What I really want to know:
Does the end of the game feel satisfying, as if a sequel should come, or abrupt, as if the game is incomplete?
If there's anything else anyone wants to ask about my impressions feel free to ask away.
The final chapter was one of my favorites honestly and yeah the ending felt satisfying like it was a complete game but obviously some stuff is left open for the sequels.
I finished up the game last night so i'll give some impressions.
-The Game looks stunning most of the time some textures definitely need to be fix but i'm sure that will be addressed in the day 1 patch but i don't think the will fix a few of the backgrounds looking like damn bitmaps.
-Music is amazing
-The new story additions i have mixed opinions about.
-It is very Linear but that's not a bad thing as certain areas do open up for side quests so you can explore around a little bit.
-Side quests are your typical JRPG sorta side quest (go to x area and kill x)
-I finished my First play through doing all the side stuff and extras in around 30-31 hours this includes some idle time.
-Some cinematics are down right gorgeous.
-All the characters feel very well written and Faithful to their originals. Barret being my favorite in the remake.
-The game really opens up combat wise when you get more weapon abilities.
-All the playable characters feel unique and they all feel useful in there own way
If there's anything else anyone wants to ask about my impressions feel free to ask away.
They never said that. They only said that its equivalent would be a complete game of the FF saga and that on average is from 30 to 40h.For those that are playing, day one patch is not included/downloaded yet?
Also i am surprised SE was saying that this was a 60 hour game when most people here put it right at the 35ish mark... that is way iff SE claims.
Yeah Barret still has melee weapons like the original but none for Aerith.Did you encounter weapons that allowed Barret or Aerith to melee? Wasn't a fan of Barret's playstyle in the demo, and I worry Aerith's ranged playstyle may be similarly unappealing.
I don't think that there is going to be a day one patch that fix this shit. Let's see when the embargo lifts if outlets have a different version for reviewing, but I don't think it will be the case.
The first hours of the game I was totally amazed, and now I just don't want to play any longer, I'm all the time distracted with how ugly all looks and thinking how could square fuck this up so much.
Even if there were a patch, this is the game that comes in the disc, the one that people with no internet will play. I think many people are going to be very disappointed...
I don't think that there is going to be a day one patch that fix this shit. Let's see when the embargo lifts if outlets have a different version for reviewing, but I don't think it will be the case.
The first hours of the game I was totally amazed, and now I just don't want to play any longer, I'm all the time distracted with how ugly all looks and thinking how could square fuck this up so much.
Even if there were a patch, this is the game that comes in the disc, the one that people with no internet will play. I think many people are going to be very disappointed...
Where did they ever say it was 60 hours?For those that are playing, day one patch is not included/downloaded yet?
Also i am surprised SE was saying that this was a 60 hour game when most people here put it right at the 35ish mark... that is way iff SE claims.
What seems to be the problem? These are quality references to the OG.I am at chapter 8 right now and I have a question. Are you seeing these kind of things? I don't know if this is a bug or what but is making the experience worse by moments...
I'm reinstalling just now. I hope it is just a glitch...
For those that are playing, day one patch is not included/downloaded yet?
Also i am surprised SE was saying that this was a 60 hour game when most people here put it right at the 35ish mark... that is way iff SE claims.
I finished up the game last night so i'll give some impressions.
-The Game looks stunning most of the time some textures definitely need to be fix but i'm sure that will be addressed in the day 1 patch but i don't think the will fix a few of the backgrounds looking like damn bitmaps.
-Music is amazing
-The new story additions i have mixed opinions about.
-It is very Linear but that's not a bad thing as certain areas do open up for side quests so you can explore around a little bit.
-Side quests are your typical JRPG sorta side quest (go to x area and kill x)
-I finished my First play through doing all the side stuff and extras in around 30-31 hours this includes some idle time.
-Some cinematics are down right gorgeous.
-All the characters feel very well written and Faithful to their originals. Barret being my favorite in the remake.
-The game really opens up combat wise when you get more weapon abilities.
-All the playable characters feel unique and they all feel useful in there own way
If there's anything else anyone wants to ask about my impressions feel free to ask away.
What seems to be the problem? These are quality references to the OG.
No there's a lot of gating and you're confined to the area that the chapter takes place in.
Aerith has really meaningful abilities that makes fights more interesting but her regular attacks are just atb fillers (but most attacks are really). The party is way more fun with her than Barret.Did you encounter weapons that allowed Barret or Aerith to melee? Wasn't a fan of Barret's playstyle in the demo, and I worry Aerith's ranged playstyle may be similarly unappealing.
you have to zoom a little bit. They are bad... but I'm sure they will patch it.
The combat falls apart with multi-part enemies and flying enemies, it just becomes confusing and not at all enjoyable.
I'm only 9 hours in and I'm already feeling disappointment creep in.
I'll put in spoilers if for some reason people clicked this thread and don't want to know
It's hard to tell conclusively because people are finishing at different times but it seems a normal playthrough is between 26-30 hours.
I'll tag Pastel Melon, Strings and Kingsora in case they don't mind sharing their spoiler free impressions, but I think they were all quite positive.
The combat wants you to use Tactical mode more often, when you slow things down you can chose what you want to attack in the mess and you will play better that way.
The original is a very linear game, there's no way to get around that. Even a remake that expands & adds lots of connective tissue isn't going to give you an open world Midgar or anything close to it. There's quite a lot to go through even in Midgar as far as unique locales go and all of those need to feel more realistic in scale than in the original and like they are somewhat connected to a bigger whole (even if you don't have access to most of that bigger whole). They can't do that without pushing you through more linear segments that are meant to give at least a half-decent impression that you are travelling somewhat longer distances between different parts of the city and that Aerith's house isn't, like, 50 meters away from Shinra's HQ.
Guys can anyone explain classic battle mode? Is it the actual original battle mode? I tried it on the demo and it was just exactly the same as the normal battle mode...?
The original is a very linear game, there's no way to get around that. Even a remake that expands & adds lots of connective tissue isn't going to give you an open world Midgar or anything close to it. There's quite a lot to go through even in Midgar as far as unique locales go and all of those need to feel more realistic in scale than in the original and like they are somewhat connected to a bigger whole (even if you don't have access to most of that bigger whole). They can't do that without pushing you through more linear segments that are meant to give at least a half-decent impression that you are travelling somewhat longer distances between different parts of the city and that Aerith's house isn't, like, 50 meters away from Shinra's HQ.
What the game lacks in openness it wins in variety. You're just never in the same location for too long before you get to some completely different part of Midgar and it DOES switch up the style enough to not get too tedious. Just when hyper-linearity is getting a bit old you get to a "dungeon" that has some branching paths/optional stuff to do, and then it goes back to a more linear approach and then you get to some slum settlement that you can take in more leisurely, listen to what the NPCs are commenting about Avalanche/happenings, tackle some side-quests and have some nice, slower moments between the party members to build up their relationships.
It's basically structured much like the original game, except more seamless/connected. I'd say people going into this should prepare to have more of a Uncharted-type experience with some old-school-ish JRPG dungeons (some branching paths that lead to optional challenges/treasures) and segments where you get a little bit of freedom to do some side-quests than some FFVII x FFXV type game with (almost) total openness for a majority of the game. A lot of the linearity is also used for storytelling. They want you to listen to these characters getting to know each other or commenting on what you are doing through the banter they'll have while you are infiltrating some Shinra location, so it's clear that some places have been made fairly straightforward just to accommodate that.
The positive is that most of the game feels extremely hand-crafted. There's no/very little copy-pasting going on. Every nook & cranny is placed deliberately and that gives the world the kind of personality open world games are missing a lot of the time, even if you are pretty limited in how you can traverse it. It also keeps up the pace of storytelling. You don't dilly-dally in any one given location for too long doing repetetive tasks and aren't getting lost on endless meaningless side-quests traversing back & forth samey environments, but the story advances at a fairly brisk pace and constantly pushes you forward to new locales, the next story beat or the next big, epic fight.
14 hours into the game, the only time so far when linearity felt kinda bleh gameplay-wise was when we meet Aerith and head to her house. It does give us a whole lot of banter between the two that sows the seeds of Aerith & Cloud's friendship, but that segment was really long without much in the way of straying from that path or even a tiny bit of exploration.
I played about 2 minute's of the demo on my base PS4 and, just like Bloodborne bedore4it, immediately had to stop playing be cause it's frame pacing/juddering was just broken.
Think I'll wait until it comes out on either my One X or the XSX which can probably handle it better.
I played about 2 minute's of the demo on my base PS4 and, just like Bloodborne bedore4it, immediately had to stop playing be cause it's frame pacing/juddering was just broken.
Think I'll wait until it comes out on either my One X or the XSX which can probably handle it better.
It's normal battle mode but with the real-time actions (regular attacks, moving, dodging and blocking) being automated on all characters rather than just the ones you aren't controlling at that moment. The only thing you control is the inputs from the command menu so it plays a little more like the original.
Midgar overall is linear it's more of the fault of keeping faithful to the original.Thanks for the replies guys. I am kinda bummed that the game is so linear. I am not a fan of open world games, but I am a fan of a semi open design like God of War. FFVII feels like it is like you say a FFXIII but with much better execution. This is not ofcourse a reason for me not to play the game, far from it, but I certainly am disappointed that I can not go out of my way to explore new areas and secrets. Exploration was a big thing in Final Fantasies (bar XIII) and this is one of the reasons why I fell in love with these games.
Thanks again.
Midgar overall is linear it's more of the fault of keeping faithful to the original.
Sure the original is linear I get it. I did not want this to become open world but offering some time to explore a few expanded areas like Uncharted 4 for example which is also a linear game, should definitely be possible. Midgar is huge.
So how's the post game? Is it as lackluster as kh3?here are mine, spoilered due to length of post:
graphics - a mix between really, really good (main cast are very well modeled) and disappointing. hopefully a patch or series of patches will improve the LOD/texture issue but there's no guarantee as i don't think anything has been stated yet. i'd say that the art direction is the bigger problem as it vast majority of NPCs look like regular folk, similar to FFXV for example, and then the main cast stand out a bit too much. it feels sort of like someone's modded some other game to include some beautiful FF7 character models. the new, named NPCs stand out poorly too as they clash against the faithful designs of the original cast and the other more mundane character models.
the game doesn't look too hot when you're in daylight locations. feels like the lighting is very flat. colours being muted almost entirely through the whole thing doesn't help either and most locations are kinda grey brown or blue. i guess sticking to midgar has caused this.
animation is very good during combat and generally really good outside, especially during the AAA main story cutscenes. i found tifa to be weirdly stiff or doll like compared to others. because the game is Very Anime you do get the feeling that nothing has any weight and that comes across in a lot of the animations during the wilder cutscenes but that's clearly an artistic decision.
i will say the performance, at least on the Pro, is rock solid.
gameplay - i didn't like the combat to be honest. i think it never gelled with me and it felt like something in between a character action game and a turn based RPG, just not quite good enough at either. it really annoyed me that other characters couldn't be programmed to do stuff automatically, whether in detail ala FFXII or vaguely like 'focus on using magic'. unless i missed something, they won't even use items by themselves. hmm.
you need sense/assess materia, and you can't swap materia mid fight, so if you end up against something with a particular weakness you can't exploit then you're in for a tough or at least long, fight.
it's very linear as you would expect considering the part of the story it's adapted but they do try to open the game up a few times throughout. the problem there is that sidequests are bland and forgettable with direction during dialogue being basically non existent, just cutting between two emoting characters.
story wise is a weird one. i'm trying desperately to figure out how someone would feel playing this with no prior FF7 experience and i'm not sure it does well. i don't think the climax really works as a whole.
characterisation - jessie, tifa and aerith are almost interchangeable. the waifu harem thing over cloud is weird, especially as cloud's an utter bore through pretty much the entire game. biggs, wedge and jessie are of course given more screen time and yet i feel we don't learn anything more about biggs or wedge at all. the new characters are whatever, minus standing out like sore thumbs aesthetic wise.
but despite all this i kept playing from thursday until sunday so clearly something kept me going. i think its flaws were, to me, not enough to put me off completely but its highs weren't all there either. the appeal of seeing locations i had first visited in 1997 was fine, marred by graphic issues and game design but the thrill of seeing each weird FF7 monster rendered in great detail was actually much more compelling. i think it had the problem of great expectation, marred by years and years of self induced hype and morbid curiosity as to how they'll wrap up part one of a story who's length is currently unknown. with that in mind it was more than likely going to disappoint.
i honestly think the vast majority will really enjoy it.
tl/dr -
34 ish hours
24/26 sidequests completed
normal difficulty for about 2/3rds then down to easy
thought it was fine, though felt compelled to complete it in 3 or so days
i think vast majority will enjoy it
Sure the original is linear I get it. I did not want this to become open world but offering some time to explore a few expanded areas like Uncharted 4 for example which is also a linear game, should definitely be possible. Midgar is huge.
There's definitely opportunities to explore. I did a lot of backtracking at one point because there was an item I couldn't access immediately. Dungeons have branching paths that can lead to additional items. E.g. see an item, not sure how to get it immediately but if you go off path you can obtain it with a bit of thought. One of the hubs had me just exploring the area for a while before going to the next objective. The majority of the game is linear but there are opportunities here and there to go at your own pace and look around.
There are explorable expanded areas. More corridor-y than something like Libertalia, but you do get to look around, trust me.