From Eurogamer's review:
Stadia has a GPU that should be around 80% faster than X1X, yet it's running at 44% of the total pixel count with the same graphical settings and framerate.
This does not bode well for Stadia, at all. There's absolutely no way they're dedicating anywhere near 10.7 TFLOPs of GPU power to running the game. Using basic math, they're using about 2.64 TFLOPs of GPU power for the Stadia port of Red Dead 2, which is a paltry 25% of the advertised performance.
Google has essentially lied to the public. 1440p and 30fps at 2.64 TFLOPs is nowhere near their promised 4K and 60fps at 10.7 TFLOPs.
Mod edit: Seems to be 1080p uncapped in a browser. Gets close to 60 fps. More information to come tomorrow. See threadmark.
Stadia tech review: the best game streaming yet, but far from ready
Can Stadia tech out-muscle Xbox One X? How good is the streaming quality and what about the lag?
www.eurogamer.net
Eurogamer said:Our final game focus is the big one - Red Dead Redemption 2. Stadia is based on a Linux OS running the Vulkan graphics API, and we know from our recent PC testing that Rockstar supports both this and DirectX 12 with the latest iteration of the Rage engine. We also know that invoking the PC game's higher-end features comes at a cost, so the developer's choices here in how to use Stadia's power should be intriguing.
Again, the obvious takeaway from Stadia is that despite a 4K output from Chromecast Ultra, the game itself is rendering at a lower resolution. It took a bit of effort to figure out what's going on, but the evidence points to Red Dead Redemption 2 operating with an internal pixel-count of 1440p. Again, we'll be looking at the specific visual feature set of the Stadia port in future, but first impressions suggest a good level of similarity in terms of specific settings with the Xbox One X version. Meanwhile, the Stadia port of RDR2 also seems to be running at the same 30 frames per second frame-rate as well. It's Red Dead Redemption 2 in its entirety, it plays well, and even with the existing, very large latency built into the game, there are no issues whatsoever in progressing through the game via the streaming platform.
Stadia has a GPU that should be around 80% faster than X1X, yet it's running at 44% of the total pixel count with the same graphical settings and framerate.
This does not bode well for Stadia, at all. There's absolutely no way they're dedicating anywhere near 10.7 TFLOPs of GPU power to running the game. Using basic math, they're using about 2.64 TFLOPs of GPU power for the Stadia port of Red Dead 2, which is a paltry 25% of the advertised performance.
Google has essentially lied to the public. 1440p and 30fps at 2.64 TFLOPs is nowhere near their promised 4K and 60fps at 10.7 TFLOPs.
Mod edit: Seems to be 1080p uncapped in a browser. Gets close to 60 fps. More information to come tomorrow. See threadmark.
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