Just by the thumbnail alone I see PS Vita memory cards, the PS3 launch and PSN outage/hack.
Will watch, thanks OP.
Will watch, thanks OP.
Oh, I agree. I just saw someone mention Puppeteer and thought I'd go along those lines.The mass market doesn't care about any of these. They are sore points for us the hardcore fanbase yes but not nearly in the same league as the 3 business-critical errors raised in the video.
Well, add the lack of Knack 3 on that list then. šOh, I agree. I just saw someone mention Puppeteer and thought I'd go along those lines.
Nah, Vita's problems went way beyond that. That thing was a direct result of Sony learning next to nothing from the PSP getting absolutely wrecked by the DS the gen prior, and it showed. It was much more powerful than the 3DS, but not nearly powerful enough to fully realize its promise of "console-quality games on the go". Borderlands 2 was a nightmare there, it barely ran Assassin's Creed Liberation, and most attempts to get the big Playstation franchises on it resulted in highly-truncated versions of the mainline games. The hardware was paradoxically both impressive and "not-quite-there-yet".
(Disclaimer: I admit, I still played the hell out of Persona 4 Golden on it.)(Disclaimer disclaimer: Though I'm very glad that game is no longer stuck there anymore.)
And it still managed to catch up Worldwide, impressive turn around.
It didn't just kill SOCOM, it effectively killed Zipper (although they did release a Vita game in its launch window the following year). Really sad.The PSN hack was a huge blow. People to this day still don't trust PSN due to it.
The hack also killed SOCOM.
Confused as to what you disagree with. I agree with your whole post...Disagree here. Nothing Sony could have done would have saved the Vita.
PSP launched in 2005, ended up selling 80m
The DS launched in 2004, sold about 150m
6 years after the launch of the PSP, the Iphone goes mass market with the iphone 4. It expands to Verizon (previously an AT&T exclusive) and to other carriers shortly after.
In 2009 global iphone revenue was 13billion. By 2014 that number was 100billion. The iphone exploded after the iphone 4 launch and this ignores android. The market for dedicated handhelds got destroyed overnight.
The 3DS hit in 2011 and sales for that were so horrendous at launch MSRP Nintendo was forced to price drop it from $249 to $169 in 6 months. That system sold only 75million units total- less than the PSP and this includes the heavily stripped down 2DS which was sold for as low as $75 new. And this was NINTENDO.
The vita never had a prayer of selling anything no matter what Sony did with it. The primary audience for that was older than nintendos audience for the 3DS, and far more likely to own smartphones. By 2012 there simply wasn't a wide market for a high end standalone handheld Targeting 20somethings.
If Sony does everything suggested with the vita- no high priced memory cards, stronger launch lineup, cheaper MSRP, whatever- it still struggles to 20 million, max.
It should honestly have never released, but it was likely so far along in development by the time it was obvious the market was gone that this wasn't feasible
Yeah I did this with my vita, and I sorta hate that I sold my LTE Vita a while back because that slot can be used for the sd card compared to the gamecard slot which I'd prefer honestly.and its funny because you can now mod them to use regular SD cards
How much of Dark Souls popularity is due to it being multi platform though? If Bandai hadn't picked it up Souls would probably have remained a quirky niche title and wouldn't have been as popular as it is today.
Dark Souls really only took off after it hit PC. And I mean its biggest audience is there still. At the least I definitely don't think we would have so many games aping its mechanics if it stayed PS exclusive.Yep this is one of the interesting questions, since Dark Souls is huge on PC it's hard to say how much the souls formula would have been influental in a world where the core series remained PlayStation exclusive.
This was 100% me as well, the memory card approach was just insulting as a consumer.I know I refused to buy a Vita on principal because of that memory card shit.
I kinda disagree.
The 1st should always be how they approached game development as secondary to the development of their console tech itself.
There's also on how they treated third party, that when an easier to develop system, and a more approachable consolemaker came along, a lot jumped ship to create games for the Xbox 360.
I remember thinking the PSN hack would mean Sony would never charge for online yet 2 years later...how naive I was.
The White PSP was bundled with Assassin's Creed Liberation. I have one of those and it's awesome.The Vita had a huge number of problems.
I always wanted a Vita but could never justify buying one.
- The name (PSP2)
- No TV-out
- Proprietary memory cards
- Proprietary charging cable
- Plastic screen
- Ditching OLED with the second revision
I think the white model may have been exclusive to Japan too? (Or launched very late?) After owning black and white PSPs, I knew I did not want another black system, and I think I ended up passing on it altogether because they never made a white OLED model available here.
Naw. The hack just pulled the plug on SOCOM. Was dead before that. From giving Slant 6 the go ahead of creating Confrontations to Zipper chasing the CoD crowd with SOCOM 4 and it not really being a SOCOM game but in name only.The PSN hack was a huge blow. People to this day still don't trust PSN due to it.
The hack also killed SOCOM.
Agreed.The actual three mistakes:
Evolution Studios
Psygnosis
Zipper Interactive
Bah.
1. Even free memory cards would not have changed anything about the PS Vita's fate.
2. The dark age of PlayStation, but PS3 launch lessons made the PS4 launch pretty much perfect in return.
3. As loud as it was, no one talk about this anymore and the PSN is solid as fuck today.
Now THIS is what I call a mistake from a Sony perspective, something that could have changed a huge part of history. Imagine FromSoftware not going with Bandai Namco to make Dark Souls and instead just continue the Demon's Souls franchise in collaboration with Japan Studio. Who know what form the souls-like mania would take in this alternate universe ?
Bah.
1. Even free memory cards would not have changed anything about the PS Vita's fate.
2. The dark age of PlayStation, but PS3 launch lessons made the PS4 launch pretty much perfect in return.
3. As loud as it was, no one talk about this anymore and the PSN is solid as fuck today.
Now THIS is what I call a mistake from a Sony perspective, something that could have changed a huge part of history. Imagine FromSoftware not going with Bandai Namco to make Dark Souls and instead just continue the Demon's Souls franchise in collaboration with Japan Studio. Who know what form the souls-like mania would take in this alternate universe ?
Bah.
1. Even free memory cards would not have changed anything about the PS Vita's fate.
2. The dark age of PlayStation, but PS3 launch lessons made the PS4 launch pretty much perfect in return.
3. As loud as it was, no one talk about this anymore and the PSN is solid as fuck today.
Now THIS is what I call a mistake from a Sony perspective, something that could have changed a huge part of history. Imagine FromSoftware not going with Bandai Namco to make Dark Souls and instead just continue the Demon's Souls franchise in collaboration with Japan Studio. Who know what form the souls-like mania would take in this alternate universe ?
Okay, so Capcom doesn't want to develop trophies, and the online play is a difficult implementation for Sony. That's unfortunate, but this is a potentially huge game, and would be well worth the effort on Sony's part. Konami and Sony were able to find a way to make Metal Gear Solid: Peace Walker, which is similarly a PSP game with ad-hoc play, work for the PS3 in the upcoming Metal Gear Solid Collection release, so this definitely isn't impossible.