And I'm saying you were wrong on who cancelled 1313. And also you are likely wrong that we would get more games if it wasn't exclusive either, Avengers isn't exactly getting loads of games either, and a lot of valuable multimedia IP don't get anywhere near as many games as they used, the era of those kind of games died with raising development standards, even opening up you are still going to get less games and lots of cancellations, this is not an EA thing and a large amount of the big studios aren't interested in IP they don't own either. And it's even debatable that Disney are upset with EA's output either.
1313 died because Disney wanted to get out of the gaming industry, not because EA took the licence, it would likely have died regardless of publisher or if Disney didn't even make a deal, they didn't want to make games at all. And again, I don't think as many publishers would jump at making Star Wars game as much as you think, Star Wars has a 20% cutThe opportunity cost of EA getting the license was 1313, and whatever else Lucasart might have done, was canceled. Not sure what is hard to grasp on that.
Yeah I guess it's an unprovable counter factual we would have gotten even less Star Wars games had there been no deal, it just doesn't seem very likely to me at all.
It wouldn't have to be Games Workshop levels of license flogging but I could easily see a half dozen or so more developers and publishers pick up Star Wars projects across a wider group of genres than EA is a capable of producing.
The Star Wars license and prior catalogue of games seems to lend itself much more readily to that than the Avengers.
Seems like the rebrand is a step in that direction hopefully!
1313 died because Disney wanted to get out of the gaming industry, not because EA took the licence, it would likely have died regardless of publisher or if Disney didn't even make a deal, they didn't want to make games at all. And again, I don't think as many publishers would jump at making Star Wars game as much as you think, Star Wars has a 20% cut
How many indies can afford to give 20% of their revenue away to another company for their game?I think plenty of developers would have jumped at the chance, I think the limitation would be that Disney would only be interested in AAA titles which is probably why they went with EA.
How many indies can afford to give 20% of their revenue away to another company for their game?
So if they don't go for AAA and they don't go for indie, who do they go to? The AA industry is only just starting to recover recently and still aren't that strong so how can they afford the 20% cut either?
So if they don't go for AAA and they don't go for indie, who do they go to? The AA industry is only just starting to recover recently and still aren't that strong so how can they afford the 20% cut either?
Oh there are definitely middle tier developers who would have developed a Star Wars branded game in the past decade.
Otherwise why even give EA exclusivity if the economics don't work for anybody else.
Because it was really between the three big AAA publishers and even after the deal was made and EA got a new CEO, there were apparently debates within EA if the deal was that good or worth it? The idea that there's a lot of developers/publishers chomping at the bit to make a Star Wars game is debatableOh there are definitely middle tier developers who would have developed a Star Wars branded game in the past decade.
Otherwise why even give EA exclusivity if the economics don't work for anybody else.
Because EA had the cash
Because EA had a story with SW games (SWTOR)
Because EA is a major publisher
Because it was really between the three big AAA publishers and even after the deal was made and EA got a new CEO, there were apparently debates within EA if the deal was that good or worth it? The idea that there's a lot of developers/publishers chomping at the bit to make a Star Wars game is debatable
So why do they need exclusivity if no one else is capable of doing it?
EA has the exclusivity for "core games".
Warner Bros Games and Traveller's Tale never stopped making LEGO Star Wars
"We had a long relationship obviously with Lucas on the original Star Wars, and when Disney took over Lucas, they really wanted to maintain a video game business around Star Wars," Jorgensen explained during an appearance at the UBS Global Technology Conference. "They came to us because of our partnership and they knew that we could help them develop really great games, and we struck what we believe is a fantastic deal, which allows us to be able to build games in many different genres across multiple types of platforms over 10 years, and we'll leverage the strength of the Disney marketing associated with the Star Wars properties both in movies and other things that they may do over the timeframe."
Do many people think things will be much different if the license if given elsewhere? Didn't a lot of the troubles with JFO (and this part iis me speculating) and cancelled projects come from the fact that Lucasfilms demand that everything be canon moving forward?
Sorry but this doesn't really answer why EA would need exclusivity if no one else is capable of making these games.
In truth the reason EA would need exclusivity is the same reason they need it for the NFL and FIFA licenses; so other developers cannot make games based on the license to compete with them.
No shit? Disney went to them and EA agreed and they obviously paid money to have the license exclusively. That's how exclusive deals work.
And as I mentioned earlier in the thread when EA got a new CEO they questioned if it had been actually a good idea to spend so much money tieing themselves to such an expensive IP when they had actually started more trying to invest in their own IP's -something the majority of AAA publishers have been doing tooNo shit? Disney went to them and EA agreed and they obviously paid money to have the license exclusively. That's how exclusive deals work.
And again, this deal didn't stop Warner Bors and TT to make LEGO Star Wars games or the VR titles made by other studios or Zynga mobile games.
Games aren't art
I see a lot of discussion about this but I can't find the answer within it:
Does this mean that (shit) EA deal is now over?
Sorry but this doesn't really answer why EA would need exclusivity if no one else is capable of making these games.
In truth the reason EA would need exclusivity is the same reason they need it for the NFL and FIFA licenses; so other developers cannot make games based on the license to compete with them.
Yeah that's fine.No, the deal is until 2023.
But they are going to release more Star Wars games even if they don't have the exclusivity.
Is engineering art?
The approach to licensed games these days is very different than it was at the time. The reason why we got so many Star Wars games during the 2000s was that devs could do a lot without worrying too much about canon, and there were movie tie-ins as well. Nowadays, every Star Wars game has to be canon, every game asset has to be approved by Lucasfilm Games, and more.Yeah I guess it's an unprovable counter factual we would have gotten even less Star Wars games had there been no deal, it just doesn't seem very likely to me at all.
It wouldn't have to be Games Workshop levels of license flogging but I could easily see a half dozen or so more developers and publishers pick up Star Wars projects across a wider group of genres than EA is a capable of producing.
The Star Wars license and prior catalogue of games seems to lend itself much more readily to that than the Avengers.