Lmao, tell me about it, that guy has been bloating on facebook and misinforming people that Stadia would actually be faster than playing locally because of some shitty math he applies that the hightest the framerate of a stadia game the less inputlag there would, citing examples that if stadia runs the game at 240fps you would magically have a better input lag than playing locally lmao, I even had to ignore the guy here in resetera even tho he is from dominican republic gaming community just like me, but I just cant read negative latency shit like that that downright misinform people and violates any sense of physics with a straight face.
Alucardx23 wanted me to ask you if you thought this was true or notLmao, tell me about it, that guy has been bloating on facebook and misinforming people that Stadia would actually be faster than playing locally because of some shitty math he applies that the hightest the framerate of a stadia game the less inputlag there would, citing examples that if stadia runs the game at 240fps you would magically have a better input lag than playing locally lmao, I even had to ignore the guy here in resetera even tho he is from dominican republic gaming community just like me, but I just cant read negative latency shit like that that downright misinform people and violates any sense of physics with a straight face.
Alucard is having a moment after realizing that Stadia is in fact, not the Best of PC or the Best of Console.
Tell alucard that good job sherry picking an article from a controller envyroment back in march 2019, please tell him to provide one example of this now that stadia came out.Alucardx23 wanted me to ask you if you thought this was true or not
"One thing that surprises me now that we know of Stadia's spec is the decision to cap at 30 frames per second. With a 10.7TF graphics core and fast, server-class CPU, we would expect the Stadia port of Assassin's Creed Odyssey to run at 60fps. Based on the results we're seeing here running the PC version at 60fps, latency should drop by 33ms. The Xbox One X version is already bafflingly high in latency terms, to the point where Stadia can match it. Based on the PC results, running at full frame-rate would actually see the streaming version surpass the Xbox game."
Alucardx23 wanted me to ask you if you thought this was true or not
"One thing that surprises me now that we know of Stadia's spec is the decision to cap at 30 frames per second. With a 10.7TF graphics core and fast, server-class CPU, we would expect the Stadia port of Assassin's Creed Odyssey to run at 60fps. Based on the results we're seeing here running the PC version at 60fps, latency should drop by 33ms. The Xbox One X version is already bafflingly high in latency terms, to the point where Stadia can match it. Based on the PC results, running at full frame-rate would actually see the streaming version surpass the Xbox game."
Tell alucard that good job sherry picking an article from a controller envyroment back in march 2019, please tell him to provide one example of this now that stadia came out.
I don't think nothing changes the fact that higher frame rates reduce latency rather it's in the past or now in the present, I'm not going to keep sharing messages back and forth though lolTell alucard that good job sherry picking an article from a controller envyroment back in march 2019, please tell him to provide one example of this now that stadia came out.
Alucard is having a moment after realizing that Stadia is in fact, not the Best of PC or the Best of Console.
I don't think nothing changes the fact that higher frame rates reduce latency rather it's in the past or now in the present, I'm not going to keep sharing messages back and forth though lol
It can affect input but to a certain extent, and if it was as easy as some of you might want to think, then why isnt google doing it? Putting their games at 580fps so we can all enjoy true highter than speed of light input and the service works wonders for all and its way faster than what local could ever be? Seriously how can some of you be so gullible.I don't think nothing changes the fact that higher frame rates reduce latency rather it's in the past or now in the present, I'm not going to keep sharing messages back and forth though lol
Because not everything happens in 1 dayIt can affect input but to a certain extent, and if it was as easy as some of you might want to think, then why isnt google doing it? Putting their games at 580fps so we can all enjoy true highter than speed of light input and the service works wonders for all and its way faster than what local could ever be? Seriously how can some of you be so gullible.
But why not? Why expose themselves to the heat and critisism of people online and making them have bad experiences when they could just turn it up to 240-580fps and we could all see the action on screen way faster than local hardware lol. Someday you'll all understand streaming will never beat local because its just too many factors involved (distance from server, you internet connection and its fluctuations, how busy said server is, laws of physics aka your input has to TRAVEL to the server and then you need to recieve a processed image back and no matter if its 5,800fps it wont be faster than local hardware connected to your tv. But if you all want to have faith that google will deliver their holy negative inputlag, be my guest.Because not everything happens in 1 day
GeForce now was only 60 fps at one time now it's 120 fps
I wish someone would do comparison videos and images of tomb raider on stadia and xcloud
Only way I can think of is by plugging the phone up to the tvIs there any way to play xcloud on a TV? I suspect it wouldnt be close to comparable.
Is there any way to play xcloud on a TV? I suspect it wouldnt be close to comparable.
I'd try it out, but I'm not buying another chromecast after the one I just bought in May. Once other chromecasts start to work and you can just buy the controller, I'll give it a shot.
No just plug the phone up to the tv with a hdmi adapterThe best way would be to use a phone and do a screen shot or record the screen, both would be the same quality.
Really? Wonder why, the controller is still connected to the phone the same way or are you talking about imageI tried this, it's terrible and unplayable. I don't think it's MS' fault.
It can affect input but to a certain extent, and if it was as easy as some of you might want to think, then why isnt google doing it? Putting their games at 580fps so we can all enjoy true highter than speed of light input and the service works wonders for all and its way faster than what local could ever be? Seriously how can some of you be so gullible.
Alucardx23 wanted me to ask you if you thought this was true or not
"One thing that surprises me now that we know of Stadia's spec is the decision to cap at 30 frames per second. With a 10.7TF graphics core and fast, server-class CPU, we would expect the Stadia port of Assassin's Creed Odyssey to run at 60fps. Based on the results we're seeing here running the PC version at 60fps, latency should drop by 33ms. The Xbox One X version is already bafflingly high in latency terms, to the point where Stadia can match it. Based on the PC results, running at full frame-rate would actually see the streaming version surpass the Xbox game."
Really? Wonder why, the controller is still connected to the phone the same way or are you talking about image
Based on the recent Digital Foundry input latency tests, responsiveness of a Stadia tittle running at 60 fps is not at all guaranteed to match the console experience at 30, let alone surpass it.
There is still a possibility that we may see improvements in specific tittles, but to my knowledge no such case has been found yet.
The Cloud gaming future is here ladies and gents!
First off, there's latency built into the HDMI mirroring. That's not MS' fault. Second, it looked like absolute shit blown up to the TV. That could be MS' fault if it's only streaming at like 720p. But I wouldn't draw any conclusions. Still, at the moment, I haven't seen anything that can complete with Stadia on the TV. I tried GeForce Now and it wasn't close for me. Not sure how other people are reporting great experiences with it.
But what happened to negative latency and running the games at 120/240/360fps... ah we need to wait, where have I heard the we need to wait quote before? Oh yeah the power of the cloud that microsoft said would give the edge to xbox one, and here we are gen is ending and no one has witnessed it yet... fanboys believing whatever bullshit a corporation tells them is just incredibleThe Cloud gaming future is here ladies and gents!
😂 What a disaster. I can't believe Google decided to do a full roll out and launch in this state.
I don't know why fanboys keep believing this cloud PR bullshit. You'd think with MS failing the first time with it during early XB1 days people would have learned by now not to trust these companies and their bullshit PR promises concerning the Cloud.But what happened to negative latency and running the games at 120/240/360fps... ah we need to wait, where have I heard the we need to wait quote before? Oh yeah the power of the cloud that microsoft said would give the edge to xbox one, and here we are gen is ending and no one has witnessed it yet... fanboys believing whatever bullshit a corporation tells them is just incredible
But what happened to negative latency and running the games at 120/240/360fps... ah we need to wait, where have I heard the we need to wait quote before? Oh yeah the power of the cloud that microsoft said would give the edge to xbox one, and here we are gen is ending and no one has witnessed it yet... fanboys believing whatever bullshit a corporation tells them is just incredible
The increasing the framerate part to surpass the Xbox One X version in latency, was based on the test they did on that same environment. Hopefully they will run the test again from their connection, to see what results they get. I have seen people here reporting pings as low as 10ms to Stadia servers, so it will be possible for people to reach the same numbers Digital Foundry measured at the Stadia launch event or even lower since they did the test on a wifi connected laptop. There is a whole range of internet connections out there, with different routers, home setups and at different distances from the Stadia data centers. These are the factors that make people have different experiences with the same cloud service, but in all cases where the game engine latency is higher than the network latency, increasing the framerate of the cloud game will lower the latency for every person playing that game.
When you compare this to the different versions of the same game running on local hardware, it might or it might not surpass them. It it easy to think of an example like comparing the 30fps version of Fortnite for Switch to the 120fps version running on GeForce Now. That is basically it, not magic and no 580fps needed to allow for several cases where the latency of a cloud game is lower than one version or several of the local game.
The issue doesn't seem that isolated.I would say if no one else is having that problem then it's most likely on his end
Damn man.Well I'm the person who posted that Tweet and I'm also the person in the video. I tested it out with multiple devices on multiple connections from multiple locations. The quality is completely random.
Key points:
-I live very close to the Google office where they built the Stadia controller (I imagine they have Stadia servers nearby)
-I have the fastest internet available from two different internet service providers (1 gbps down / 1.5 gbps down)
-My most reliable experience with Stadia was on a top spec gaming PC using a Keyboard/Mouse
-The Stadia controller seemed to have latency issues when used wireless
My take away from all of this is that nobody will have a consistent experience with Stadia.
Tried out playing Destiny 2 for a bit via a 4k TV with Chromcast ultra with 300 mb/s download. I can definitely feel the input lag, but I think that the 1080p image looks pretty solid even on a 4k TV. I think it might be a better experience than what I've had with Steam Link streaming so far in terms of IQ and maybe latency.
You are comparing static connected input latency with variable rate latency (streamed). You obviously must know it isn't comparable?The increasing the framerate part to surpass the Xbox One X version in latency, was based on the test they did on that same environment. Hopefully they will run the test again from their connection, to see what results they get. I have seen people here reporting pings as low as 10ms to Stadia servers, so it will be possible for people to reach the same numbers Digital Foundry measured at the Stadia launch event or even lower since they did the test on a wifi connected laptop. There is a whole range of internet connections out there, with different routers, home setups and at different distances from the Stadia data centers. These are the factors that make people have different experiences with the same cloud service, but in all cases where the game engine latency is higher than the network latency, increasing the framerate of the cloud game will lower the latency for every person playing that game.
When you compare this to the different versions of the same game running on local hardware, it might or it might not surpass them. It it easy to think of an example like comparing the 30fps version of Fortnite for Switch to the 120fps version running on GeForce Now. That is basically it, not magic and no 580fps needed to allow for several cases where the latency of a cloud game is lower than one version or several of the local game.
Hi Rerez. Great videos man.Well I'm the person who posted that Tweet and I'm also the person in the video. I tested it out with multiple devices on multiple connections from multiple locations. The quality is completely random.
Key points:
-I live very close to the Google office where they built the Stadia controller (I imagine they have Stadia servers nearby)
-I have the fastest internet available from two different internet service providers (1 gbps down / 1.5 gbps down)
-My most reliable experience with Stadia was on a top spec gaming PC using a Keyboard/Mouse
-The Stadia controller seemed to have latency issues when used wireless
My take away from all of this is that nobody will have a consistent experience with Stadia.
A non-stadia chromecast works? That's good to know.It's kind of irrelevant since you need a Founders pack to play at all right now, but I can report my Pre-Stadia Chromecast (ultra) is working fine with stadia.
Well, I mean don't you exert strong downward force with your controller to 'cut your enemies down to size'™ ?
Well, I mean don't you exert strong downward force with your controller to 'cut your enemies down to size'™ ?
I'm picturing all these design execs waving some console controllers about like you see inexperienced gamers do and thinking they are wielding a knife.
-I live very close to the Google office where they built the Stadia controller