Producer: Naoki Yoshida. I haven't played any of his games, but he seems to ensure shit gets done
Director: Hidetaka Miyazaki. He's the outsider I'm bringing onto the project. He'll ensure the game has refinement, elegance and dignity
Writer: Yasumi Matsuno. He is the best writer that has ever worked on the series. I'm hoping that the more limited role of writer ensures he doesn't get frustrated and burn out like he did as director on 12
Combat Designer: Ryota Suzuki. The action combat in 16 will have been hugely successful. I'm bringing him on to further refine the action focus in combat
Character Designer. The man, the legend, Tetsuya Nomura
Music: Hitoshi Sakimoto. The 12 soundtrack is SO underappreciated. I'm bringing Sakimoto on to deliver a soundtrack of similar caliber
Setting is post-apocalyptic. 40 years ago, capitalism pushed the crystals powering a cyberpunk world too far, leading to ecological collapse, followed by societal collapse. The decades after the crystals were pushed to their limit, the world was embroiled in a war for resources. But at this point, most people are too exhausted and have given up the will to fight, though some conflicts using remnants of robot weapons technology still continue. The economic elite left for Mars which still has functional crystals. Most people can't afford the trip there, but some desperate people enter indentured servitude to pay for the ticket. You begin the game as one such indentured servant but you get exiled to Earth as punishment for joining a failed general strike