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Oct 27, 2017
1,031
Honestly that should be the opposite. The campaign is pretty bad. Playing Cod WW2's then going straight into BF2 was night and day difference of 2 linear campaigns in terms of effort, production quality etc. The multiplayer however, is a blast.

I don't know if i'd call it bad...but it was very predictable and you can totally tell it was a rush job in some parts and they clearly couldve done better. I enjoyed it, but it definitely wasn't as amazing they made it out to be.
 

Red5

Member
Oct 27, 2017
197
Finally played Hoth GA yesterday. Stayed on a server for a while until it popped up, looked amazing in 4K.

I have like 12 hours played in GA and still haven't seen Endor or Death Star II. Really need a map selector like the first game.
 

mojo2

Member
Oct 26, 2017
170
Finland
It's amazing how they fucked up so bad.
Yeah, one of the biggest if not the biggest license and they just couldn't make it idiotproof.

I should have quoted this:

The company's profitable business model is now at risk after angry gamers revolted over its aggressive in-game moneymaking strategy in "Star Wars Battlefront II."

EA's stock is down 8.5 percent month to date through Tuesday compared with the S&P 500's 2 percent gain, wiping out $3.1 billion of shareholder value. Its competitors Take-Two and Activision Blizzardshares are up 5 percent and 0.7 percent respectively during the same time period.


After EA gave a December quarter sales forecast slightly below Wall Street estimates on Oct. 31, some analysts suspected it was due to the "Stars Wars" title. The shares fell 4 percent the following day.
 

Seductivpancakes

user requested ban
Banned
Oct 25, 2017
7,790
Brooklyn
I am completely with you.

And heavy just seems sort of OP in general.

Other issues I've noticed are that officer DEFINITELY needs to be awarded more points for doing it's buff. It gives like 3 battle points right now. It's BS.
Really, I think the heavy is under powered. I out gun them most of the time. Sentry can kill anyone, including heroes incredibly quick, but they also have limited mobility, and have to wait for it to charge. You can easily roll out of it, if you're aware it's on you before you take too much damage. Problem is people with heroes still underestimate it, but they should high tail it away, and come back when it's all done.

Having a useful, high damaging ability, that's situational at best, is hardly overpowered.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Heavies are so fucking busted, might just pack it up until they fix that atrocious class.
They are rather good in narrow places like Theed Palace and Hoth Bose and basically on all Blast-maps. They are useless on medium or long distance.

Honestly that should be the opposite. The campaign is pretty bad. Playing Cod WW2's then going straight into BF2 was night and day difference of 2 linear campaigns in terms of effort, production quality etc. The multiplayer however, is a blast.
While I enjoy the campaign for what it is, your are right with multiplayer. It's the meat of the game and very well done.
 

Gunner

Member
Oct 29, 2017
100
After spending more time with MP the last few days, It's finally hit me how busted the progression system is. Even if the game showered credits and crafting parts on you, the whole system is the most complicated, convoluted mess I've ever experienced.

The system in BF2015 was so, so superior to this, and I feel like they could have successfully monetized that system if they had tried (without making it feel unfair and way overly complicated).

Yesterday was the first day I really felt it. I'm having so much fun in the actual game, but jesus- assuming that I have enough credits for crates and parts for cards (which I'm now acknowledging, most of the time I don't) the system is just asinine.

You should earn a crate, or enough credits for a crate, after every match- period. There should be way more crafting parts available in daily crates or you should be able to buy them. And why are duplicate cards turned into credits rather than crafting parts??

The funny thing is, aside from some specific examples in SA I don't even notice most of the card abilities I equip. Like they just don't have much of an impact.

What an amazing, immersive, gorgeous Star Wars game damn near ruined by the frame built around it. :/
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Huh, what's wrong with them? I've actually been having a blast with all the classes, once I get the hang of them they all seem fun. It always seems to take me a decent period to adjust to their style of play though.
Yeah like I said, they are good in narrow places. But to be honest, Assault and Officer are also good in narrow places and they are vastly superior in medium and long range.

My problem with the heavy is that his shield feels too weak. And that whole Sentry mode is very luck-based. You can have nice killstreak with it, but as soon as someone sees you, you are already dead. Sentry mode should spawn a shield or reinforce your defenses outside of grenade damage. Also it takes WAY to long to even ready your sentry.
 

janusff

The Fallen
Oct 25, 2017
18,133
Austin, TX
Yeah I haven't been able to play well with the Heavy class. I can beast in all other classes but not Heavies. It's a shame too cause I dig the Ion Torpedo and Ion turret for them. I like taking down tanks and chicken walkers with those star cards.
 
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Lucifonz

Member
Oct 27, 2017
2,132
United Kingdom
Yeah like I said, they are good in narrow places. But to be honest, Assault and Officer are also good in narrow places and they are vastly superior in medium and long range.

My problem with the heavy is that his shield feels too weak. And that whole Sentry mode is very luck-based. You can have nice killstreak with it, but as soon as someone sees you, you are already dead. Sentry mode should spawn a shield or reinforce your defenses outside of grenade damage. Also it takes WAY to long to even ready your sentry.

Hmm I'm not sure. I play with Sentry mode knowing I'll be a sitting duck but accuracy and damage is greatly increased. So often I pop it whilst stood around a corner then step out and unleash hell (third person really is the only way to play this game online). Also the shield has saved my butt so many times and works as a pretty handy distraction when you're in a group.

I find heavy works best when I'm supporting others pushing. Assault is great at pushing. Specialist is great for long range engagements. And officer is good when working in groups, but admittedly I still need to play more officer. I am guilty of being put off of them by their appearance...
 
Oct 25, 2017
12,606
Heavies are so fucking busted, might just pack it up until they fix that atrocious class.

Its such a jarring class.

Base level is probably the worst class in the game with abilities that suck and a gun that gives the authentic stormtrooper expereince by your shots going everywhere but your target

Then when you get starcards and the last gun you basically become this...

tumblr_orc8kwwU0j1qmob6ro1_500.gif


So much pride and accomplishment when I got their final gun from a lootbox.
 
Oct 29, 2017
3,166
Its such a jarring class.

Base level is probably the worst class in the game with abilities that suck and a gun that gives the authentic stormtrooper expereince by your shots going everywhere but your target

Then when you get starcards and the last gun you basically become this...

tumblr_orc8kwwU0j1qmob6ro1_500.gif


So much pride and accomplishment when I got their final gun from a lootbox.

The base gun and the 2nd gun (until you get the recoil mod) are total shit. Once you can actually hit what you are shooting at it becomes a viable class IMO.
 

tellNoel

Member
Oct 26, 2017
10,254
What's your secret? I was stoked to unlock him first and I'm not doing great with him.
And I want to clarify that I'm not using any star cards with him either.

I like to always be popping in and out of cover. Never be out in the open with him in any case. Always have his dark aura power activated! If it is charged, use it. Especially if you're about to go into a major enemy encounter. Always stay jumping if you're planning to engage enemies. Chain lightning is amazing when enemies are in close vicinity to each other, so use that. If you plan to flank an enemy/group, use electrocute and then chain lightning combo. The reason I suggest using electrocute when you're behind the enemy is because you're vulnerable for about 2 seconds during the attack. So use it mostly only in close quarters when you know everyone will be tagged by it or else distant troopers can shoot you.

He's very fun to play as and his dodge will get you out of danger very swiftly if you're not too far from cover. Good luck!
 

Gravemind IV

Member
Nov 26, 2017
1,950
Its such a jarring class.

Base level is probably the worst class in the game with abilities that suck and a gun that gives the authentic stormtrooper expereince by your shots going everywhere but your target

Then when you get starcards and the last gun you basically become this...

tumblr_orc8kwwU0j1qmob6ro1_500.gif


So much pride and accomplishment when I got their final gun from a lootbox.

Pretty much. Heavy with upgraded starcards is like a fed tank in a moba, can make mistake after mistake (caught out) pop on a shield and simply get this get out of jail free card for minimum effort.

And then they have that dumb minigun that shreds heroes (and you can't block it) which means I am running from half their team the entire time.
 
Oct 29, 2017
3,166
Pretty much. Heavy with upgraded starcards is like a fed tank in a moba, can make mistake after mistake (caught out) pop on a shield and simply get this get out of jail free card for minimum effort.

And then they have that dumb minigun that shreds heroes (and you can't block it) which means I am running from half their team the entire time.

The minigun with explosive shot is the best. Not the single huge blast shot one, but the minigun rate of fire one where each shot has a small explosion. It totally removes republic gunships from GA since they last less than 10 seconds of sustained fire and you can really mess up teams in choke points.
 

Deleted member 16452

User requested account closure
Banned
Oct 27, 2017
7,276
I can't wait for the first DLC and the changes to the progression system.

I've been hoarding credits just in case they add new stuff to buy with them.
 

Fuchsia

Member
Oct 28, 2017
6,648
Really, I think the heavy is under powered. I out gun them most of the time. Sentry can kill anyone, including heroes incredibly quick, but they also have limited mobility, and have to wait for it to charge. You can easily roll out of it, if you're aware it's on you before you take too much damage. Problem is people with heroes still underestimate it, but they should high tail it away, and come back when it's all done.

Having a useful, high damaging ability, that's situational at best, is hardly overpowered.

That's interesting. I still find the opposite to be true. Maybe I'm going up against a lot of heavies with upgraded abilities and guns, but I get shredded by them. And their shield makes things super difficult for me. When a team I'm playing against has a lot of heavies in GA it's hell. But maybe I just need to get better, which is entirely possible.
 

Moai

Avenger
Oct 27, 2017
444
Chile
i find that heavy is only usefull when you play defense and need to damage vehicles like the mtt or at-at. people are noticing this and now i have seen walkers go down. for offense you can do better playing assault, there is no need for heavies.
 

Spartancarver

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,453
They need to re-tune blaster damage towards melee heroes. Especially the Heavy sentry mode.
 

tellNoel

Member
Oct 26, 2017
10,254
I can't wait for the first DLC and the changes to the progression system.

I've been hoarding credits just in case they add new stuff to buy with them.
I've got 20k+ credits saved up for Finn and Phasma. Going to save about 30k and hoping they don't cost more than 15k each to unlock...
 

ComputerBlue

Member
Oct 25, 2017
1,498
Those canon and pink Vader comments piss me off.

My problem is disabling one. I have auto-cooling and night vision and I only want auto-cooling, but every time I launch the game it enables night vision. I think I have tried in the collections menu, but I'll try that again when I get home today.

Doesn't work from either menu. It's annoying.
 

prag16

Banned
Oct 26, 2017
848
I still maintain that heavy's shield is overpowered in close quarters. With the somewhat long-ish kill times, it's 100% possible to have the drop on a heavy but still get shithoused by them if you don't have cover immediately available. And 50/50 1v1 faceoffs when turning corners, forget it. Against a remotely competent heavy, you're done, and there's no real effective counter. In GA it doesn't end up being a major issue, but in Blast, going against heavies in some of the more confined/corridor based maps sucks.
 

Nem

Member
Oct 25, 2017
76
I still maintain that heavy's shield is overpowered in close quarters. With the somewhat long-ish kill times, it's 100% possible to have the drop on a heavy but still get shithoused by them if you don't have cover immediately available. And 50/50 1v1 faceoffs when turning corners, forget it. Against a remotely competent heavy, you're done, and there's no real effective counter. In GA it doesn't end up being a major issue, but in Blast, going against heavies in some of the more confined/corridor based maps sucks.

Maybe disable crouching when the shield is up.
Or slightly reduce the shield's hitpoints.
 

DrScruffleton

Member
Oct 26, 2017
12,549
so many matches of HvV with people just AFK boosting spinning around in circles. People have realized its the fastest mode and are leaving their consoles on over night.
 

MAX PAYMENT

Banned
Oct 29, 2017
4,246
I still maintain that heavy's shield is overpowered in close quarters. With the somewhat long-ish kill times, it's 100% possible to have the drop on a heavy but still get shithoused by them if you don't have cover immediately available. And 50/50 1v1 faceoffs when turning corners, forget it. Against a remotely competent heavy, you're done, and there's no real effective counter. In GA it doesn't end up being a major issue, but in Blast, going against heavies in some of the more confined/corridor based maps sucks.
I definitely haven't had that much trouble against heavies.
 

Deleted member 16452

User requested account closure
Banned
Oct 27, 2017
7,276
so many matches of HvV with people just AFK boosting spinning around in circles. People have realized its the fastest mode and are leaving their consoles on over night.

I hope the stats don't get reset when they add the stats page, cause the people that boost like that are gonna have some hilariously low Kill Per Minute lol.
 

Seductivpancakes

user requested ban
Banned
Oct 25, 2017
7,790
Brooklyn
That's interesting. I still find the opposite to be true. Maybe I'm going up against a lot of heavies with upgraded abilities and guns, but I get shredded by them. And their shield makes things super difficult for me. When a team I'm playing against has a lot of heavies in GA it's hell. But maybe I just need to get better, which is entirely possible.
To be fair, I shred heavies as assault. It is an assault's job to attack and push. The third assault blaster has an incredible rate of fire, you'll out damage heavy fast. Great at close to medium engagements. It's okay for longer distances if you tap fire.

I try not to push too much with officer cause I feel officers are best for support roles, but they have easier gun handling and high damage pistols. Still if you want to push with an officer, I suggest the star card that disables blasters in close range, i forgot what its called. You pop it if you run into anyone, and they'll be hopeless for a bit.

Obviously not gonna push up close with a specialist if I can help it lol.

Heavy on heavy would be based on your own aim, and blaster. I haven't unlocked all heavy blasters yet, but I higher damage third blaster doesn't make up for the rate of fire of the second heavy blaster, especially if you have the recoil stabilizer.
 

The Josh

Member
Nov 13, 2017
52
Heavy's Sentry gun with explosive shot equipped can outsnipe snipers. Just point at the lens flare and shoot.

The assault class's CR-2 can melt a heavy's shield in no time.
 

GenericBadGuy

Member
Oct 25, 2017
1,352
You guys are forgetting the best part about playing Heavy: The Ion Turret. UNLIMITED POWER? Try UNLIMITED RANGE! I absolutely love finding some high viewpoint to plop it down and go do something else while it racks up points from across the map. It makes the Officer turret look like a cheap Christmas toy.
 
Oct 29, 2017
3,166
You guys are forgetting the best part about playing Heavy: The Ion Turret. UNLIMITED POWER? Try UNLIMITED RANGE! I absolutely love finding some high viewpoint to plop it down and go do something else while it racks up points from across the map. It makes the Officer turret look like a cheap Christmas toy.

I always forget that I have that unlocked. Does it only fire against ground targets or does it shoot for ships too?
 

GenericBadGuy

Member
Oct 25, 2017
1,352
I always forget that I have that unlocked. Does it only fire against ground targets or does it shoot for ships too?

It will fire on starfighters if it is at relatively the same plane. This is only possible on a few maps, or if you end up stuck in the sky like I was on Theed then it has no issue.

However it will fire at MTTs and other ground vehicles constantly if it doesn't find an even better target. Its best to put it as high up as you can so it can see more of the map. It has infinite range but needs line of sight.
 

zenspider

Banned
Nov 7, 2017
1,583
I find heavies to be too s
Really, I think the heavy is under powered. I out gun them most of the time. Sentry can kill anyone, including heroes incredibly quick, but they also have limited mobility, and have to wait for it to charge. You can easily roll out of it, if you're aware it's on you before you take too much damage. Problem is people with heroes still underestimate it, but they should high tail it away, and come back when it's all done.

Having a useful, high damaging ability, that's situational at best, is hardly overpowered.

Heavies are very situational, but that situation happens multiple times on most maps in GA and Strike. If you manage your cool downs and have good cards, you're almost never without sentry or a shield and can hold down an objective or corridor single-handed.
 

prag16

Banned
Oct 26, 2017
848
I definitely haven't had that much trouble against heavies.

That's great and all, but what do you do when you round a corner and a heavy is there. I mean maybe start spamming the roll hoping you can get to cover? They can whip out the shield in time to survive even if you shoot first, and can crouch so that nothing is exposed even. And still fire at you during this time.

As I said on the big maps in GA it's not that big a deal; heavies are a niche that serves a purpose, but are horrible in other situations. But on the small maps they're far more viable more often, and possess an instant win button that can be applicable to many 1v1 type situations, which can get frustrating.
 

GenericBadGuy

Member
Oct 25, 2017
1,352
If you want to play around with it, the Assault's Ion Grenade is like the Heavy's Impact Grenade. It detonates once it is next to an enemy or device, so you can throw it right in someones face and it does decent damage. The big thing is that it will disable the Heavy's shield.
 

Seductivpancakes

user requested ban
Banned
Oct 25, 2017
7,790
Brooklyn
I find heavies to be too s


Heavies are very situational, but that situation happens multiple times on most maps in GA and Strike. If you manage your cool downs and have good cards, you're almost never without sentry or a shield and can hold down an objective or corridor single-handed.
Further proving how much this game needs more balancing. One of your staple classes is only useful in certain situations, that you need maps designed around them or maybe it was the other way around. At least in other Battlefield games, the machine gun class were far more useful. There's no suppression in BF2 and no ammo to give out. I haven't gotten the last heavy blaster yet, but I keep hearing it's really good, so that's the only viable gun if the heavy isn't in a situation he doesn't excel at, and that gun is a long grind, unless you know, random progression helps out lol.
 

MAX PAYMENT

Banned
Oct 29, 2017
4,246
That's great and all, but what do you do when you round a corner and a heavy is there. I mean maybe start spamming the roll hoping you can get to cover? They can whip out the shield in time to survive even if you shoot first, and can crouch so that nothing is exposed even. And still fire at you during this time.

As I said on the big maps in GA it's not that big a deal; heavies are a niche that serves a purpose, but are horrible in other situations. But on the small maps they're far more viable more often, and possess an instant win button that can be applicable to many 1v1 type situations, which can get frustrating.
I just shoot their legs.
 

DustyVonErich

Member
Oct 31, 2017
2,865
Yeah like I said, they are good in narrow places. But to be honest, Assault and Officer are also good in narrow places and they are vastly superior in medium and long range.

My problem with the heavy is that his shield feels too weak. And that whole Sentry mode is very luck-based. You can have nice killstreak with it, but as soon as someone sees you, you are already dead. Sentry mode should spawn a shield or reinforce your defenses outside of grenade damage. Also it takes WAY to long to even ready your sentry.
Have you unlocked the third weapon with the night scope yet?

Makes all the difference for me long-range. I harress snipers and the unawares with it across the map. May need to duck in and out verse snipers though.

And kneel with your Combat Shield to protect your feet too.

The last weapon, TL-50 is rough at first because it overheats so quickly. But unlocking the first two mods to reduce overheating and spread turn that weapon into a mid to close ranged monster.

So I go 3rd weapon for open range maps and last gun for when the maps close in.

Edit:


As mainly an Officer, I never have issues with heavies. I shoot their feet off with my BLURRRGGGG

I just shoot their legs.

More Heavies need to crouch and shield. Maybe they don't know.

I main Heavy and I didn't know until I saw another player in my match doing it.

I was like 8o
 
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