Wait how is this possible? Didn't the game just go gold like a few days ago?
.......Pretty sure you can die in the game, even his son if he gets overwhelmed by the enemies.
People call the same kind of transitions in Hellblade a cut, thus what they're doing here counts as a cut too. It's a video game, transitions like that are necessary when there's such a drastic change in environment even when the "list of features"=no camera cuts or transitions whatsoever.Eh, I can understand not liking the way they are handling it but calling it a cut is a reach imo.
And people said he couldn't jump ;)
That's a really good point.sure it will be annoying for second run if you can't skip tho. that i agree
So basically, just here for the combat, everything else is just getting in the way?That's a really good point.
While replaying most games, you can skip the cutscenes, but the walking "narrative" sections are unavoidable.
I can't imagine replaying Uncharted 4 and listening again all the boring dialogue while driving/walking.
So basically, just here for the combat, everything else is just getting in the way?
Do you feel like "gameplay for action, keep story separate in cutscenes" is better because you can skip that stuff and get straight to the action?
No I don't, and I fully understand that there are new ways of storytelling thanks to modern gaming technology, aside from the classic cutscenes.Do you feel like "gameplay for action, keep story separate in cutscenes" is better because you can skip that stuff and get straight to the action?
It's things like this that the vehement defenders of this game seem to really miss. Honestly I think those blindly defending this game are worse than those hating it because you see so many say sarcastic comments like "ooh yeah look at that walk and talk" but the truth is that there actually is a fair bit of walk and talk moments in this game. Also it's not like they'll show all these w&t segments in gameplay teasers designed to get you to buy the game! Corey himself said that the boat sections are designed to get interactions between the characters but that may be well and good for the first play of the game but on subsequent runs that'll be massively irritating as the characters will never regurgitating info you already know and going through an arc that you know the end of. It is not good design to have these moments and I wish people would stop pretending these moments are acceptable as all they really do is reduce games to a single play experience so they honestly may as well be movies. Also Corey has definitely cited The Last of Us as a big influence on the game so all those saying "Last of Us comparisons are wrong" etc are just wrong. I know it's an exclusive but why is there such a silly defending force for this game? Yeah the previews were good but those are from journalists that are part of the hype machine - they play games once and then move on to review the next so replayability means nothing to them.No I don't, and I fully understand that there are new ways of storytelling thanks to modern gaming technology, aside from the classic cutscenes.
But some games are taking it too far, making long sections about character development thay I don't enjoy that much, specially if the writing isn't that good.
The thing is, when replaying the game, some players do it to try harder difficulties etc..., but the "non-cinematic" writing has the side-effect that isn't skippable, and listening again to some lenghty slow sections, that IMO aren't that good, isn't exciting when replaying the game.
Edit: And there's lots of games that do this kind of narrative way better, I felt like Uncharted 4 was bloated with slow and uninteresting sections to make the characters "deep" and "realistic", but in the end it only bored me.
CONSTANTLYexactly how I felt watching that footage. unfortunate, but that seems to be the state of a lot of big budget single player AAA games these days.
just CONSTANTLY taking control away from the player. super frustrating.
I replayed Tlou of us 3 times because the gameplay was fun, so no i don't think a good story or "walking segments" detract from a games replayability, because honestly the taking control away from the player stuff is really overblown, most of the tlou is gameplay.It's things like this that the vehement defenders of this game seem to really miss. Honestly I think those blindly defending this game are worse than those hating it because you see so many say sarcastic comments like "ooh yeah look at that walk and talk" but the truth is that there actually is a fair bit of walk and talk moments in this game. Also it's not like they'll show all these w&t segments in gameplay teasers designed to get you to buy the game! Corey himself said that the boat sections are designed to get interactions between the characters but that may be well and good for the first play of the game but on subsequent runs that'll be massively irritating as the characters will never regurgitating info you already know and going through an arc that you know the end of. It is not good design to have these moments and I wish people would stop pretending these moments are acceptable as all they really do is reduce games to a single play experience so they honestly may as well be movies. Also Corey has definitely cited The Last of Us as a big influence on the game so all those saying "Last of Us comparisons are wrong" etc are just wrong. I know it's an exclusive but why is there such a silly defending force for this game? Yeah the previews were good but those are from journalists that are part of the hype machine - they play games once and then move on to review the next so replayability means nothing to them.
To all you story gamers: why does the ability to replay a game not matter to you? And if you aren't bothered by slow sections of walk and talk on replays: why? I genuinely want to know. It really makes me think I'm in a huge minority of gamers to not be wanting scripted segments that I cannot skip that force me to go wait through information I already know and understand.
Trying to pretend replay value is a legitimate issue to ding a heavily story focused game on, especially when the vast majority of people who play games don't finish them once is fucking stupid. Like you apparently habitually replay games? Cool. Statistics say you don't matter.It's things like this that the vehement defenders of this game seem to really miss. Honestly I think those blindly defending this game are worse than those hating it because you see so many say sarcastic comments like "ooh yeah look at that walk and talk" but the truth is that there actually is a fair bit of walk and talk moments in this game. Also it's not like they'll show all these w&t segments in gameplay teasers designed to get you to buy the game! Corey himself said that the boat sections are designed to get interactions between the characters but that may be well and good for the first play of the game but on subsequent runs that'll be massively irritating as the characters will never regurgitating info you already know and going through an arc that you know the end of. It is not good design to have these moments and I wish people would stop pretending these moments are acceptable as all they really do is reduce games to a single play experience so they honestly may as well be movies. Also Corey has definitely cited The Last of Us as a big influence on the game so all those saying "Last of Us comparisons are wrong" etc are just wrong. I know it's an exclusive but why is there such a silly defending force for this game? Yeah the previews were good but those are from journalists that are part of the hype machine - they play games once and then move on to review the next so replayability means nothing to them.
To all you story gamers: why does the ability to replay a game not matter to you? And if you aren't bothered by slow sections of walk and talk on replays: why? I genuinely want to know. It really makes me think I'm in a huge minority of gamers to not be wanting scripted segments that I cannot skip that force me to go wait through information I already know and understand.
The flaw is your thinking is that wanting to replay is a merely a technical thing, like simply wanting to get a high score and just get better skill wise or whatever. That for something to be replayable, it has to offer something new or different. That since something has the same parts the second time you play, it is not replayable because you know what happens. That's a very restrictive perspective on the nature of replay value.To all you story gamers: why does the ability to replay a game not matter to you? And if you aren't bothered by slow sections of walk and talk on replays: why? I genuinely want to know. It really makes me think I'm in a huge minority of gamers to not be wanting scripted segments that I cannot skip that force me to go wait through information I already know and understand.
I don't see what point you're trying to make? Neither of these are cuts.
To all you story gamers: why does the ability to replay a game not matter to you? And if you aren't bothered by slow sections of walk and talk on replays: why? I genuinely want to know. It really makes me think I'm in a huge minority of gamers to not be wanting scripted segments that I cannot skip that force me to go wait through information I already know and understand.
I think he is reinforcing your point, transitions aren't cuts.I don't see what point you're trying to make? Neither of these are cuts.
Agreed. Its also true of linear non-cinematic games as well. The act of replaying these games are similar to watching a movie again or listening to song you've heard before. If I replayed something like Metal Gear Rising again, the experience would be slightly different but the experience would be still be the thing I've witnessed before. I know what happens in that game.The flaw is your thinking is that wanting to replay is a merely a technical thing, like simply wanting to get a high score and just get better skill wise or whatever. That for something to be replayable, it has to offer something new or different. That since something has the same parts the second time you play, it is not replayable because you know what happens.That's a very restrictive perspective on the nature of replay value.
I replay games for the same reason I rewatch movies I've seen a dozen times before (ie The Raid, The Thing, etc, etc.) and reread books I've read before (ie World War Z, the Jack Reacher novels, Salem's Lost, etc.). Because I enjoyed the experience and want to enjoy it again. That's all something needs to be replayable. It's as simple as that
I'm not annoyed by slower sections because the experience as a whole is why I'm replaying, like Last of Us for example. Not just the action, but the journey as a whole. The slower parts and relationship building is just as integral and important and enjoyable as the shooting, stabbing, and stealth.
This notion of "but I know what happens, so how can it be replayable?" is just baffling to me. It's like asking someone why they listen to a favorite song again or watch a favorite movie again.
The boss (side-boss probably according to the leaker post) wasn't posted yet?
Haven't seen it, do you have link to the original leaker somewhere?
The original leaker youtube link has been deleted. In the comments he said he will post the boss fight (side-boss) today.
Side boss as in optional or miniboss?The original leaker youtube link has been deleted. In the comments he said he will post the boss fight (side-boss) today.
Mirror (AD Block recommended. Seriously!)
https://streamango.com/f/aamballrqblspnff/God_of_War_-_New_Gameplay_-_PS4_mp4
I have all ad blockers installed and it was fine.Will my bank account be robbed or my computer explode if I click this.
And is this the boss fight?