The people who are freaking about the patch note, know that it's nothing compared to the whole list of promises including the single player campaign lmao.
That's 400 million over time. It's been in active development for like 10 years now and they have 5 studios totalling around 1000 employees now.
The project had been heavily mismanaged for years and they are probably still paying the price for it, but its scope is also several games worth. Squadron 42 and the MMO are two games and the MMO has a scope larger than anything basically. We should get server meshing in the next 4-6 months which basically means we can have several thousand people in the persistant universe. Once that's done the MMO is for all intent and purpose "out" even if it won't be 1.0. Squadron 42? I don't know, though they did open a new studio a few months back to fast track work on it.
Based on this, they started work on it in 2018:Not trying to be an active detractor, but wasn't Server Meshing originally promised to be a thing back in 2018? I feel like it's been 6 months away for the past several years. It's like having voice and facial capture for Squadron 42 only "recently" finishing when the single player campaign was originally closed to being done back in 2016.
Server Meshing and true persistence really need to come to the PU asap. It seems that CIG trying to make so much of Squadron 42's content and underlying systems cross-compatible with the PU really puts a damper on momentum for both.
I personally hope they due end up achieving their lofty goals, mostly for the sake of the whales and gamers who have waited so long for, and invested so much time in, S42 and the PU hopeful realization.
400 million is an insane amount of money for a pure dev cycle targeting one platform with minimal marketing.All I mean to say is that they've taken $400m in funding from consumers and they're likely spending close to that in development costs. If you look at many of the most successful live service games, you're seeing something in excess of 90% extracted as profit.
People in general seem to think $400m is an insane amount of money in terms of game dev, but it's just not when you're talking about large teams... especially on the west cost of the USA.
If they have such a large team shouldn't the game be basically done by now?
Once again not a game developer, but I was under the impression that most large AAA games get done in a few years or so with a smaller team and a much smaller budget? Or am I way off in my estimates?
Based on this, they started work on it in 2018:
Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
That's in the "What is the current state of the server meshing tech and what are the biggest issues holding it back?" And they mention what progress they made each year since.
This is not me nitpicking in a condescending manner or anything I just happened to Google this exact thing because of this thread earlier and GTA v had a $265 million dollar budget.In terms of AAA 600 is actually fairly small. Most Ubisoft games or stuff like Call of Duty have 2 or 3k people that work on them, but 400 million is ludicrous. Something like GTA only has a 100 - 150 million dollar budget.
The issue with star citizen is it's been like 8 years and there still isn't a finished game with that amount of time and money.
If you want to privately fund your dream video game that takes $400Million+ and 10+ years to develop? Ok sure, go ahead if you really want to do that.
But the fact that this is $400Million+ of largely the consumers money who have been waiting 10 years, while constantly having broken promises, still having no end date, and roadmap after roadmap be almost completely unfulfilled... and then still be taking ridiculous amounts of money for future ships? I seriously don't understand how they have managed to get away with this.
This is not me nitpicking in a condescending manner or anything I just happened to Google this exact thing because of this thread earlier and GTA v had a $265 million dollar budget.
So Star Citizen really just doesn't have a single solitary leg to stand on here lol
It is and for them to not even have a halfway finished product despite that 400 million price tag is kind of insane. Like I said earlier in the thread it is either a straight-up scam or it is the single most mismanaged project in the history of gaming.My bad, I just remember the headlines when GTA IV cracked the 100 million budget mark. Didn't think about GTA 5 must have been even bigger. 400 million in crowd funding plus their corporate investments is still a ludicrous amount of money for star citizen in comparison though.
I bought Tarkov after hearing similar things......however thus far SC is the only game that I can say there are moments that are truly unique that I cannot replicate in any game. I have had some crazy buggy things happen but on the flip I have had some things that blew my mind to the point that I think I can write some fan fiction nonsense just based off my own experiences (something I have never even thought of doing before). If they can give the things promised and continue to at least deliver the things on the roadmap at the pace they have been lately, this will be a different conversation in the near future. As for Tarkov.....that game just gives me frayed nerves.I've played a lot of SC over the last month and a bit, and its honestly amazing. I was thinking about doing a thread about it actually as I get the impression most people think that there is no game there at all, where in actual fact there is a surprising amount of game there right now, and I'm actually enjoying the hell out of it.
Yes the fact that they are selling ships for so much is potentially skeezy (although most can be bought ingame), but the fact remains that for me, theres no other game like it, and its given me some of the best ingame experiences I've had in any game ever, even in the short few months I've been playing.
Is Server Meshing the thing that's also gonna help performance? I've been told the main performance issues are server-based so I haven't tried the game as much as I'd want to because performance is still really bad.That's 400 million over time. It's been in active development for like 10 years now and they have 5 studios totalling around 1000 employees now.
The project had been heavily mismanaged for years and they are probably still paying the price for it, but its scope is also several games worth. Squadron 42 and the MMO are two games and the MMO has a scope larger than anything basically. We should get server meshing in the next 4-6 months which basically means we can have several thousand people in the persistant universe. Once that's done the MMO is for all intent and purpose "out" even if it won't be 1.0. Squadron 42? I don't know, though they did open a new studio a few months back to fast track work on it.
When is Squadron 42 coming out? I feel like that should be a pretty simple question for people saying this entire endeavour isn't a scam right?
If the more linear, vertical slice of the bigger project is nowhere to be seen as of 2022 I feel like people have to give up the ghost on this one.
is there any game currently out that does close to what they trying to do?
In part, yes. Eve Online, No Man's Sky and Elite Dangerous all cover parts of the game promises. For the whole scope of what Star Citizen promises? No, but then Star Citizen doesn't even live up to everything it's promised.is there any game currently out that does close to what they trying to do?
I have heard that server meshing is just around the corner for so long. While the progress tracker on their own website says it won't be out till Sept 2022, and thats as far as the tracker goes for now.
Bot Elite and NMS were announced after Star Citizen and were both released and expanded several times since then. But, hey, Robert's ego must be as big as Derek Smart's.No Man Sky is already ahead of this and on a constant discount for base game + DLCs... Besides graphical fidelity, what's the difference with what NMS is doing and what this 'game' is trying to do but (so far) feels mostly in dreams and whale prepurchases?
How much do you think a big AAA game costs to make?
I just googled it and Witcher 3 Wild Hunt was made for 81 million. And if I remember right the cost to make GTA V was like 260 million and that made it the most expensive game ever.
So yeah you can take $400 million and make several video games with that.
It read like they were talking about the 40 grand, not the 400 mil. Wasn't the only one to take it that way either, it seems.
400m is a truly insane amount of money to spend on making a game and I'm not sure why you would think otherwise? No other game comes vaguely close to that amount.
So you'd need to adjust the 400mil to inflation as well, for the last 10 years, no? Seems like a wobbly argument, if I'm not missing anything here.Inflaction adjusted:
Cyberpunk 2077: 316M
Call of Duty: Modern Warfare 2: 300M
List of most expensive video games to develop - Wikipedia
en.wikipedia.org
It's not as much as 400, but Star Citizen is supposed to be much bigger than those two games.
Inflaction adjusted:
Cyberpunk 2077: 316M
Call of Duty: Modern Warfare 2: 300M
List of most expensive video games to develop - Wikipedia
en.wikipedia.org
It's not as much as 400, but Star Citizen is supposed to be much bigger than those two games.
Inflaction adjusted:
Cyberpunk 2077: 316M
Call of Duty: Modern Warfare 2: 300M
List of most expensive video games to develop - Wikipedia
en.wikipedia.org
It's not as much as 400, but Star Citizen is supposed to be much bigger than those two games.
Sorry but your arguments are bizarre.
1) we know for a fact that Roberts has put his family into incredibly well paid jobs at the top of the company. If you think they aren't taking home handsome 7 figure + salaries I have a bridge to sell you - he's even posted pictures of the boat he bought!
2) you are comparing finished products releasing items for sale in functioning games to jpegs in a broken shell of a 'game' that falls further behind each month. Until Star Citizen actually releases to an extent it's at least a vaguely coherent game it doesn't matter what they are spending on development versus profit because right now no-one is getting what they paid for.
3) 400 million is by far, far and away the most ever spent on a games development. It's not even close. 400m is a truly insane amount of money to spend on making a game and I'm not sure why you would think otherwise? No other game comes vaguely close to that amount.
This is not me nitpicking in a condescending manner or anything I just happened to Google this exact thing because of this thread earlier and GTA v had a $265 million dollar budget.
So Star Citizen really just doesn't have a single solitary leg to stand on here lol
400 million is an insane amount of money for a pure dev cycle targeting one platform with minimal marketing.
Please adjust SC numbers and account for inflation and look at the target platforms for Cyberpunk and COD.Inflaction adjusted:
Cyberpunk 2077: 316M
Call of Duty: Modern Warfare 2: 300M
List of most expensive video games to develop - Wikipedia
en.wikipedia.org
It's not as much as 400, but Star Citizen is supposed to be much bigger than those two games.
It's also worth keeping in mind that it's hard to compare other games to the promises of StarCitizen because SC keeps adding more promises. You could make an argument that with all of its expansions, Elite is approaching the original vision of SC, though it obviously isn't close to the version of SC that has nearly a decade of feature creep.In part, yes. Eve Online, No Man's Sky and Elite Dangerous all cover parts of the game promises. For the whole scope of what Star Citizen promises? No, but then Star Citizen doesn't even live up to everything it's promised.
Good point, feature creep seems to be a serious issue.It's also worth keeping in mind that it's hard to compare other games to the promises of StarCitizen because SC keeps adding more promises. You could make an argument that with all of its expansions, Elite is approaching the original vision of SC, though it obviously isn't close to the version of SC that has nearly a decade of feature creep.
lolLots of games cost 400mil to develop
Lists a bunch of very high quality already released games that cost way less than 400mil to develop
Point well made
1) I don't know any of the details of what Chris Roberts has done. I'm not defending him and in general I don't believe anyone should be earning 7 figure salaries while other people struggle. With that said, my point was just that this situation (in terms of development costs and whatnot) isn't all that different to what you get with many main stream studios and their live service games but in those cases, far less of what consumers spend is put back into the development of the game.
2) I think it's odd to categorise them as finished and unfinished products. Fortnite took several billion from consumers while it was still in 'beta', was it a finished product then? Plus, live service games are always changing, never finished, at any one time you're buying into the state of the game, at that one time. You're still buying into them with the promise that that future will be positive, and add value to the game.
3) 400 million is not by far and away, the most spent on a games development. It's not even close. Most studios don't put out these numbers, but most AAA live service games are in the billions. And when we start talking about marketing budgets too, many more games exceed 500m. Even many non-live service triple A games exceed 500m in total costs when you factor in how much is spent marketing those titles.
Today, triple A games (non-live service) cost ball park 100m to produce. Games like Shadow of the Tomb Raider, that's 100m in development costs, not factoring in their marketing costs. Many publishers will spend several times that budget marketing the game.
Just estimating, but something like TLOU2 likely cost Sony close to the 200m mark in dev costs alone and that's with splitting factions into a separate multiplayer experience. When factoring the cost of marketing TLOU2 you're likely beyond 400m. The on-going cost of developing factions and then marketing and supporting it, will probably end up exceeding 1B.
Even old games, like Final Fantasy 7, inflation adjusted estimates put that games development costs almost 250m, and that was a game that was made by a small team (150 people) by todays standards over just a 3 year period. Today you have studios employing over 1000 people to work on a game for maybe 5 years, and often 10+ years for live service games. The development costs are much more than you seem to believe them to be.
I'm not saying Chris Roberts is a good guy or y'all should be buying space ships in Star Citizen, I'm just it seems a little odd when I see people whose post comes down to 'what the hell are they doing with 400m!? They could make 10 games!'. It's likely that Star Citizens ambition really will cost hundreds of millions of $ to achieve and that the ratio of what consumers spend that goes into the development costs of the game is greater (more so in the consumers favour here) than it is with many other triple As.
But again, as for the ethical and moral questions that regard Chris Roberts behaviour, I can't speak on them because I don't know anything about the games development with the level of intimacy required to comment.