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Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,127
Stadia will die an unceremonious death because the infrastructure for game streaming is still years off. None of the big 3 want to touch this dumpster fire.
 

mario_O

Member
Nov 15, 2017
2,755
google doesn't understand -or care about- the hardcore gaming market. that's why they released this half-arse product. they just want results asap without any meaningful effort. fuck them.
 

Hardvlade

The Fallen
Oct 27, 2017
2,444
The concept of Stadia is a good one, however. There's a lot of users who may be skeptical about the capabilities and won't even bother giving it a try. I was part of their beta over a year ago and honestly it wasn't bad. The picture quality was good, input lag was minimal, however I wouldn't be replacing my home consoles/PC with it.

A good start would be to release the free version of the service along with something like Destiny 2 (F2P). That would at least get some of the existing Destiny players give it a go, I know I'd personally give it a try since I play Destiny often. I don't expect them to hand out free games like the Epic Store has, but a game or two that could show off the benefits of using Stadia over the consoles (Not many, I know) would set them in the right direction.

I have no plans to get Stadia at this time, but I would like to see it improve and not fail. It may be something I may not need/want at the moment, but who knows how gaming will change in the future.
 

gothmog

Member
Oct 28, 2017
2,434
NY
Do not worry about Stadia. It was reported that if Google Cloud does not catchup with azure/aws, Alphabet will ditch support of cloud services


Except that the article says: "The group even talked about—and eventually dismissed—the idea of leaving the market entirely, this person said." It's a bullshit clickbait article. I do AWS and GCP professionally and it's been pretty debunked.
 

NoKisum

Member
Nov 11, 2017
4,913
DMV Area, USA
How well did those Cloud games on Switch do? IIRC they released cloud versions of stuff like Resident Evil 7 and Assassin's Creed Odyssey (or was it Origins?) for the system, but had not heard any feedback on them.
 

luoapp

Member
Oct 27, 2017
505
IMO the biggest thing hurting Stadia is that it's Linux based and games have to be ported to it. This means developers would need an existing Linux version to get started and make it cost effective to port their games to Stadia. That's also not going to be cheap to do even if the game was released on other platforms 5 years ago. The core element of their platform has lead to the business decisions they have had to make such as the purchase model for games.
Yup, they made many decisions that are fundamental yet so wrong. Their choices of platform and business model are all baffling to me. I would like very much to read their business proposal and the reasoning behind these decisions.
 
Oct 25, 2017
6,877
I honestly only understand Stadia in the context of Google Fiber, as in "create a fiber optics competitor to cable internet with Google Fiber, garner a loyal customer base for your internet services, and then sell them streaming games (or whatever it is that you want to sell them)."

Now, my understanding of Google Fiber is that it's sort of got an uneven record of success in the first place, but in the United States as it stands, where cheap fiber service is still way too rare, I don't see how a competitively-priced streaming-only service is going to be able to thrive (yeah, yeah, I'm aware of GamePass, but they're only introducing streaming later this year AND it's an option of playing on GP, IIRC).

I just don't get this service at all. I think it's dead anyway because of the broken nature of internet services in this country. The pricing and poor game lineup are just cherries on top of the feces cake.
 

low-G

Member
Oct 25, 2017
8,144
And this time hopefully the hype around cloud gaming will stay dead for a few decades, at least.

Cloud gaming will only ever be economically and technologically if propped up by a fascist government that only allows people to play 2 hours of a video games a month.
 

Sei

Member
Oct 28, 2017
5,708
LA
They need a subscription plan like Gamepass that includes a wide selection of games.

Otherwise Xbox is going to steal their potential user base as soon as it releases their Xbox Streaming service.
 

angel_deamon

attempted ban circumvention by using an alt
Banned
Jan 8, 2018
248
Except that the article says: "The group even talked about—and eventually dismissed—the idea of leaving the market entirely, this person said." It's a bullshit clickbait article. I do AWS and GCP professionally and it's been pretty debunked.

Yes, but the article also says to cut 'fundings'. What do you think that means?

Investors wants money, GCP is in a distant third place. MS had a big grow in 2019.


Damn; this is rather shocking.

And if that story gains traction they are going to have trouble signing up big accounts. I'm certainly going to share this with the leaders of the company I'm contracted with right now who have a small GCP pilot.

Kinda sounds like BS though.

Google did not completely deny the article, they later called the report "not accurate"
 

DRPSquirtle64

Member
May 30, 2019
175
The main problem with stadia that's not been talked here is not their business model, it's their game library. It doesn't seem like a lot of developers and publishers are willing to support the platform. So, it's basically already DOA. If it doesn't magically turn the sinking ship around during this year, publishers will forget about it ever being existent. We already have awful ports on stadia which look as baseline PS4/Xbox one even though stadia GPUs are next-gen level of performance. And destiny 2 is played by 8k people at best (the game which was given away for free) which shows how large stadia install base is. Thousands of times less than any other platform and it' actually shrinking right now already.
 

Dreamwriter

Member
Oct 27, 2017
7,461
Stadia isn't trying to gain users yet. They are still in the early-access founder/premier mode that was designed to artificially limit access as they optimize, debug, and finish certain features.

Thousands of times less than any other platform and it' actually shrinking right now already.
You're right, Destiny 2 on Stadia has thousands of times less users than platforms with like 50-million-user bases, and the game is being given away on those platforms too (just not all the extra content). Makes sense when you think about it...
 

Linde

Banned
Sep 2, 2018
3,983
plan B is to push it down our throats with YouTube ads
plan C is to forget it existed
 

Yasumi

One Winged Slayer
Member
Oct 25, 2017
4,570
Plan B will be handing out Steam codes when the service goes defunct in the near future.
 

Pokemaniac

Member
Oct 25, 2017
4,944
I don't see what the Switch gains from Stadia support. Switch already delivers on the ability to play games anywhere far better than Stadia could ever hope to. The only possible gains would be third party support, but Stadia isn't really doing better than the Switch in that regard.
 

Dunlop

Member
Oct 25, 2017
8,473
And this time hopefully the hype around cloud gaming will stay dead for a few decades, at least.
Posts like this make me sad as a gamer.

It emphasizes how tribal this place is and it's really not about the games

The idea behind Stadia was the ability to play any games across any medium using any input. It obviously hasn't achieved that in the whole 2 months it's been in early access.

But clearly the answer is to use the same box, with the same game types until the end of time.

Stadia can set the world on fire and the big 3 will still exist
 

gothmog

Member
Oct 28, 2017
2,434
NY
Yes, but the article also says to cut 'fundings'. What do you think that means?

Investors wants money, GCP is in a distant third place. MS had a big grow in 2019.




Google did not completely deny the article, they later called the report "not accurate"
I mean I don't even care if it is actually true or not, but the article's source is cited as "a source with direct info". Every other article about this points back to this article as the source. Just the state of shit journalism in technology (and gaming) circles.
 

JimD

Member
Aug 17, 2018
3,496
They fundamentally don't need a Plan B. Google writes off so many initiatives because they take the tech and the most talented people involved and repurpose/transfer them to other areas where they can profit. Write off the investment and move on. It rarely actually costs them much in the long run.
 

Soap

Member
Oct 27, 2017
15,171
The only way stadia stays is if it starts using its huge resources to buy up teams and games like Microsoft did when they entered the industry.
 

Windrunner

Sly
Member
Oct 25, 2017
6,487
Hopefully it dies without having got too many exclusives (and heaven forbid that Google acquire any studios) because once inevitably Google pull out (releases have already dried up), those games will be unplayable forever.

There's no benefit for Nintendo in getting involved with this disaster, they're succeeding just fine with a business model that actually works.
 

Windu

Member
Oct 25, 2017
13,622
Eh, giving the platform access away for free and advertising it on YouTube etc.. will be fine in the long run. They really only need cross-save and cross-play to become a thing across all of their games.
 

Deleted member 16452

User requested account closure
Banned
Oct 27, 2017
7,276
Hopefully it dies without having got too many exclusives (and heaven forbid that Google acquire any studios) because once inevitably Google pull out (releases have already dried up), those games will be unplayable forever.

There's no benefit for Nintendo in getting involved with this disaster, they're succeeding just fine with a business model that actually works.

It's google they will lose interest before the year is over.
 

Transistor

Vodka martini, dirty, with Tito's please
Administrator
Oct 25, 2017
37,127
Washington, D.C.
If Stadia were a Gamepass style service where I could pay monthly and get access to games, I would try it in a heartbeat, regardless of the KilledByGoogle track record.

But making me buy full priced games is way too much with that lingering fear that they'll just kill it off.
 

TrashHeap64

Member
Dec 7, 2017
1,675
Austin, TX
The whole point of it being a cloud based system is that it can do things impossible on consoles (and difficult for PCs?)
But at this point in time its struggling to run current gen ports of games. Its not a good look at all. The only exclusive as far as I know is Gylt which isn't going to sell any units... They had no fuckin plan for this thing when they launched it and now its too late. Stadia is going to be overshadowed by the PS5 and Xbox announcements this year.
 

rpm

Into the Woods
The Fallen
Oct 25, 2017
12,351
Parts Unknown
lmao, none of the big 3 want to touch this thing with a ten foot pole

It's either gonna get a Game Pass-esque service or it's gonna slowly rot away
 

Pokemaniac

Member
Oct 25, 2017
4,944
Posts like this make me sad as a gamer.

It emphasizes how tribal this place is and it's really not about the games

The idea behind Stadia was the ability to play any games across any medium using any input. It obviously hasn't achieved that in the whole 2 months it's been in early access.

But clearly the answer is to use the same box, with the same game types until the end of time.

Stadia can set the world on fire and the big 3 will still exist
How exactly is Stadia supposed to allow new "game types"? It's just a console that you're not allowed to actually own where you have to put up with extra latency and image compression and having to be online 100% of the time.
 

Dunlop

Member
Oct 25, 2017
8,473
How exactly is Stadia supposed to allow new "game types"? It's just a console that you're not allowed to actually own where you have to put up with extra latency and image compression and having to be online 100% of the time.
All server side gaming. But I was referencing cloud gaming in general. The tech in Stadia in amazing, if you look at the real situation that this is a beta and the titles are first gen.

I want all the companies to build on the tech so we can just buy the games we want regardless of owning a specific plastic box.
 

Pokemaniac

Member
Oct 25, 2017
4,944
All server side gaming. But I was referencing cloud gaming in general. The tech in Stadia in amazing, if you look at the real situation that this is a beta and the titles are first gen.

I want all the companies to build on the tech so we can just buy the games we want regardless of owning a specific plastic box.
But "all server side" gaming is just local gaming where you're just renting someone else's box. The only major difference is the location and ownership of the box.
 

Ox Code

Member
Jul 21, 2018
376
The main thing Google needs to do is to get a first-party line-up of some kind as soon as possible. The downside of the tech in terms of image quality/latency, the strong negative response towards cloud gaming as a whole, and even the prohibitive pricing model they currently use can be somewhat overlooked if they just provided good first party games that could really show off what cloud gaming (and specifically a gaming ecosystem that ONLY uses the cloud) can really do.

But instead they decided to rush a launch, and message it poorly.

But "all server side" gaming is just local gaming where you're just renting someone else's box. The only major difference is the location and ownership of the box.

And this post kind of gets at what I'm talking about. There are a ton of examples in tech just within the last decade of innovations that happened specifically because of processing power and data being held server-side, and Google probably has more examples of such than any other company. But since Stadia's launch was made to look like it was just a different kind of console, people come off saying stuff like this. And I can't even blame them; Google did very little to prove otherwise so far.
 
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night814

One Winged Slayer
Member
Oct 29, 2017
15,036
Pennsylvania
And this time hopefully the hype around cloud gaming will stay dead for a few decades, at least.

Cloud gaming will only ever be economically and technologically if propped up by a fascist government that only allows people to play 2 hours of a video games a month.
Cloud gaming is 100% fine, it's their business model that sucks big time.

Forcing you to stream even when you have native hardware that could run it and also not having anything free or to trial is a massive oversight on their part.
 

SPDIF

Member
Oct 27, 2017
359
Every other article about this points back to this article as the source. Just the state of shit journalism in technology (and gaming) circles.
Why do you make that sound like a bad thing? The Information isn't just some random tech blog you know. When to comes to technology news and leaks not much else comes close. Your second sentence makes me think you've probably never heard of them before.
 

night814

One Winged Slayer
Member
Oct 29, 2017
15,036
Pennsylvania
How exactly is Stadia supposed to allow new "game types"? It's just a console that you're not allowed to actually own where you have to put up with extra latency and image compression and having to be online 100% of the time.
The idea was that with all the power in the machines they were hyping they could do stuff that's not been done before, but it's clear they over hyped that power since a lot of their streams don't even get close to what the Xbox X is doing.
 

AzVal

Member
May 7, 2018
1,873
The plan is to keep serving those dreadful ads until Google pulls the plug
Stadia likes to Party!!
 

Pokemaniac

Member
Oct 25, 2017
4,944
And this post kind of gets at what I'm talking about. There are a ton of examples in tech just within the last decade of innovations that happened specifically because of processing power and data being held server-side, and Google probably has more examples of such than any other company. But since Stadia's launch was made to look like it was just a different kind of console, people come off saying stuff like this. And I can't even blame them; Google did very little to prove otherwise so far.
Stadia is just a "different kind of console", though. Theoretically they could try to link the instances together, but the financial and logistical incentives are stacked pretty hard against Google letting developers lean too hard on that, and the technical costs of implementing that sort of feature in a game aren't exactly going to be small.
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
Stadia isn't trying to gain users yet. They are still in the early-access founder/premier mode that was designed to artificially limit access as they optimize, debug, and finish certain features.

Everyone gets caught up on the fact that they didn't call it a beta, despite the fact the word 'founder' and 'early access' have been used to describe this phase of their rollout, both of which essentially mean the same thing.


If Stadia were a Gamepass style service where I could pay monthly and get access to games, I would try it in a heartbeat, regardless of the KilledByGoogle track record.

But making me buy full priced games is way too much with that lingering fear that they'll just kill it off.

These takes always come off as concern trolling to me, especially considering very few of the KilledByGoogle services are ever consumer facing paid services.
The only service I can think of that is in any way comparable to Stadia is probably their VR platform, Daydream.
I have asked several times and never got an answer, but how many paid consumer facing services has Google actually killed off?
Everyone seems scared they are going to lose their content, but I just don't see it. I still have every paid game or movie I have bought on Google Play.

Pretty sure Microsoft has a much longer list of defunct gaming services, no matter how you look at it.
Remember GFWL? What about UWP? Kinect?
Not too mention probably a couple of dozen game studio closures over their history.

Microsoft is definitely going in the right direction, and I am not saying they are going to suddenly cancel Game Pass, but it feels like the concerns around Google's history of killing projects are only very tangentially related to the current product they are offering.