It is SO hard to pull off a good sequel to an amazing game, so the fact Derek Yu has seemed to hit the home run here is nothing short of amazing. I say that, he's an incredibly considerate and clever developer. I highly recommend watching the no clip documentary on YouTube that covers Spelunky's development, super interesting.
Is the item/control system any different? I really hated how you could only hold 1 & use 1 item at a time in the first game.
It's a very deliberate aspect of the games design so I doubt it's change
Slight tangent, but is there a reason Spelunky (the original) hasn't made its way to Switch yet?
I'll be honest, it got to the point where it reached my 'hold out for a port' list, and I still haven't touched the first game because I thought it'd be inevitable.
It's a weird omission when Switch has basically every other "indie darling", but the game hasn't released on a non-Sony console since Xbox 360. The Xbox One didn't get a dedicated port either. Couple that with the fact Spelunky 2 is console exclusive for now, and it might have something to do with that.
Derek Yu has said he'd like to see it come to Switch, but so far all Spelunky ports have been handled by Mossmouth and I imagine they've been super busy with QA on Spelunky 2