The problem with that strategy is that mobile games already occupy those genres you listed. You can get tons of strategy games and turn-based games on your phone right now. The perception would be that Google wouldn't be doing anything that is unique or special. The dream of streaming full console games on multiple devices from anywhere though, that is something that will get people's attention, whether Google can actually accomplish it is another thing.
Stadia is headed by Phil Harrison. How stupid do you think he is? I'm pretty sure Google and their board knew the realities from day 1, yet they still saw value in the project.Yep :( I can pretty much guarantee this was a boardroom decision full of MBAs, with nary an engineer to be seen until it was dumped upon some unfortunate project manager, and even more unfortunate person's down the chain.
It's the kind of task that needs to be built from reality upward, not down from some suits and marketing execs.
One of the supposed selling points was that the settings would all be maxed-out anyway because Google would provide hardware up to the task. You know, because streaming means that you "don't have to buy/upgrade an expensive PC anymore."Wait, are the game settings locked on Stadia? For some reason I thought you'd essentially be playing a PC version of the game, with ability to turn down shaders etc. for better performance.
It was discovered by one of the websites, forget which (GameXplain maybe?). Digital Foundry is going to look into it tomorrow. They did a very quick test to show it really was a thing.Huh? This is news to me. Is there a "new news new thread" I've missed about this? Is the Chromecast capping the performance?
I think this is possibly where xCloud (and future PSNOW) could work where Stadia isn't - it isn't the only option. It is part of a strategy that includes standard consoles. So it works at home and then is an option on the roadWho knows.
Its appealing to me for travel. But I wont be paying the subscription.
My biggest concern with Stadia right now is that the hardware wont be strong enough to run next gen games at console equivalent setting. That's only a year away.
This changes things... For me at least. 60fps RDR2 is something, even with a blurrier image.It was discovered by one of the websites, forget which. Digital Foundry is going to look into it tomorrow. They did a very quick test to show it really was a thing.
Web browser is capped to 1080p, Chromecast Ultra runs the game at a higher resolution (though not 4k). That's likely the reason for the performance difference. We saw the same thing with Zelda Breath of the Wild at launch, there were points the game actually ran more smoothly in portable mode than docked, because the portable mode ran at a lower resolution.This changes things... For me at least. 60fps RDR2 is something, even with a blurrier image.
But why is this happening?? What a major f up by Google if Chromecast is somehow capping the performance so the launch gets butchered by negativity for the wrong reason.
Looks like a busted GPU. If this were an actual console launch, the madness of paranoia among day-one buyers with every single microscopic graphical glitch onscreen would've been just unleashed to the world!
Can you lower the resolution on the Chromecast and get it up to 60fps there as well?Web browser is capped to 1080p, Chromecast Ultra runs the game at a higher resolution (though not 4k). That's likely the reason for the performance difference. We saw the same thing with Zelda Breath of the Wild at launch, there were points the game actually ran more smoothly in portable mode than docked, because the portable mode ran at a lower resolution.
There are only three quality options, so maybe? We'll just have to wait for people with the device to experiment to find out.Can you lower the resolution on the Chromecast and get it up to 60fps there as well?
Looks like a slow launch. Ouch. I'm willing to give it time to work out the kinks but not many folks will be. Needs a killer app that wows ppl from a tech standpoint. Looks like a novelty atm.
Wait, are the game settings locked on Stadia? For some reason I thought you'd essentially be playing a PC version of the game, with ability to turn down shaders etc. for better performance.
As someone who plays Destiny almost daily, this is gross. This is like combining Destiny with Smash Ultimate's online infrastructure.Remember Destiny 2 has one of the lowest input latency in the industry, this is why it feels so great to play even at 30fps. So Stadia is basically taking away one key feature of the game.
Stadia is headed by Phil Harrison. How stupid do you think he is? I'm pretty sure Google and their board knew the realities from day 1, yet they still saw value in the project.
Looks like a slow launch. Ouch. I'm willing to give it time to work out the kinks but not many folks will be. Needs a killer app that wows ppl from a tech standpoint. Looks like a novelty atm.
I'll get mine 25-26 nov. Getting ever so slightly hopeful here... Framerate is my passion, resolution not so much. RDR2 in 60fps in the living room won't happen any other way for me.There are only three quality options, so maybe? We'll just have to wait for people with the device to experiment to find out.
I just don't see how even the concept of having your games on your mobile device is really going to be a service seller. The minority of gamers, sure, will want to shell out $60 for a game they probably already own so they can have it on their phone/etc. But the large majority of phone gamers out there seem to be only concerned that their phone has a good camera and little else. A $60 game compared to a F2P match-3 is going to be the hardest of sells.
Part of me wonders if maybe the noisy neighbor effects from other users on the same physical box are just that bad. In theory it should be able to be mitigated at least somewhat by carefully allocating stuff like CPU cores, but maybe there's some bottleneck somewhere else that's hamstringing it.This is baffling, right? It's under performing big-time. It doesn't make a lot of sense.
The weird performance deficiencies are certainly an unexpected turn.
Google's got all the time until the PS5/XBN launch to turn Stadia into a compelling product. That's the real deadline.
Stadia was never going to be more than a niche/novelty at this Founders-only soft launch with no free tier, no YouTube integration, no demos, no wide availability, and a tiny/old library.
The next checkpoints are the launch of the free sub tier and the release of Cyberpunk.
What does the cloud have to do with it? The problems causing controversies are pretty much unrelated to the streaming, everyone says the streaming "just works"; the problems everyone is talking about are related to the rendering of the software/hardware, which isn't as good as it should be in the games shown off. A game being rendered at a lower resolution isn't cloud-related when the game' video stream is still being streamed at full 4k.There's literally nothing weird, this was exactly what was expected by everyone who works in cloud or who has a solid understanding.
What does the cloud have to do with it? The problems causing controversies are pretty much unrelated to the streaming, but are related to the rendering of the software/hardware.
I should be the target audience for this.
Haven't had a capable gaming pc for decades, only a 2014 macbook.
But this sounds bad. Latency, the price, technical problems, lacking library. It might improve in the future, but honestly I doubt this is going to be the streaming service I was hoping for.
What does the cloud have to do with it? The problems causing controversies are pretty much unrelated to the streaming, everyone says the streaming "just works"; the problems everyone is talking about are related to the rendering of the software/hardware, which isn't as good as it should be in the games shown off.
And nobody (except like one news site who had a horrible internet experience) cares because the effects of those are minor. All the big controversies here are about how Google claimed the server hardware was as powerful as a next-gen console, yet games are having their render settings set to medium and running at 1080p while streaming at 4k. With a bit of controversy about pricing.That's literally not true.
1) There are compression artifacts softening the image. Until there's a service with lossless compression (lol) this will continue.
2) There is noticeable latency. Duh.
3) Internet hiccups are causing inconsistent experience.
Upgrading the rendering hardware and software will address none of this.
Hell, if you address (1), 2 and 3 get worse.
And nobody (except like one news site who had a horrible internet experience) cares because the effects of those are minor. All the big controversies here are about how Google claimed the rendering of was as powerful as a next-gen console, yet games are having their render settings set to medium and running at 1080p while streaming at 4k.
Um, yeah, of course latency is worse than not streaming, everybody knew that was the case, that's not a big deal because it was expected, and better than all other cloud gaming services. I watched a number of reviews and streams, including DF, only saw one that made a big deal about latency being unplayable. Mortal Kombat in particular was one everyone said was pretty good, better than expected, they were able to pull off moves and combos. Like, Giant Bomb said it played well, just felt a bit "heavy". The game that some people said affected their gameplay was Destiny 2 trying to get head shots.LOL you really haven't been paying attention if that's what you think. Just the impressions of people trying to play MK alone are damning in terms of how well it runs in terms of responsiveness and playability. And that is directly observable, DF has already measured worse input lag than consoles, even comparing "60fps" Stadia to 30fps console.
It's been a near total disaster at multiple levels, including lag and latency for many so far.
If you can't compress the current rendered visual fidelity without softening the hell out of it, there's questionable value in rendering at higher settings.
This whole thing is a joke and will remain so for the forseeable future.
But then that negates one of the supposed benefits of Stadia being 'single spec'. It's also unlikely they're going to want to do upgrades that aren't systemwide (or at most base vs Pro), which means they're significant investments, so they're not likely to be doing that on a regular basis. Except for maybe in the first few years due to adaptation and for recovering rep I doubt upgrades will come faster than upgraded variants.There one traditional point which does not apply to current reviews of Stadia, that is the scalability of quality and performance, which will only increase from this baseline as compared against consoles which either requires a generation leap or buying upgraded variants in the same generation.
The scale of increase of quality and performance will be much more than the usual graphics drivers update for new generation of cards from Nvidia/AMD from product release.
But then that negates one of the supposed benefits of Stadia being 'single spec'. It's also unlikely they're going to want to do upgrades that aren't systemwide (or at most base vs Pro), which means they're significant investments, so they're not likely to be doing that on a regular basis. Except for maybe in the first few years due to adaptation and for recovering rep I doubt upgrades will come faster than upgraded variants.
assuming Switch is the last mainstream dedicated portable mobile streaming is probably the future of playing "real" games portably. though that's regardless of whether stadia actually breaks into that mindshare or if there's going to be serious demand for it any time soon (IMO we're still about 5-10 years removed from that)
I'm going to keep shouting into the void, but if your aim is to rent a decent-spec PC in the cloud, the service you want is Shadow.Wait, are the game settings locked on Stadia? For some reason I thought you'd essentially be playing a PC version of the game, with ability to turn down shaders etc. for better performance.
I'm going to keep shouting into the void, but if your aim is to rent a decent-spec PC in the cloud, the service you want is Shadow.
Remember Destiny 2 has one of the lowest input latency in the industry, this is why it feels so great to play even at 30fps. So Stadia is basically taking away one key feature of the game.
Wait, are the game settings locked on Stadia? For some reason I thought you'd essentially be playing a PC version of the game, with ability to turn down shaders etc. for better performance.
Yes and yes. I'm not advertising Shadow, but it will do exactly what you want: it's a full, high-spec Windows machine in the cloud.Will you be able to do what you want with that hardware?
Like choosing your own resolution, settings etc? Even use windows desktop?
Just a 4 core CPU could be problematic for many games in this day and age.
People are being dishonest when they share this video as proof of how the experience of using Stadia is like in general. This is no different than someone sharing a video trying to play a fighting game on console with a 300+ms connection and saying "See! It sux to play console video games online". People would be really fast to point out the obvious on a casa like that. It should have been clear that Stadia will depend on your internet quality to have a good experience.
For example, see IGN doing the same test (8:20).