That's basically where I'm at right now.I pledged during the initial kickstarter. At this point i'm not at all hopeful, but if something actually comes of it that'd be grand. The 'universe' mode is still more or less a tech demo and I really don't know why the single player hasn't had any meaningful progress - I'd thought the original goal was to get that game out before the MMO.
This game has been fascinating to follow. Wonder if we'd ever see a rogue ex-employee reveal what's happening internally inside the studio or something, I want to know what's really going on.
Don't worry, everyone here will soon be ashamed of their words and deeds.People need to chill. Like M-E-L-L-O-W O-U-T brahs!
The game is only 7 or 8 years into your average 25-30 year game development cycle. It's perfectly normal to say the game is almost finished in 2016 and not have an alpha in 2020. Have you guys even paid attention to how games are made before? Alpha then Beta then release candidate and stuff?
Frankly, I wouldn't get worried about SQ42 delays until 2037 or 2038. By which time CIG will have crossed the 5 Billion dollar mark in crowdfunding and the project will likely transition to be headed by Chris Robert's oldest son when Chris retires or dies, as is typically the case with game dynasties.
Super excited for my grandsons to play the game at release day with me. Pre-ordering another ship for the bargain price of several hundred dollars.
Haters gonna hate when they see me flying in my shiny spaceship. Oh how they will wail and cry in despair. Hahaha.
Honestly. People who are stupid enough to shell out that amount of cash on a virtual ship for a non-existing (maybe half-existing) game deserve to be scammed. Or do they see it as some kind of an investment? I'm really puzzled as to why people keep pouring money into this.
When they've already raised more money than most games have ever cost? What a joke that there's 'no other way'. They have private investors too, and if they have a viable product and go seek more investors, they could absolutely secure them. I mean, if you think it's fine to manipulate their core audience/fans into spending more money than any other game ever, going towards a game with quite frankly questionable progress, then more power to you. I see a company spending a shit load of their time fundraising and selling digital starships for tens of thousands of dollars and it honestly just makes me sick, this is also ignoring all of the work they have reportedly thrown away or restarted as a result of mismanagement. "There's no other way". Ok.
I would actually not be surprised if another game came out before Star Citizen with similar gameplay and scope. Just minus all the theatrics of it's development
edit: it looks like they've raised about 60 million in private investments so far as of four months ago: https://gamingstreet.com/cloud-imperium-raises-17-25m-in-funding-for-star-citizen/
Is a 600 employee independent developer with no other source of revenue that selling virtual ships to whales. Morally dubious but there's no other way for the company to stay afloat.
Or, you know, use the money they made on the Kickstarter to actually deliver the game they pledged?
I wish he would too, CIG is full of many JUNIOR employees, many of the senior stuff over the years has left and they put freshly graduated people in senior positions...
At one point, one of the company's senior graphics engineers was ordered by Roberts to spend months, through several iterations, getting the visual effects of the ship shields just right. In addition, workers have had to spend weeks on end making demos so that Cloud Imperium can keep selling spaceships—and raising more money.
I'm sure it is but that's not an excuse for them to not finish the game. I'd never heard of these guys before but I'll never buy into another one of their ventures, that much is for sure.
For Star Citizen (the mmo game) that's what they've done. But not for SQ42.A responsible developer would have released a limited scope game years ago and iterated over it many times by now. Pretty much the live service format. What CIG doesn't realise is when this all crashes and burns those same whales with a lot of disposable income will have no problems taking them to court.
and both ballooned out of control with feature creep. especially with nonsensical gameplay mechanics it has, I mean just look at these nonsensical breathing mechancics.: https://robertsspaceindustries.com/comm-link/engineering/14653-Design-Notes-FPS-Stances-Breathing
The most successfully funded kickstarter game of all time and absolutely fuck all to show for the years of development.
People keep saying this, but it is flat out incorrect. Star Citizen made around 2.1M on Kickstarter, which is far from being the most successful gaming Kickstarter. That is a third of the 6.3M Shenmue 3 made.
fans might possibly be the most patient group of humans in the universe. Not only have they tolerated one of the longest and loudest development cycles for a game in history, they've continually poured out their wallets to make the space epic's feature creep a reality, making Star Citizen the most expensive game in history.
Hours of footage featuring Hollywood cast? Have you heard about bitmap character art and text boxes?
I'm sure it is but that's not an excuse for them to not finish the game. I'd never heard of these guys before but I'll never buy into another one of their ventures, that much is for sure.
This is so accurate it hurts as a longtime fan. If you follow the Subreddit you know thats how they defend a 300 million dollar company.People need to chill. Like M-E-L-L-O-W O-U-T brahs!
The game is only 7 or 8 years into your average 25-30 year game development cycle. It's perfectly normal to say the game is almost finished in 2016 and not have an alpha in 2020. Have you guys even paid attention to how games are made before? Alpha then Beta then release candidate and stuff?
Frankly, I wouldn't get worried about SQ42 delays until 2037 or 2038. By which time CIG will have crossed the 5 Billion dollar mark in crowdfunding and the project will likely transition to be headed by Chris Robert's oldest son when Chris retires or dies, as is typically the case with game dynasties.
Super excited for my grandsons to play the game at release day with me. Pre-ordering another ship for the bargain price of several hundred dollars.
Haters gonna hate when they see me flying in my shiny spaceship. Oh how they will wail and cry in despair. Hahaha.
Geez louise... 8 years already? Their development time is pretty much gonna be longer than the current gen cycle.
Fully agree, Blond Hair technology TAKES TIME!People need to chill. Like M-E-L-L-O-W O-U-T brahs!
The game is only 7 or 8 years into your average 25-30 year game development cycle. It's perfectly normal to say the game is almost finished in 2016 and not have an alpha in 2020. Have you guys even paid attention to how games are made before? Alpha then Beta then release candidate and stuff?
Frankly, I wouldn't get worried about SQ42 delays until 2037 or 2038. By which time CIG will have crossed the 5 Billion dollar mark in crowdfunding and the project will likely transition to be headed by Chris Robert's oldest son when Chris retires or dies, as is typically the case with game dynasties.
Super excited for my grandsons to play the game at release day with me. Pre-ordering another ship for the bargain price of several hundred dollars.
Haters gonna hate when they see me flying in my shiny spaceship. Oh how they will wail and cry in despair. Hahaha.
Actually... this is what bugs most fans. CIG said priority is on SQ42...yet its till nowhere to be seen. Progress on SC is so slow the last yearAs someone who backed SC/SQ42 during the original campaign (limited edition boxed version...) I must admit at this point the lack of concrete movement on SQ42 is getting me down. The main reason I backed this was for a full on Crysis level spiritual successor to the Wing Commander series. I need my cinematic space opera fix damnit!
Really ticks me off that Star Citizen took priority considering I have zero interest in playing any kind of online MMO in space, I just want my single player space combat fix :(
Pretty similar here. I paid my initial $40 I think it was all those years ago and am now pretty much resigned to the the whole thing never arriving. At least not anywhere near the form and scope I paid money for. I do think it's vaporware until someone decides to cut back on 'feature-creep - the game' and all this added stuff they think I'm excited for - I'm not.I pledged during the initial kickstarter. At this point i'm not at all hopeful, but if something actually comes of it that'd be grand. The 'universe' mode is still more or less a tech demo and I really don't know why the single player hasn't had any meaningful progress - I'd thought the original goal was to get that game out before the MMO.
That's 4 years old. I think they mean a more recent look into what's happening.inside the troubled development of star citizen - Kotaku
Gaming Reviews, News, Tips and More.www.kotaku.co.uk
That's 4 years old. I think they mean a more recent look into what's happening.
That's 4 years old. I think they mean a more recent look into what's happening.
This would not be an issue if they released the game while still accapeting donations to add more content. It just sounds like a scam by having the donations remain open, that way they can employ themselves forever essentially because they can make it look like the game will always grow without ever having an official release.