I'll get both, but I might stick with Division 2 longer. Seems like the developers mapped out their content and are confident in it. BioWare is running circles around their endgame and MTX offerings.
The Division 2 is just the better game. Sure, Anthem has the whole Iron Man thing and flashy spells, but it is antiquated in many ways that became even more apparant after playing TD2 beta. TD2 feels like an actual world, Anthem feels like a bunch arena maps sandwiched between loading screens.
While the Division 2 is the better beta, I wouldn't 100% write off Anthem's story telling already.
This is exactly how I feel. I was sure that Anthem would grab instantly, but the awful demo weekends killed it for me along the weak gunplay, the terrible braindead AI and especially the never ending loading screens after every action.After playing the Betas of both, neither are day 1, probably earliest I'd get either is late this year. Division 2 I liked more, but I dunno, seemed very similar to the first which I didn't really like too much. I have a fuck load more faith in Ubi supporting it long term than I do EA with Anthem too.
I don't really think the story telling will be a problem. And the minute to minute gameplay doesn't bother me either. I just have a huge problem with a lot of the questionable design decisions, many of which can't be changed, that drag the game down.
Both Destiny and The Division feel like their worlds, the story and questing, the free roaming, and gameplay all form a cohesive package that just fit. Anthem just feels seperated. Free roam is seperate from questing, everything is seperated by multiple loading screens (including mid mission), and then there is an entirely seperate area thats a quest hub, and another section that just a place to interact with gear and loot. The first time I finished a quest, hit a loading screen, got to the loot menu, hit a loading screen, got to the hub, hit a loading screen, and could finally swap gear I knew it wasn't for me. It's just far too much nonsense for what should be a single button press away. And every activity in the game is like this in some form or fashion, which is a bummer because they had other games they could look to and see how to do it right. I mean even if you hate the other games in this genre, there's no denying that the way you access the content in those games is far superior to Anthem.
Looking forward to the Division 2 more, just because I can't think of a single one of these that hasn't been a complete balancing/content trainwreck at launch and BioWare have a really bad habit of including a good 5 boneheaded design decisions per game.
But I'm definitely grabbing Anthem on release because I like the genre and I like the concepts they've shown -- I suspect there's more than enough room for both in the market because these loot shooters have a terrible time of generating enough content for the player base. So it'll be good to go back and forth between the two.
A month should be more than enough time to power through Anthem's base content in time for The Division 2's launch.