I thought for sure this week's episode was going to be the long teased one about the real damage of lootboxes, but this episode was pretty good too as this is a subject i've been concerned about for a awhile now. This is exactly why I don't buy games digitally unless I absolutely have to. For current and last-gen games I won't buy them on PC because there's no guarantee Valve won't remove them(well that and I don't have the kind of money needed to upgrade my PC and I don't like DRM like Denuvo but I digress). There's other reasons to buy physical copies of games: you can trade them in at Gamestop or sell them online for store credit/cash, if a game is bad you can get your money back if you return it to GS with the receipt in a week. Can't do either of those things with digital games, if you buy a game and it's shit you're fucked(even Steam has that bullshit two-hour window) there's pretty much no getting your money back after that. So i'm willing to use a little gas if it means getting a physical copy and me feeling like I actually own the game as opposed to paying a license for it. Hell I had to search through my download history on my 360 to re-download a game I bought before it got delisted(TMNT Out of the Shadows).
This is also why I don't like games being multiplayer-focused or MP-only like with R6-Siege, cause one day those servers WILL shut down and then that game will be little more then a fancy paperweight. We've already seen that happen with Chromehounds, Warhawk, Shadowrun 2007(oh I would've loved to have been at the pitch meeting for that one- "Hey, let's take a classic RPG series and turn it into a third-rate Unreal Tournament knock-off! That totally won't piss off fans of the franchise at all!"), SOCOM Confrontation(whose poor reception I blame for killing the franchise and Zipper Interactive as a whole as it's poor reception, lack of content, numerous glitches and bad netcode led to people staying away from SOCOM 4 out of fear) and MAG. We also see that with games where people insist the MP is better then the campaign like with the first Homefront, by the time I played that game the servers were long dead so I couldn't say for sure if the MP was ever really any good at all(I never liked MP much anyways) for sure(same deal with the first Darkness game, I forgot that game even had MP until TotalBiscuit brought it up in one of his video essays)
He brings up "fee to pay", but consoles already are like this. You pay money for a game, then you must pay a subscription to Sony/MS/Nintendo to allow your game to access the internet.
Stadia Pro isn't as restrictive as Xbox Gold or PS Plus are (its real issue is the whole streaming aspect) so I don't really see a reason to complain. Most people's internet can't even do 4K and will be fine with the free 1080p.
I see plenty of reasons to complain, as there's many people like myself who only care about single-player and don't pay for Xbox Gold or PS Plus(I find it cheaper to buy 14 day free trials of Gold on Ebay so I can play Destiny 2, those only cost a couple of bucks as opposed to 60 dollars a month for Gold).
Stadia sounds like a fucking joke and a terrible rip-off, why anyone would waste money on that dreck is beyond me.
Haven't had the opportunity to watch yet so everything I'm typing is from what I've gathered from this thread:
"Fee to pay" is literally no different than consoles. You pay a fee of hundreds of dollars so that you can have to opportunity to pay another $60 per year to get use the damn thing, plus another $60 per title you want to play. All you're doing with streaming is swapping out a huge upfront fee for a smaller fee you can cancel at any time. With base stadia there isn't even the base fee I'm pretty sure. Consoles will always be way more expensive.
On game ownership: I play on PC, and unless the game is on GOG I'm already used to not owning the software I buy. Game ownership died when physical games started coming with Steam codes. Valve can say "fuck you I'm out" at any time and there goes thousands of dollars. Denuvo can go under and there goes all those games that use it.
On types of games being made: if you think a market that exclusively caters towards 30yr old white males is "quality over quantity", you're mistaken. So many types of games don't get made because gaming is expensive and only the wealthy get to indulge. An affordable gaming solution would lead to developers being able to make experiences that aren't the same generic white male power fantasies we get year over year.
That's absolute nonsense, there is a HUGE "difference", Stadia is a fucking rip-off and a joke. A console payment is one-time only, Stadia charges you nonstop for everything and in the long will cost you more in 6 months then buying a new console would and with far less benefits. So no consoles won't be more expensive, not in the long run anyways. Plus you can play offline with consoles, if you have crappy internet Stadia is absolutely worthless, my internet is the best I can get in this area and it still has issues with online-games like Destiny 2, so there's no way in hell I trust Stadia to be stable enough. I tried PS Now once and it was such a bad experience I vowed to never try it again.
Not everyone plays on PC because not everyone can afford to spend thousands of dollars on a top-of-the-line gaming rig that can play all the latest and greatest games. I sure as hell can't, all my consoles were bought used hence why I could afford them.
All the games I own on Steam are either PC exclusive or sixth-generation titles.
You have never "owned" games. Just the right to play them. Subscriptions/Streaming/etc don't change that.
Only difference is that you don't need to have physical media in order to prove your right to play.
Wrong, a game company can't come into your house and take away a physical copy of a game, but they can take away a digital copy. Hell iTunes pulled that crap with some movies that people bought and got a lot of crap for it, now that iTunes is on it's way out, what happens to people's libraries of music, movies and TV Shows?
Something else Jim didn't bring up is games can get patched and changed so that the initial release version you had is now very different, we're seeing that with games that use a lot of licensed music like the GTA series as both San Andreas and IV got patched to remove certain songs because Rockstar lost the license to them. So now you have to play those games unpatched or with mods on PC to keep those songs.
I don't mind not owning games. I'm a PC/Switch player so the only physical games I buy are Nintendo and I don't think they'll get rid of physical soon. How many times have people joked about buying games during a Steam sale never to play them? I'm sure a lot of people could make a pretty decent PC upgrade with all the money they spent on games they never touched. With a subscription, I could play multiple games for less than the cost of one and if I go a few months without playing any games I can just cancel the subscription and come back later.
As others have said, the worrying thing is mods might start to go away. MS is working to make Game Pass games moddable but people like Ubisoft and EA will probably avoid that. Far into the future they may even get rid of downloading games and the only way to play a game will be to stream it.
Not really, most of the games on my Steam library are ones I bought when they were on sale really cheap. Plus a lot of people simply don't want to go through the hassle of upgrading a PC, it's far too intimidating for me, a person with autism who is already computer illiterate in a number of areas, i'm way too paranoid about accidentally screwing something up building a PC. It was easier for me to just buy one on Ebay. Plus a lot of people only use their PCs for work and they prefer to play games on console as a way to keep work and fun seperate from one another. My mom is on a computer all day where she works and when she gets home she doesn't even want to look at a computer, let alone play games on one.
This right here. I may go pc only for a good portion of next gen and jump in cheap for exclusives towards the end. If I'm going all digital because I have no choice, I'm going a route that is most beneficial for me
Unfortunately a lot of people can't afford to go PC only because they don't have enough money to upgrade their PC to the point where they can play next-gen games.
These models are also terrible for game quality. They encourage quantity over quality, and encourage GaaS/bloated games over tight single player games. Notice how poor in quality MS and EA's output is these days.
I think MS's output as been decent(i'll defend Crackdown 3 on my deathbed), EA's has been spottier but that new Star Wars game looks pretty good.
I really think the concern about subscription services is overblown. Publishers aren't going to stop selling games for $60. It's an additive subscription, not a replacement for ownership.
Overblown my ass, anything with Google in charge is something that's cause for concern these days.
End of thread. And ironically, the people who thinks this will kill single player games, are the main ones trashing every little thing with every new single player game that isn't made by Platinum or FromSoftware.
Why? It's not "all these subs"...people will pick and choose like they do with movies, books, music, etc. Subscriptions servicing across the board are becoming more popular, not less. It gives great flexibility and choice for one cheap price. No service out there is more than $15.
These type of topics are tough here because it's obvious that so many people here aren't the "head of household" when making these purchasing decisions. $15 is less than $60 and that makes it affordable.
Nonsense, Jim has plenty of praise for single-player titles not made by those two companies, and if every game company wants their own service those 15 dollars will add up quite a bit.
Some of these concerns are legitimate. But genuinely: why do so many people care about always-online requirements? Judging by forum reactions, you'd believe 9/10 posters here are deployed to the middle of a desert or live in a cabin in the woods with no internet.
Like, my console is at home and there's always internet at home - how is it an issue for it to be required? Internet service is down for like 10 hours a year, if that.
Because not everyone has good internet, especially not in the US. Plus there are lots of countries with even worse internet. Also because Always-online DRM is worming it's way into single-player games where it has no place at all like with the last two Hitman games, seriously what possible reason is there to force me to be online to be able to do challenges and unlock items in those games? That's just bad game design. That's also why i'm concerned about Ghost Recon Breakpoint as Ubisoft confirmed on Twitter that that game is going to have Always-Online DRM for no good reason despite being a primarily single-player focused game. It just feels like a stupid way to try and stop piracy that only ends up punishing legitimate consumers.