I see this on this forum a lot and it's just such a hilarious, sheltered, privileged point of view.
The world's population is 7.3 billion people.
The PS4 has sold 100MM consoles.
That's a penetration rate of 1.4%
That means 98.6% of the world doesn't own a console. And most of them will never be able to afford to own one. The untapped market for cloud gaming is huge.
What does this have to do with anything?
The average global per capita income is $9,700/year. A $500 console is like buying a brand new car for the average human being.
Again, such a hilariously privileged and ignorant take.
The average global per capita income is $9,700/year. A $500 console is like buying a brand new car for the average human being.
Again, such a hilariously privileged and ignorant take.
LMAO at everyone posting google already abandoned it when Google has been on a complete Stadia hiring spree, are acquiring studios, are building contracts behind the scenes with ISPs, just announced time exclusives and over 100 games coming this year and have yet to launch their main business model (free).
Man, PS4 was such a bomb.today i learned that 98.6% don't own a playstation 4 because they are poor and not due to a million other reasons
To be fair, Google has many VPs like other big corporations.Oh, she is? Thought she was just head of the Stadia Game Studios thingy. Disregard then.
today i learned that 98.6% don't own a playstation 4 because they are poor and not due to a million other reasons
Lol the average human being couldn't give two shits about playing console or pc video games.The average global per capita income is $9,700/year. A $500 console is like buying a brand new car for the average human being.
Again, such a hilariously privileged and ignorant take.
That's the whole idea of Stadia. Its to make it accessible so people who wouldn't give two shits otherwise.Lol the average human being couldn't give two shits about playing console or pc video games.
People don't care about console/pc games because they don't have any interest in playing console/pc games. Accessibility isn't why over 95% of people in the world don't play console/pc games.That's the whole idea of Stadia. Its to make it accessible so people who wouldn't give two shits otherwise.
Im not saying it'd work, but that was at least the whole point.
If you supported this, then you have no one to blame but yourself
That's the whole idea of Stadia. Its to make it accessible so people who wouldn't give two shits otherwise.
Im not saying it'd work, but that was at least the whole point.
This is what I've never understood about Stadia. How big is this supposed untapped market of people who want to play full on console games but aren't willing to buy a console?
That market is already playing touch screen mobile games on their phones and they love it. Are they really going to grab a twin stick controller and play Red Dead 2 just because they don't need to buy a console now?
I just don't see where this supposed growth Google is talking about is going to come from.
I misunderstood you then, you were responding to someone who was saying how the vast majority of people can't afford to get into gaming. So when you responded I assumed you were talking about them.People don't care about console/pc games because they don't have any interest in playing console/pc games. Accessibility isn't why over 95% of people in the world don't play console/pc games.
I should say console since who knows what percentage of people who own PCs actually play games.
People don't care about console/pc games because they don't have any interest in playing console/pc games. Accessibility isn't why over 95% of people in the world don't play console/pc games.
I should say console since who knows what percentage of people who own PCs actually play games.
They have to buy a controller to start playing console games correctly. Whatever device they use as substitute controller might be a deal breaker.That is a really reductive argument. It should be obvious that it's not just because of the price, that is just one factor among many, but instead of disregarding it as something that doesn't even exist, why don't we acknowledge that it is a pretty big limitation? There are 2 billion people playing games out there and most of them are on mobile. What Microsoft, Sony and Stadia are trying to do, is reach that market and remove the barrier of having to buy a console. It should be obvious to you how sales increase for consoles as they reduce in price right? That right there is a pretty good indication on how the price of a console is a barrier. Microsoft, Sony and Nintendo haven't sold 300 million current gen consoles combined and there is a lot of overlap specially with the Nintendo Switch. If they manage to convince at least 5% of that group of 2 billion gamers, to buy traditional console games, we are talking about adding 100 million more customers.
They have to buy a controller to start playing console games correctly. Whatever device they use as substitute controller might be a deal breaker.
neatI was literally at an event sponsored by Stadia last night and they gave a little speech and everything.
I wouldn't feel too sorry for her. She is, without a doubt, making bank right now and probably has a golden parachute nice and ready in the event she needs it.
Just to be clear: I wasn't having concerns over her financial situation.Jade Redmond will be fine and live a better life than most of us, at least financially. No worries there.
Yeah, but it will help her get a good opportunity afterwards.
Ok? The value for the cost of entry is fantastic, more so because I play Destiny.If you supported this, then you have no one to blame but yourself
They have to buy a controller to start playing console games correctly. Whatever device they use as substitute controller might be a deal breaker.
Was it a funeral?I was literally at an event sponsored by Stadia last night and they gave a little speech and everything.
It was the Montreal Game Developers Demonight. Stadia opened a studio here and then bought an already - existant one (Typhoon Studios). So they sponsored this industry event. The product is far from dead. Google bought these studios knowing that they won't be producing products for at least a few years. Also, the free version still isn't out yet.
but they can afford high speed internet with unlimited download?
my take isn't the one that's ignorant and privileged
"Everyone in this thread is so sheltered and privileged and ignorant lol btw I believe literally every human has unlimited access to high speed internet."I see this on this forum a lot and it's just such a hilarious, sheltered, privileged point of view.
The world's population is 7.3 billion people.
The PS4 has sold 100MM consoles.
That's a penetration rate of 1.4%
That means 98.6% of the world doesn't own a console. And most of them will never be able to afford to own one. The untapped market for cloud gaming is huge.
What does this have to do with anything?
i'm not american so i obviously don't think that
It's part schadenfreude, part people feeling vindicated, but also a lot of gamers are really averse to change. These same threads popped up for EGS all the time.It was the Montreal Game Developers Demonight. Stadia opened a studio here and then bought an already - existant one (Typhoon Studios). So they sponsored this industry event. The product is far from dead. Google bought these studios knowing that they won't be producing products for at least a few years. Also, the free version still isn't out yet.
I don't get what's with this whole "Stadia is dead" fanaticism, it's just weird to me.
Sure, it might be a deal breaker for some, but do we disagree on that buying a controller is a lower barrier of entry compared to buying a console with a controller?
Also a lot of mobile gamers play games on their phone on the go, in short bursts, or while doing something else
It's going to be a hard sell to get someone who only plays match 3 games when they have time to kill to start playing Assassin's Creed Odyssey with a gamepad, more so when they need to buy the gamepad, and pay up front for the game
I don't believe there are a ton of people who would love to play console and PC style games, but don't because they dislike the idea of getting a console/PC
The vast majority of mobile gamers are mobile gamers because they like mobile games and mobile games suit their needs. The idea that they're a gateway drug to "real games" and all we need to unlock the market is to remove the console barrier, just seems misguided
Stadia bombing backs that up
Streaming will appeal to the same people who already play console and PC games, if and when the experience is as good as native hardware, and currently the experience is worse, so there isn't a good enough reason for most people to ditch their own hardware
This was obvious to me within 30 mins of seeing the Stadia presentation. They set themselves up for failure. This was never going to work
Honestly, Google should just go the Sega route and develop and publish games for other hardware.
This is true but it's not one or the other. Stadia doesn't need to be as gigantic as mobile gaming to be a success.Sure, but you know what is an even lower barrier to entry? Selling games that don't require a controller at all.
There is a ceiling for complicated games that require a twin stick controller that has nothing to do with tech and everything to do with complexity. I'll give you we don't know where that ceiling is, but it is obviously not the entire population of earth as others have contended.
My point earlier was simple, I think reaching this huge "untapped" market is far more likely through mobile gaming than through cloud streaming of complex AAA games.
I don't think I have seen that before, going to wait a few weeks and link one of the many positive threads and see what happens : PWait, is copy and pasting a reddit thread actually a thing here? It's not even like the OP added anything beyond it.
Sure, but you know what is an even lower barrier to entry? Selling games that don't require a controller at all.
There is a ceiling for complicated games that require a twin stick controller that has nothing to do with tech and everything to do with complexity. I'll give you we don't know where that ceiling is, but it is obviously not the entire population of earth as others have contended.
My point earlier was simple, I think reaching this huge "untapped" market is far more likely through mobile gaming than through cloud streaming of complex AAA games.
Sure, but you know what is an even lower barrier to entry? Selling games that don't require a controller at all.
There is a ceiling for complicated games that require a twin stick controller that has nothing to do with tech and everything to do with complexity. I'll give you we don't know where that ceiling is, but it is obviously not the entire population of earth as others have contended.
My point earlier was simple, I think reaching this huge "untapped" market is far more likely through mobile gaming than through cloud streaming of complex AAA games.