Those are some of the harder normal enemies in the game imo. You don't have the health or stims to just shrug off hits like you can later either.Ok thanks might retreat then if I can make it back to the ship.
Those are some of the harder normal enemies in the game imo. You don't have the health or stims to just shrug off hits like you can later either.
EDIT: Also as a tip, the only way you get 'stunlocked' in this game is if you try to parry and do it way too late instead of too early, on enemies with rapid multihit combos. Always aim for an early parry and hold (so that if you miss time it, you're still blocking) and you'll be much much happier throughout.
Yeah, it's the worst.YouTube spoiled me on the final boss in my notification feed. Motherfuckers.
Np, every enemy will get much easier as you fight them more. Like, those guys if nothing else I know it's a bunch of swipes then roll. You'll get used to rolling away from red enemies pretty fast.Cool thanks for the tip, makes a lot of sense. The dude with arms was depleting my stamina from blocking and then had a fairly quick red attack that I wasn't able to get out of the way of so that's why I felt like I was getting stunlocked.
Not quite done and explored quite a bit, but still only at 3 plants! Looks like I'll have to use a guide for this one. Powerpyx recommends to do this as early as possible in his guide for the reason you mentioned. Do the plants grow in real time though? Can't you just planet hop and make them grow that way?Has anyone done the Green Thumb achievement for getting a full Terrarium back on the ship? It's the last one I need for 1000/1000, and I've got all the seeds, but I didn't realise I had to actually wait for the plants to grow, and of course I left it for the last achievement so I don't have anything else to do. I'm hoping I can just stand on a planet and leave my console idle until they grow.
Not quite done and explored quite a bit, but still only at 3 plants! Looks like I'll have to use a guide for this one. Powerpyx recommends to do this as early as possible in his guide for the reason you mentioned. Do the plants grow in real time though? Can't you just planet hop and make them grow that way?
I was going to do this in the cleanup phase but I'm going to look up the locations this evening. Hope I haven't missed any in Zeffo :pFrom what I'm reading, it actually takes real time for them to grow; they don't just move to the next stage by flying to another planet like I'd hoped. Seems like people are just running around on planets for hours (or, more likely, letting their consoles idle while they do other stuff) and then coming back.
Yeah, definitely try and get this one done early :P
Took a break from Death Stranding, and Pokemon to start really playing this game tonight. I went straight to Dathomir at the start and HOO BOY did that place tear me a new one. With only 2 life stims, and enemies that did ~50% of my HP per hit getting through that was was tough af. Through sheer force of will I finallyI managed to make it all the way through what was available to me right now, and maxed out the entire early game skill tree lmao.
Then I played through what I think was all the currently available areas in the Zeffo, and suddenly everything was much more manageable XD. I'm really enjoying the game so far. It's just a really good mix of Dark Souls, God of War, BotW shrine puzzles, and Uncharted. I don't know that it surpasses any of those games, but it's a really solid outing nonetheless and definitely by far the best Star Wars game in many years.
I'd love to see more Star Wars game in this style in the future.
Going to Ilum made me think back to that Clone Wars episode where younglings had to find their kyber crystals. Together with Dathomir and the Nightsisters having watched Clone Wars really adds to the experience if you play this game.
Your experience mirrors mine perfectly. I also went straight for dathomir and whew boy... absolutely got murdered. It forced me to just "git good" and I eventually made it all the way to the barrier before finally heading to zeffo. Once safely back on zeffo I was tearing through those poor stormtroopers haha. Hope you found a certain special reward on dathomir before you headed to zeffo...
Totally agree that it's a great game and the most fun Star Wars game in QUITE some time. I absolutely love Jedi Outcast and Jedi Academy, but I recently replayed Outcast when it was re-released on Switch and that game just didn't hold up sadly. Was amazing for its time and I still love it to death but Fallen Order surpasses it. I can't really compare it to KOTOR 1 or 2 since it's not an RPG, but it's nearing that level of quality in design and enjoyment for me. Another Star Wars game I hold in extremely high regard was Star Wars Galaxies (OG not the NGE), but again I can't compare Fallen Order to an MMORPG. I can only say that I'm very much enjoying it. I haven't been able to play it in a couple days and I'm fiending for more.
Agree with nearly every point here. The animation non-canceling is what really pulled me out of the flowJust finished it. Have mixed thoughts.
First the performance issues really bogged this game down. The game has hard crashed on me atleast once a day since it came out. And due to the checkpoint system this always result in lost progress. Honestly a few more months of polish would've done wonders for this game. Really felt like it was rushed out for the Mandelorian/Rise of skywalker.
The best part of this game was the exploration/level design. It was great and I loved exploring all the planets, and finding new paths/areas and solving puzzles. I'm a bit more mixed on the platforming though. It's very inconsistent. When it works, it's fine, but there were def situations where Cal would just not grab a ledge or vine and those were pretty annoying. Luckily there's no penalty for falling.
The story was good. I wasn't blown away or anything but it definitely did it's job. I will say though, i'm not a big star wars guy, but even I can recognize the love and care the story had for the franchise, and the ending sequence was fantastic. Also soundtrack was really good.
Now my biggest gripe with the game outside of the performance is the combat. It's like they had a surface level understanding of how the souls game work and just blindly implemented it. Idc what anyone says, intentional or not, the parry timing sucks. In most games you need to parry right before the attack hits, but in this game it feels like you need to parry as soon as the enemies attack animation starts. Also another issue I have is that this game falls into the trap that alot of western action games do in that they don't like animation canceling. Which means a lot of the movements and actions during combat don't feel nearly as responsive as they should. There's a lot I could say about combat but i'll just leave it at I did not like it. And I think the game would've been a lot better without this system. Also the check point/xp recovery system felt superfluous and didn't add much to the game either imo.
Honestly this game reminded me of Control in a lot of ways, more so than Sekiro. Outside of the obvious similarities in power sets, they're both games with great exploration, uneven combat and horrible performance.
Overall I did enjoy my time with it. I think they have a great base here. This is one of those games where you know the sequel will be really good if they address all the faults with this one.
Ending spoilers
What the fuck was the point of the holocron when he just destroys it in the end? What a shitty ending. Nothing like having hours of work destroyed in front of your eyes.
Ending spoilers
What the fuck was the point of the holocron when he just destroys it in the end? What a shitty ending. Nothing like having hours of work destroyed in front of your eyes.
Yes, Sekiro is an incredible game.So, I'm getting near the end, and I'm loving every bit of this game.
You think Sekiro might be the next thing to play, if I'm enjoying the combat here?
So, I'm getting near the end, and I'm loving every bit of this game.
You think Sekiro might be the next thing to play, if I'm enjoying the combat here?
For sure. Check it outSo, I'm getting near the end, and I'm loving every bit of this game.
You think Sekiro might be the next thing to play, if I'm enjoying the combat here?
So the empire doesn't get its hands on the list. He saw the vision of things ending badly if he trains the children so that was pretty much the best thing he could do.
So, I'm getting near the end, and I'm loving every bit of this game.
You think Sekiro might be the next thing to play, if I'm enjoying the combat here?
I was actually going to replay Sekiro after this. I usually try not to compare games too much to each other but it keeps reminding me of it. And I've loved Fallen Order and really want more of it!
Just be ready because Sekiro is extremely difficult, in my opinion sometimes a bit over the top. But it's a good game with a similar structure to Fallen Order, minus the puzzle solving.
So, I'm getting near the end, and I'm loving every bit of this game.
You think Sekiro might be the next thing to play, if I'm enjoying the combat here?
You're not supposed to be an unstoppable god in this game. Quite the opposite. You're supposed to feel vulnerable.Agree with nearly every point here. The animation non-canceling is what really pulled me out of the flow
The combat choice is just weird for a Jedi game. The Arkham combat works so much better for the flow of feeling like you're an overpowered unstoppable God once you start chaining things together and cycling through powers as you blast through waves of enemies. Souls combat doesn't fail, and an individual fight can feel good, but as a whole I wish it was different
I'm a little late to the party here, but the technical issues on the Pro are a major bummer. I'm on my third planet and I've already experienced two hard crashes. Both of them were in the exact same spot while trying to illuminate a cave with the lightsaber. The asset pop-in can be downright comical at times. The frame rate is often poor with occasional full stops. Perhaps this is what makes the combat feel less than stellar? I went to check out the Digital Foundry analysis and was shocked to see what this game is like on the base consoles. I'm honestly surprised review scores didn't take a bigger hit. I do think there's a pretty good game underneath it all, but the game is actively pushing back on my enjoyment. I'm sure this isn't news in this thread, but it's enough that I felt compelled to share my experience.
Sekiro has a steep learning curve but after the first playthrough it's a breeze IMO unlike other Fromsoft games. I spent 3 hours on the first main boss in Sekiro but on my second playthrough I wiped him out without having to heal at any point, I think I was hit once.It's much harder with sometimes a (mini)boss directly around the corner after the previous boss. They overdone it IMO. I finfished Bloodborne 5 times but in the end I did not like Sekiro at all and dropped it.
Yep. Combat works, and sometimes it feels incredible, but it's inconsistent when it comes to delivering the same feeling across all encounters.
Like, making unblockable attacks be signalized by a red glow doesn't work well when you are fighting an enemy handling a red lightsaber, wearing a red cape in an environment with a bunch of red undertones.
Yeah there's no stickiness when jumping to a rope so you can just jump right past it sometimes. Though the force pull ability helps a lot with ropes.The platforming becomes more annoying the more you play tho. It just doesnt connect sometimes. From getting a rope to climbing a wall.
Yeah there's no stickiness when jumping to a rope so you can just jump right past it sometimes. Though the force pull ability helps a lot with ropes.
As long as its consistent and you can correctly guage when you'll connect, this doesn't sound bad to me. Rather they do that then auto platform like AC or Uncharted.Yeah there's no stickiness when jumping to a rope so you can just jump right past it sometimes. Though the force pull ability helps a lot with ropes.
At the start? Sure. But at the end when you've "fully restored your connection to the force" you should feel pretty dope. And unfortunately even when you unlock all the abilities and skills the combat can still feel mechanically identical and poor for chaining enemiesYou're not supposed to be an unstoppable god in this game. Quite the opposite. You're supposed to feel vulnerable.
At the start? Sure. But at the end when you've "fully restored your connection to the force" you should feel pretty dope. And unfortunately even when you unlock all the abilities and skills the combat can still feel mechanically identical and poor for chaining enemies
When you have awesome force powers but one enemy in the group had begun an unstoppable (but not red) animation and is completely immune, combat doesn't feel very Jedi
The force is an extension of a jedis focus on lightsabers. Force sensitive still are at the end of the day, regular people. I haven't finished yet,At the start? Sure. But at the end when you've "fully restored your connection to the force" you should feel pretty dope. And unfortunately even when you unlock all the abilities and skills the combat can still feel mechanically identical and poor for chaining enemies
When you have awesome force powers but one enemy in the group had begun an unstoppable (but not red) animation and is completely immune, combat doesn't feel very Jedi
Ending spoilers
What the fuck was the point of the holocron when he just destroys it in the end? What a shitty ending. Nothing like having hours of work destroyed in front of your eyes.
The combat feels very Soulsy to me: and I've played/loved all the Soulsbornes.This is tomb raider - with a lightsabre.
Feel a bit lied to (Great marketing!) that this was "like dark souls" when all it really has thats similar is its 3rd person + you "rest" at "bonfires" and kill enemies...
As I'm playing through it - and btw the story is a mess at least in these early stages...all I keep thinking is it needs a couple of patches to tighten up combat, add a fast travel option at least back to the mantis and fix the goddamn faces, seriously Cal does NOT look confident enough to be this kickass Jedi he's made out to be.
Nice job with the Marketing campaign, respawn :)
This is a great point. I initially was skeptical of the poncho menu and putting one on Cal at all. I played at first with Cal dressed in default mode as he is in his black series action figure, but eventually after unlocking 5 or 6 poncho choices I finally decided to try one on him and yeah it's not bad, it looks good in motion