful rather than a half-assed Star Wars cash-in, which it easily could have been.
Is there a cheap way to defeat Oggdo at the beginning of the game? He always seems to get me just before I land a couple of last hits.