They also released their 2012-2017 financials and announced that they raised $46M for the sole purpose of preparing for S42's marketing campaign in exchange for 10% of the shares at CIG.
That was an impressive the newsletter, in a good way.
As for the roadmap, I'm excited by pretty much all of their core engine tasks :).
Edit : Holy shit. The heat task description went a lot further than I ever imagined that system would. This roadmap is gold.
Improvements to the heat system to provide a more systemic experience between items and vehicles. This will cover a variety of issues and their effect on vehicles, from how heat affects various components in a ship to incorporating heat values into the room system, all the way up to defining the ambient heat of a solar system.
That one is going to be sweet.
Implementing a series of improvements to the atmospheric flight effects, such as entry, exit, and contrails. Some of the elements that are going to be worked on include smoother, systemic transitions from space to planet, contrails variance within a gas cloud, improved turbulence effects, and use of signed distance fields for atmospheric burn effects.
Hey, that one too. About ship AI and pathfinding in the 'verse, which is pretty interesting given the scale and challenges posed by the physics grids.
Building the foundational technology that allows AI to navigate in 3D space by utilizing the physics grid. The path search will be hierarchical and will not only use the physical data but also other factors, for example, the graph connection of the QT points. When complete, this system will scale to the size of the universe and be able to accommodate all content such as asteroid fields, planets, space stations, etc.
And millions of voices cried out in joy
The work will also include improving the contrast of the UI against brighter backdrops and expanding the surface area upon which the auxiliary UI elements are projected.
That one is huge, softbody-based physics and damage. I am taking the softbody qualifier with a fistful of salt given how intensive I think those simulations are, not to mention the can of worms it opens with physics grids and zones. I think it will be limited in range of deformation.
Making use of the physics engine to create a system that looks spectacular as well as behaves realistically when large objects such as ships are being damaged by weaponry or colliding with other ships, locations, or even planets.
Large-scale shadows! *squees*
Improvements to the shadow system to allow multiple large-scale shadow maps as opposed to the single large-scale map we currently use. This task would also include support for large-scale shadows to be dynamic for use on capital ships.
It's stupid but seeing that the bengal will be complete in a year really makes me smile. It's such a great ship and was the first one we saw.
The HDR pipeline and exposure improvement sound interesting as well, especially with the recent thread about light not being "bounced" into the cockpit.
That one is pretty exciting and very important for the future and variety of hardware running the game.
Efficiency improvements to the mesh & texture streaming systems to provide greater detail with lower memory usage. This will be achieved through a new shared set of logic as to how we prioritize different assets to achieve a balance between detail and memory usage proportional to the available video memory that can scale all the way from very low to very high spec.
CE was well overdue this for SSRs. I'll always be happy to see mirrors in games again, especially if it's as efficient as RTT seems to be compared to RTX (:p).
New implementation of screen space reflections to better handle glossy surfaces and disocclusion. Add support for renderer to support 'mirrored' cameras to allow render-to-texture to be used for accurate mirror reflections (where performance allows).
I'm still going through it but from the depth of the core engine features alone I can feel CIG throwing around its true dev weight. Going through this the sheer amount of work to create a game keeps boggling my mind.