The game doesn't save the weapon mods preferences... i have to change it everytime i launch it. :|
Have you tried to chose them from the "Collection"-menu?The game doesn't save the weapon mods preferences... i have to change it everytime i launch it. :|
Honestly that should be the opposite. The campaign is pretty bad. Playing Cod WW2's then going straight into BF2 was night and day difference of 2 linear campaigns in terms of effort, production quality etc. The multiplayer however, is a blast.
It's amazing how they fucked up so bad.
Yeah, one of the biggest if not the biggest license and they just couldn't make it idiotproof.
My problem is disabling one. I have auto-cooling and night vision and I only want auto-cooling, but every time I launch the game it enables night vision. I think I have tried in the collections menu, but I'll try that again when I get home today.
Even when people are playing the game, the progression system is causing people to play with making credits in mind, instead of playing the game to win.
Really, I think the heavy is under powered. I out gun them most of the time. Sentry can kill anyone, including heroes incredibly quick, but they also have limited mobility, and have to wait for it to charge. You can easily roll out of it, if you're aware it's on you before you take too much damage. Problem is people with heroes still underestimate it, but they should high tail it away, and come back when it's all done.I am completely with you.
And heavy just seems sort of OP in general.
Other issues I've noticed are that officer DEFINITELY needs to be awarded more points for doing it's buff. It gives like 3 battle points right now. It's BS.
They are rather good in narrow places like Theed Palace and Hoth Bose and basically on all Blast-maps. They are useless on medium or long distance.Heavies are so fucking busted, might just pack it up until they fix that atrocious class.
While I enjoy the campaign for what it is, your are right with multiplayer. It's the meat of the game and very well done.Honestly that should be the opposite. The campaign is pretty bad. Playing Cod WW2's then going straight into BF2 was night and day difference of 2 linear campaigns in terms of effort, production quality etc. The multiplayer however, is a blast.
Huh, what's wrong with them? I've actually been having a blast with all the classes, once I get the hang of them they all seem fun. It always seems to take me a decent period to adjust to their style of play though.Heavies are so fucking busted, might just pack it up until they fix that atrocious class.
Why does it feel like killstreak vanguard ends sooner than default vanguard. Even when I'm actively killing. That's the opposite of the reason why I even bought it.
Yeah like I said, they are good in narrow places. But to be honest, Assault and Officer are also good in narrow places and they are vastly superior in medium and long range.Huh, what's wrong with them? I've actually been having a blast with all the classes, once I get the hang of them they all seem fun. It always seems to take me a decent period to adjust to their style of play though.
Yeah like I said, they are good in narrow places. But to be honest, Assault and Officer are also good in narrow places and they are vastly superior in medium and long range.
My problem with the heavy is that his shield feels too weak. And that whole Sentry mode is very luck-based. You can have nice killstreak with it, but as soon as someone sees you, you are already dead. Sentry mode should spawn a shield or reinforce your defenses outside of grenade damage. Also it takes WAY to long to even ready your sentry.
Heavies are so fucking busted, might just pack it up until they fix that atrocious class.
Heavies are so fucking busted, might just pack it up until they fix that atrocious class.
Its such a jarring class.
Base level is probably the worst class in the game with abilities that suck and a gun that gives the authentic stormtrooper expereince by your shots going everywhere but your target
Then when you get starcards and the last gun you basically become this...
So much pride and accomplishment when I got their final gun from a lootbox.
And I want to clarify that I'm not using any star cards with him either.What's your secret? I was stoked to unlock him first and I'm not doing great with him.
Its such a jarring class.
Base level is probably the worst class in the game with abilities that suck and a gun that gives the authentic stormtrooper expereince by your shots going everywhere but your target
Then when you get starcards and the last gun you basically become this...
So much pride and accomplishment when I got their final gun from a lootbox.
Pretty much. Heavy with upgraded starcards is like a fed tank in a moba, can make mistake after mistake (caught out) pop on a shield and simply get this get out of jail free card for minimum effort.
And then they have that dumb minigun that shreds heroes (and you can't block it) which means I am running from half their team the entire time.
Really, I think the heavy is under powered. I out gun them most of the time. Sentry can kill anyone, including heroes incredibly quick, but they also have limited mobility, and have to wait for it to charge. You can easily roll out of it, if you're aware it's on you before you take too much damage. Problem is people with heroes still underestimate it, but they should high tail it away, and come back when it's all done.
Having a useful, high damaging ability, that's situational at best, is hardly overpowered.
I've got 20k+ credits saved up for Finn and Phasma. Going to save about 30k and hoping they don't cost more than 15k each to unlock...I can't wait for the first DLC and the changes to the progression system.
I've been hoarding credits just in case they add new stuff to buy with them.
My problem is disabling one. I have auto-cooling and night vision and I only want auto-cooling, but every time I launch the game it enables night vision. I think I have tried in the collections menu, but I'll try that again when I get home today.
I still maintain that heavy's shield is overpowered in close quarters. With the somewhat long-ish kill times, it's 100% possible to have the drop on a heavy but still get shithoused by them if you don't have cover immediately available. And 50/50 1v1 faceoffs when turning corners, forget it. Against a remotely competent heavy, you're done, and there's no real effective counter. In GA it doesn't end up being a major issue, but in Blast, going against heavies in some of the more confined/corridor based maps sucks.
I definitely haven't had that much trouble against heavies.I still maintain that heavy's shield is overpowered in close quarters. With the somewhat long-ish kill times, it's 100% possible to have the drop on a heavy but still get shithoused by them if you don't have cover immediately available. And 50/50 1v1 faceoffs when turning corners, forget it. Against a remotely competent heavy, you're done, and there's no real effective counter. In GA it doesn't end up being a major issue, but in Blast, going against heavies in some of the more confined/corridor based maps sucks.
so many matches of HvV with people just AFK boosting spinning around in circles. People have realized its the fastest mode and are leaving their consoles on over night.
so many matches of HvV with people just AFK boosting spinning around in circles. People have realized its the fastest mode and are leaving their consoles on over night.
To be fair, I shred heavies as assault. It is an assault's job to attack and push. The third assault blaster has an incredible rate of fire, you'll out damage heavy fast. Great at close to medium engagements. It's okay for longer distances if you tap fire.That's interesting. I still find the opposite to be true. Maybe I'm going up against a lot of heavies with upgraded abilities and guns, but I get shredded by them. And their shield makes things super difficult for me. When a team I'm playing against has a lot of heavies in GA it's hell. But maybe I just need to get better, which is entirely possible.
You guys are forgetting the best part about playing Heavy: The Ion Turret. UNLIMITED POWER? Try UNLIMITED RANGE! I absolutely love finding some high viewpoint to plop it down and go do something else while it racks up points from across the map. It makes the Officer turret look like a cheap Christmas toy.
I always forget that I have that unlocked. Does it only fire against ground targets or does it shoot for ships too?
Really, I think the heavy is under powered. I out gun them most of the time. Sentry can kill anyone, including heroes incredibly quick, but they also have limited mobility, and have to wait for it to charge. You can easily roll out of it, if you're aware it's on you before you take too much damage. Problem is people with heroes still underestimate it, but they should high tail it away, and come back when it's all done.
Having a useful, high damaging ability, that's situational at best, is hardly overpowered.
Further proving how much this game needs more balancing. One of your staple classes is only useful in certain situations, that you need maps designed around them or maybe it was the other way around. At least in other Battlefield games, the machine gun class were far more useful. There's no suppression in BF2 and no ammo to give out. I haven't gotten the last heavy blaster yet, but I keep hearing it's really good, so that's the only viable gun if the heavy isn't in a situation he doesn't excel at, and that gun is a long grind, unless you know, random progression helps out lol.I find heavies to be too s
Heavies are very situational, but that situation happens multiple times on most maps in GA and Strike. If you manage your cool downs and have good cards, you're almost never without sentry or a shield and can hold down an objective or corridor single-handed.
I just shoot their legs.That's great and all, but what do you do when you round a corner and a heavy is there. I mean maybe start spamming the roll hoping you can get to cover? They can whip out the shield in time to survive even if you shoot first, and can crouch so that nothing is exposed even. And still fire at you during this time.
As I said on the big maps in GA it's not that big a deal; heavies are a niche that serves a purpose, but are horrible in other situations. But on the small maps they're far more viable more often, and possess an instant win button that can be applicable to many 1v1 type situations, which can get frustrating.
Have you unlocked the third weapon with the night scope yet?Yeah like I said, they are good in narrow places. But to be honest, Assault and Officer are also good in narrow places and they are vastly superior in medium and long range.
My problem with the heavy is that his shield feels too weak. And that whole Sentry mode is very luck-based. You can have nice killstreak with it, but as soon as someone sees you, you are already dead. Sentry mode should spawn a shield or reinforce your defenses outside of grenade damage. Also it takes WAY to long to even ready your sentry.
As mainly an Officer, I never have issues with heavies. I shoot their feet off with my BLURRRGGGG