I see. Is there a complete list of what monsters are in the game?
I see. Is there a complete list of what monsters are in the game?
Thanks and that is odd.I don't know the full list of them. As far as I have seen there are: draugrs, trolls, dark elves, werewolves, tatzelwurms, undeads, bandits, ogres (formerly called Jotuns by mistake), wolves,revenants, masked shamans, stone giants, soul eaters and every enemy has many variations and subspecies (like fire or ice) and sometimes each one his own design and story. neverthless some reveiws claimed that the enemies aren't vareid enough. Weird.
Jesus that is dense. What is the budget on this I wonder?I don't know the full list of them. As far as I have seen there are: draugrs, trolls, dark elves, werewolves, tatzelwurms, undeads, bandits, ogres (formerly called Jotuns by mistake), wolves,revenants, masked shamans, stone giants, soul eaters and every enemy has many variations and subspecies (like fire or ice) and sometimes each one his own design and story. Neverthless some reviews claimed that the enemies aren't vareid enough. Weird.
https://waypoint.vice.com/en_us/article/kzxxwx/god-of-war-review
"I think what's interesting is to be able to take a character all the way to the brink, to take a character to the point where they're wholly unlikable," said Barlog to me at E3. "They are anti-hero in some way, but I think it's interesting to even just look at this feeling of like—How can you bring them back from the brink? How can you redeem them in some ways?"
This question sits at the heart of God of War: Why does someone change, and how do we define progress? What does it mean to change when you don't believe you're capable of it?
...God of War has always been about Kratos being unable to find peace. No matter how many people he kills, it's never enough. He always finds another way to be slighted, a justification for his hatred, another reason to pick up his fabled blades...
"The narrative attempts to keep giving Kratos new reasons to pick up his trademark twin blades might seem silly," wrote former games critic Yannick LeJacq in a 2015 piece about Kratos' irredeemability at Kotaku...
https://www.youtube.com/watch?v=P4Zqce6bmiA&t=305s
Athena: ...Pretend to be everything you are not... teacher... husband... father... but there is one unavoidable truth you will never escape: You cannot change. You will always be a monster.
Kratos: I know. But I am your monster no longer.
I guess another way to ask this question is: was Kratos ever (clearly or subtly) deceived/manipulated by Athena (enough to prompt this moment of 'indignant' defiance from Kratos in the new game), or were the interests/goals of Athena & Kratos simply aligned for a brief period of time, as seems to be the case from Polygon's summary, above?https://www.polygon.com/features/2018/4/17/17236516/god-of-war-story-recap-ps4
...After tricking Zeus with a plea for paternal affection, Kratos seemed poised to finally kill his father once and for all, only for Athena herself to manifest herself and beg for his mercy. When Kratos refused, she defended her father and took the killing stroke herself, allowing Zeus to escape. As the godhood drained from her gaping wound, she begged Kratos to stop his endless quest for retribution, saying that it would destroy the world. Kratos remained unmoved even by her dying pleas, stating that he would take his revenge on all the Olympian gods... Kratos almost immediately found himself betrayed once more, this time by Gaia, who dismissed him as nothing more than a useful tool and cast him into the River Styx for the third time. Lost in the murk, Kratos eventually found the spirit of Athena, who beseeched him to take revenge on Zeus, claiming that her death had brought her a new perspective on the conflict. As a token of trust, she gave Kratos the Blades of Exile, which he used to escape the underworld and fight the rogues' gallery of gods that awaited him...
Athena's ghost then appeared from the ether and asked Kratos to repay her by returning the hope that found in Pandora's Box, ostensibly to rebuild the world. Instead of trusting such a task to an Olympian, the despondent Kratos decided to commit suicide instead, gutting himself on the Blade of Olympus and releasing the power of hope into what remained of the world. Though Athena — yet another victim of his endless thirst for retribution, the sole desire of the entire video game franchise — remarked that she was disappointed in Kratos, he didn't seem to care, merely offering a laugh in reply as he succumbed to his wounds...
Dragons?Well this is without mentioning the different bosses, the dragons and the different valkries as optional bosses.
I was interested in something Patrick Klepek brought up, in his review at Waypoint:
And in relation to a particular scene from the new game:
In this scene, it seems that Kratos "finds another way to be slighted... another reason to pick up his fabled blades [Klepek]" and a way to come "back from the brink [Barlog]" by telling/reminding himself (and the spirit of Athena) that he was once (at some point in the past) 'manipulated' by Athena, and yet is now fully capable of consciously exerting his own free will and acting in opposition to Athena.
So it would seem that Barlog, like at least a few of the posters who responded in this recent thread (in relation to the ending of God of War 3), sees something significant in the idea of Kratos consciously acting in opposition to the will of Athena.
Since I have very limited knowledge of the particulars of the previous games, I'd be interested to hear from those who have more knowledge of the series: do you feel there is actually something about Athena's actions in the past games that makes Kratos's opposition/repudiation of Athena (in the scene from the new game) an actually 'profound' and/or 'redemptive' gesture?
Is "I am your monster no longer" a notion that would legitimately serve to steel Kratos's resolve at this moment, a moment when he's being forced (by Athena) to contemplate both his monstrous past and the prospect of an identically monstrous future?
From the new game:
And the previous games:
I guess another way to ask this question is: was Kratos ever (clearly or subtly) deceived/manipulated by Athena (enough to prompt this moment of 'indignant' defiance from Kratos in the new game), or were the interests/goals of Athena & Kratos simply aligned for a brief period of time, as seems to be the case from Polygon's summary, above?
And the digital comic corroborates all this by showing how Kratos wanted to master all his rage: his true enemy and that he doesn't to fight back multiple enemies but he always fails.
Oh OK, interesting thanks, I will look at that. That's 'God of War Digital Comic – Issue 0 by Dark Horse Comics' from here?
Can anyone please spoil the shit out of this game for me? Like everything you know after the end - twists, lore, epic moments that I need to check on youtube - the more, the better. I don't plan to buy it, but want to check some letsplay videos.
I read through last pages of this thread, but I just can't separate jokes from real plot - son of Kratos is Loki, wat? His wife was a giant? Wtf? Halp.
This is the one. I can't tell what is happening, it's mad! Is Kratos injured and Atreus summoning a small world surpent our of his mouth or something? I really hope they don't kill of the big K man, he's too awesome!What do you guys think this means? The possible death of Kratos in the future?
till haven't finished the game so please answer me carefully. Atreus just fainted and im taking him back to Fraye. How much left for me?
Can anybody say how much i have left? Dont want this game to end. Kratos has just said that he is a god to Atreus.
Great. Thanks
Brok and Sindri mentioned "son of Laufei" when talking about the Atreus. Is Kratos not his father?
Did I misheard that?
I mean they talk about it for like 5 minutesDO NOT READ UNLESS YOU'VE SEEN THE CREDITS!!!!
The legends in the cave at the end called Atreus Loki, right? I heard that correctly?
DO NOT READ UNLESS YOU'VE SEEN THE CREDITS!!!!
The legends in the cave at the end called Atreus Loki, right? I heard that correctly?
They mention it more than once but yeah it was that tho neither know the significance of it.I don't remember the name being mentioned more than once, though. I wanted to make sure I heard the name right - that's what I asked. It was late so I didn't have it as loud as I wanted to.
DO NOT READ UNLESS YOU'VE SEEN THE CREDITS!!!!
The legends in the cave at the end called Atreus Loki, right? I heard that correctly?
They mention it more than once but yeah it was that tho neither know the significance of it.
I wanted to do some side stuff there and just walked in, there was not really a reference.How did people know to go back to the house for the secret ending? I must have missed the reference or something.
How did people know to go back to the house for the secret ending? I must have missed the reference or something.
It's the most 'Part 1' game I can recall ever playing and it doesn't really hide that it's the beginning of a new trilogy that will inevitably now happen. I kind of respect it for wearing that on its sleeve so brazenly but near the end I didn't feel the closure or exclamation point I was truly hoping for. It's weird for that to be the case in what is a 20 hour story and 40+ hour complete package.
It would have been nice to at least see the coming of ragnorok and have a glimpse at older atreaus or something. Or actually see Odin and Thor and how they communicate with eachother or even influence theoutsisde world. It was cool to see Thor in the easter egg but at the same time its also like adding insult to injury.It's the most 'Part 1' game I can recall ever playing and it doesn't really hide that it's the beginning of a new trilogy that will inevitably now happen. I kind of respect it for wearing that on its sleeve so brazenly but near the end I didn't feel the closure or exclamation point I was truly hoping for. It's weird for that to be the case in what is a 20 hour story and 40+ hour complete package.
Kratos' does get an extremely fulfilling, very well told arc though. That's the game's main goal ultimately.
I dunno, it's weird that you wanted that stuff while also saying it should have been more intimate? It's clearly the beginning of a trilogy that is going to get made. Cory wrote this world in a way that the possibilities are quite plentiful for future installments.It would have been nice to at least see the coming of ragnorok and have a glimpse at older atreaus or something. Or actually see Odin and Thor and how they communicate with eachother or even influence theoutsisde world. It was cool to see Thor in the easter egg but at the same time its also like adding insult to injury.
Its not that I personally want it to be intimate. I just think the story would have worked better had it been more intimate.I dunno, it's weird that you wanted that stuff while also saying it should have been more intimate? It's clearly the beginning of a trilogy that is going to get made. Cory wrote this world in a way that the possibilities are quite plentiful for future installments.
I still agree with you that the last third feels like a huge 'to be continued' in a lot of ways and that is a bit frustrating but the way Kratos' evolution is handled and the note their journey ends on I'm pretty okay with how the broader story was told.
Curious, what were the massive exposition dumps to you? I thought the backstory was delivered pretty deftly between Mimir (who I thought was phenomenal in how he was used) and Atreus. I thought information was almost always delivered while I was going somewhere or doing something like solving a puzzle.Its not that I personally want it to be intimate. I just think the story would have worked better had it been more intimate.
But because of the massive exposition dumps I feel like they were setting up for something that just never came. I totally get that theyre leaving the door open. But I think they leaned into that way too hard and as a result the game kind of suffers for it.
I think it would have been better had they not spoken of Odin and Thor so much and not let you know that Baldur and the twobrotheres were the children of gods and left that reveal to the end. With Kratos and Atreus knowing that the wrath of the gods will be upon them and that they now have to tread lightly.
Brok and Sindri mentioned "son of Laufei" when talking about the Atreus. Is Kratos not his father?
Did I misheard that?
No worries!Curious, what were the massive exposition dumps to you? I thought the backstory was delivered pretty deftly between Mimir (who I thought was phenomenal in how he was used) and Atreus. I thought information was almost always delivered while I was going somewhere or doing something like solving a puzzle.
I was surprised how quickly and unceremoniously Baldur was revealed in a conversation. I can't really say if I liked that or didn't, but it truly took me off guard.
(Hope it doesn't come off as picking at everything you say, I think you make good/fair points. Just dying to talk about the story and plot beats with someone since it's so new!)
Yeah, this is a good take.No worries!
But its mostly the stuff Mimir would say. He talks a lot about Odin and because of it I was always expecting Odin or Thor to come down and be revealed as the true villains considering how much he talks about their heinous and terrible acts. I would understand if it was world building like with Tyr. But Tyr's actions directly influence a large number of events that are encounteres by the player.
Wheras the exploits of Odin and Thor are largely irrelevant to whats going on. But Mimir spends most of his time explaining backstory explaining Odin. Which has next to nothing to do with whats going on. Thor, I understand to an extent. His sons go after you, he killed the giant that is a large part of the story. But even then theres no consequence to that. The closest thing that you personally experience of Thor's cruelty is him beating the shit out of his son. And well, thats it.
It would have been better had they used more of the 'exposition bandwidth' to talk more about norse mythology and the coming of Ragnorok. Talk more about the pantheon. All we ecer really learn about are the two dogs, Tyr, Odin and Thor then Freya and Baldur. Only 3 of those are plot relevant. So use the exposition as flavor text for the world or spend more time talking about things that are plot relevant. Like the war of the elves that just kinda gets forgotten once you leave the area.
The majority of my knowledge of norse stuff comes from other norse inspired works (namely other videogames lol) and a swedish metal band that makes music inspired by norse myths. Not much to write home about lol. I just know there are a lot of gods and cool things that could have been fleshed out more. Particularly Surtur and Muspelheim, considering Surtur is an incredibky important figure in the Ragnorok.Yeah, this is a good take.
I view it as Mimir (who is likely a character who will persist in a significant way the entire trilogy) editorializing through his POV given his background with the Gods and characters you mention. I wouldn't go as far as to say he's supposed to be an unreliable narrator, but he is certainly filtering it through his experiences and is much more of a full fledged character than a talking codex which I appreciated.
You clearly have more of a baseline knowledge about Norse mythology than I do so I can see why that stuff would stand out more to you than it might to me.