OP drank the Stadia koolaid months ago and is grasping at straws.
OP drank the Stadia koolaid months ago and is grasping at straws.
I said this 4 months ago, Phil Harrison will jump ship yet again, before the end of 2021.
Except that the article says: "The group even talked about—and eventually dismissed—the idea of leaving the market entirely, this person said." It's a bullshit clickbait article. I do AWS and GCP professionally and it's been pretty debunked.Do not worry about Stadia. It was reported that if Google Cloud does not catchup with azure/aws, Alphabet will ditch support of cloud services
Yup, they made many decisions that are fundamental yet so wrong. Their choices of platform and business model are all baffling to me. I would like very much to read their business proposal and the reasoning behind these decisions.IMO the biggest thing hurting Stadia is that it's Linux based and games have to be ported to it. This means developers would need an existing Linux version to get started and make it cost effective to port their games to Stadia. That's also not going to be cheap to do even if the game was released on other platforms 5 years ago. The core element of their platform has lead to the business decisions they have had to make such as the purchase model for games.
Except that the article says: "The group even talked about—and eventually dismissed—the idea of leaving the market entirely, this person said." It's a bullshit clickbait article. I do AWS and GCP professionally and it's been pretty debunked.
Damn; this is rather shocking.
And if that story gains traction they are going to have trouble signing up big accounts. I'm certainly going to share this with the leaders of the company I'm contracted with right now who have a small GCP pilot.
Kinda sounds like BS though.
You're right, Destiny 2 on Stadia has thousands of times less users than platforms with like 50-million-user bases, and the game is being given away on those platforms too (just not all the extra content). Makes sense when you think about it...Thousands of times less than any other platform and it' actually shrinking right now already.
Posts like this make me sad as a gamer.And this time hopefully the hype around cloud gaming will stay dead for a few decades, at least.
I mean I don't even care if it is actually true or not, but the article's source is cited as "a source with direct info". Every other article about this points back to this article as the source. Just the state of shit journalism in technology (and gaming) circles.Yes, but the article also says to cut 'fundings'. What do you think that means?
Investors wants money, GCP is in a distant third place. MS had a big grow in 2019.
Google did not completely deny the article, they later called the report "not accurate"
Hopefully it dies without having got too many exclusives (and heaven forbid that Google acquire any studios) because once inevitably Google pull out (releases have already dried up), those games will be unplayable forever.
There's no benefit for Nintendo in getting involved with this disaster, they're succeeding just fine with a business model that actually works.
:cries-in-hangouts:
You're not getting 4k60fps now...with the paid versionYou'll still have to buy games for the 'free' version, you just won't be getting '4K60FPS' and 5.1 surround.
Ain't that the truth.OP drank the Stadia koolaid months ago and is grasping at straws.
How exactly is Stadia supposed to allow new "game types"? It's just a console that you're not allowed to actually own where you have to put up with extra latency and image compression and having to be online 100% of the time.Posts like this make me sad as a gamer.
It emphasizes how tribal this place is and it's really not about the games
The idea behind Stadia was the ability to play any games across any medium using any input. It obviously hasn't achieved that in the whole 2 months it's been in early access.
But clearly the answer is to use the same box, with the same game types until the end of time.
Stadia can set the world on fire and the big 3 will still exist
All server side gaming. But I was referencing cloud gaming in general. The tech in Stadia in amazing, if you look at the real situation that this is a beta and the titles are first gen.How exactly is Stadia supposed to allow new "game types"? It's just a console that you're not allowed to actually own where you have to put up with extra latency and image compression and having to be online 100% of the time.
But "all server side" gaming is just local gaming where you're just renting someone else's box. The only major difference is the location and ownership of the box.All server side gaming. But I was referencing cloud gaming in general. The tech in Stadia in amazing, if you look at the real situation that this is a beta and the titles are first gen.
I want all the companies to build on the tech so we can just buy the games we want regardless of owning a specific plastic box.
But "all server side" gaming is just local gaming where you're just renting someone else's box. The only major difference is the location and ownership of the box.
Cloud gaming is 100% fine, it's their business model that sucks big time.And this time hopefully the hype around cloud gaming will stay dead for a few decades, at least.
Cloud gaming will only ever be economically and technologically if propped up by a fascist government that only allows people to play 2 hours of a video games a month.
Why do you make that sound like a bad thing? The Information isn't just some random tech blog you know. When to comes to technology news and leaks not much else comes close. Your second sentence makes me think you've probably never heard of them before.Every other article about this points back to this article as the source. Just the state of shit journalism in technology (and gaming) circles.
nice
The idea was that with all the power in the machines they were hyping they could do stuff that's not been done before, but it's clear they over hyped that power since a lot of their streams don't even get close to what the Xbox X is doing.How exactly is Stadia supposed to allow new "game types"? It's just a console that you're not allowed to actually own where you have to put up with extra latency and image compression and having to be online 100% of the time.
Stadia is just a "different kind of console", though. Theoretically they could try to link the instances together, but the financial and logistical incentives are stacked pretty hard against Google letting developers lean too hard on that, and the technical costs of implementing that sort of feature in a game aren't exactly going to be small.And this post kind of gets at what I'm talking about. There are a ton of examples in tech just within the last decade of innovations that happened specifically because of processing power and data being held server-side, and Google probably has more examples of such than any other company. But since Stadia's launch was made to look like it was just a different kind of console, people come off saying stuff like this. And I can't even blame them; Google did very little to prove otherwise so far.
Stadia isn't trying to gain users yet. They are still in the early-access founder/premier mode that was designed to artificially limit access as they optimize, debug, and finish certain features.
If Stadia were a Gamepass style service where I could pay monthly and get access to games, I would try it in a heartbeat, regardless of the KilledByGoogle track record.
But making me buy full priced games is way too much with that lingering fear that they'll just kill it off.