i dont like sony's restriction any more than the next guy, but isnt dualsense practically the same as the ds4 with an extra gimmick or two? i dont know why it would be worse for accessibility
Yes but you haven't told us what happens to all the Sony Exclusives, and Third Party Exclusives.
Does Sony need to build the games to be able to run on the DS4 or can they require the use of the DualSense to play? Haptic feedback can actually be a very important part of a games. Games like 1-2 Switch and Mario Party the Switch Lite cannot play it without the haptic feedback of the joycons.
So what do they do can you explain to us? Do you see how allowing the DS4 to be playable with all sony first party and third party exclusives hurts Haptic feedback being included in games yet?
As I said majority of games on PS5 will be multiplatform so they already need to count that up to 2/3 or more of their user base won't use DualSense.
What features are you talking about? The DS5 has no control features that the DS4 is not capable of.
Yeah, it seems like long term Xbox is the safer platform for disabled gamers when it comes to the hardware.
Sony should just add support for the Xbox Adaptive Controller on both PS4 and PS5 without having to use any adapters or jumping through hoops. It's just a platform to plug specialized switches and joysticks into (and can be used via bluetooth or USB, which seems compatible to me). Microsoft has already stated they are open to it. That article is from 2019 but they said the same in 2018 when they released it. Either make your own or support the damn thing, Sony. I'm sure people with disabilities want to play your games too. Obligatory "it's 2020."
The key difference is that Xbox has the Adaptive Controller, which is specifically designed to be customisable to accommodate various disabilities. And it's forward compatible with the Series X (as are all Xbox One controllers).Doesn't the XBox controller have no gyro features at all?
Surely the discussion should be around wider needs, rather than going to bat for one platform or another.
I want game companies to utilize all aspects of new hardware ASAP, so i was inclined to be onboard with Sony's decision to leave the DS4 behind. But actually thinking about it a little, what's new with the controller is all to do with providing additional feedback. Or I guess the DS5 has a mic array as well. But that seems like it'd only be an issue when a game asks you to blow into the mic.
It seems rare to me that games rely solely on controller feedback to let players know what's happening, they'll still use visuals and audio to communicate stuff, and regardless they should be fully playable without controller feedback. At worst you'll have less of a sense of how drawn that bowstring is or when the character is about to lose their grip of it. That seems less bad than not being able to play the game at all.
Sony ought to just reverse this decision, have PS5 games support the DS4. And/or support or create a controller designed with accessibility in mind.
The key difference is that Xbox has the Adaptive Controller, which is specifically designed to be customisable to accommodate various disabilities. And it's forward compatible with the Series X (as are all Xbox One controllers).
No gyro is still annoying, though, as my specific disability (rheumatoid arthritis in my thumbs) makes gyro a welcome alternative to thumbsticks.
They can make their own games 3xclusive to DualSense but don't sacrifice important feature because of those 20%-30% games that will be released over entire generation. On top of that I can bet that you will be able to turn off all of those features in PS5 games.
So you are saying Developers should add DS4 support for every single game on PS5. Which means they will probably just ignore all haptic feedback on the DualSense at that point because anyone could be using a DS4 at anytime.
Sounds great for PS5 gamers who were hyped for using an all the new controller that came with the system. Meanwhile you say Sony can have exclusives with haptic feedback but need to be able to turn it off and use DS4 controller as well so no games like 1-2 switch or mario party or just dance just nothing like that for ps5.
You sure are friendly to what Sony was trying to go for with the DualSense aren't you?
You know how many multiplat developers used the touchpad last gen? A ton, you know why? Because you couldn't use PS3 controllers on the PS4. If people could use the PS3 controllers on the PS4 now guess how many of those games would use the touchpad? Think how many. Yeah zero.
So you are saying Developers should add DS4 support for every single game on PS5. Which means they will probably just ignore all haptic feedback on the DualSense at that point because anyone could be using a DS4 at anytime.
Sounds great for PS5 gamers who were hyped for using an all the new controller that came with the system. Meanwhile you say Sony can have exclusives with haptic feedback but need to be able to turn it off and use DS4 controller as well so no games like 1-2 switch or mario party or just dance just nothing like that for ps5.
You sure are friendly to what Sony was trying to go for with the DualSense aren't you?
You know how many multiplat developers used the touchpad last gen? A ton, you know why? Because you couldn't use PS3 controllers on the PS4. If people could use the PS3 controllers on the PS4 now guess how many of those games would use the touchpad? Think how many. Yeah zero.
Yep, it's a conscious decision when they allow specific controllers like racing wheels and arcade sticks from last gen.Don't really get why people feel the need to defend Sony with "but the DS3 didn't work with PS4". The point is more that cross gen compatibility is clearly possible, they just didn't want to do it.
Considering how Naughty Dog made a game that has been praised for is push to be accessible for blind people, they can add other ways to represent whatever is intended with the haptic feedback for people who can't use it.Yes but you haven't told us what happens to all the Sony Exclusives, and Third Party Exclusives.
Does Sony need to build the games to be able to run on the DS4 or can they require the use of the DualSense to play? Haptic feedback can actually be a very important part of a games. Games like 1-2 Switch and Mario Party the Switch Lite cannot play it without the haptic feedback of the joycons.
So what do they do can you explain to us? Do you see how allowing the DS4 to be playable with all sony first party and third party exclusives hurts Haptic feedback being included in games yet?
Come on .The thread is specifically about how Sony is restricting DS4 use on PS5, if you want to create a thread about the specifics of the xbox controller being inaccessible you're fine to.The first guy quoted in OP is saying the PS4 controller is the only current gen controller he can currently use so why isn't Microsoft being criticised ITT for retaining an inaccessible design?
You mean the big'ol map button? The touchpad that often was functionally the same as the Option button on Xbox One?You know how many multiplat developers used the touchpad last gen? A ton, you know why? Because you couldn't use PS3 controllers on the PS4. If people could use the PS3 controllers on the PS4 now guess how many of those games would use the touchpad? Think how many. Yeah zero.
To me the primary topic of this thread is next gen accessibility. If you had general concerns about accessibility you wouldn't be against a general discussion of accessibility.Come on .The thread is specifically about how Sony is restricting DS4 use on PS5, if you want to create a thread about the specifics of the xbox controller being inaccessible you're fine to.
You know how many multiplat developers used the touchpad last gen? A ton, you know why? Because you couldn't use PS3 controllers on the PS4. If people could use the PS3 controllers on the PS4 now guess how many of those games would use the touchpad? Think how many. Yeah zero.
Doesn't the XBox controller have no gyro features at all?
Surely the discussion should be around wider needs, rather than going to bat for one platform or another
For the 100th time they already need to have DS4 support because they are releasing game on other platforms. And how many games are using TouchPad on PS4? TouchPad was treated as button for 90% of games.
Yeah, we know that was the title that was making the Sony apologists angry.I start to think this is not a Sony thing, i think it has to do with defending corporations, i mean some of them are the same people worried about how MS is going to make a profit with gamepass, so...
Yes and im telling you for the 200th time if PS5 games requires DS4 support then haptic feedback will not be put into any multi-platform game on ps5. If DualSense is required then developers would be much more likely to add haptic feedback to the games for the ps5 version. Do you understand how it works now?
Also here some games that did use the touchpad on PS4 metal gear solid 5, injustice, nba2k, elite dangeorus, Tomb Raider, assassin creed, gravity rush and many many more. A ton of exclusives used the touchpad too. Not just as a button like you want the DualSense to be just a button controller.
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How about just support it and make things optional, you can't seriously tell me that 3rd parties are going to design a game around a specific controller from a specific manufacturer. I don't even understand how that shit is so mindblowing that justified not caring about people with disabilities.I mean, just because ds4 works for some it doesn't mean it works for everyone with disabilities, so a new controller may work for a few while others won't be able to use it. It is a generic pad, so the solution would be designing a specific controller for the people that need it instead of trying to make a pad that will please 100% .
And also, what shoukd Sony or others do? Never try to evolve? Let's get stuck forever with current design and features?
From this threads (updated) title and and the opening post linking to this article, the focus of discussion is about the DS4's limited ability with the PS5. Just because you come in here with "what about xbox" ten pages in doesn't turn the framing into a general discussion of accessibility.To me the primary topic of this thread is next gen accessibility. If you had general concerns about accessibility you wouldn't be against a general discussion of accessibility.
A separate new thread would play into trival console warring. A grown up comparative conversation would treat these as the related concerns that they are.
Every PS5 comes with DualSense so there is no reason why developers shouldn't take advantage of that gamepad if they want to. Majority of PS5 gamepads will be DualSense. But leave people who don't care about those features option to use devices they already have.
Developers will program for the lowest common denominator first especially multi-platform games if the game has to run on dual shock 4 on ps5 then it will be built for it. Just like the PS3 controller didn't have a touchpad and I listed 10 games that required and used it on ps4. Developers won't be able to add anything special or unique to the game with haptic feedback as long as the DS4 must work for the game and thats a fact.\
Earlier you said Sony could make exclusives and third party exclusives that require the DualSense but now you are saying leave people who don't care about those features the option to use dual shock 4 I'm so confused can they require haptic feedback or not? Are you in charge or are they?
Correlation is not causation. Noting first that I don't presently have access to the Series X hardware so this is educated speculation; the ability for the Series X to use Xbox One controllers is because Microsoft have seemingly hardened their current generation Xinput API, they can run the controllers because nothing on the programming side changed unlike 360->One.Thats because the XSX Controller is only a refined version of the XB1 controller with an added ps4 share button, and going back to the xbox 360 Dish Shaped D-Pad. So it is very easy to make that work with the XB1 controller.
How so you just said the DS4 needs to be able to play every game on the PS5 and the DS4 doesn't have the DualSense haptic feedback so it is much lower and a last gen controller.Lowest common denominator is DualSense because it comes with console
It's not as simple as turning rumble off? Because if not it should beThats because the XSX Controller is only a refined version of the XB1 controller with an added ps4 share button, and going back to the xbox 360 Dish Shaped D-Pad. So it is very easy to make that work with the XB1 controller.
The PS5 uses haptic feedback where you can feel different textures with vibrations within the controller. This will be huge step forward in gaming and not something the XB1 or PS4 or XSX controller would be able to do. Sony exclusives will probably use haptic feedback and some third party games may include it as well in PS5 games. So in order to use the dual shock 4 developers would have to code two different versions of PS5 games. One to not use haptic feedback and one for the new controller with the feedback I dunno how easy or hard that would be to able to turn off the feature for a game. If all developers would have to do both for every game they may just leave out haptic feedback entirely rather being able to do both. Kind of like how Kinect integration sort of died when Microsoft unbundled it from the xbox one the developers figure not everyone has it so don't code for it. Allowing DS4 on PS4 would be very bad for haptic feedback game support on PS5.
How so you just said the DS4 needs to be able to play every game on the PS5 and the DS4 doesn't have the DualSense haptic feedback so it is much lower and a last gen controller.
Oh! That is rather incredible. May I get a link to the twitter thread where this was being discussed?afform mentioned xbac working with a ps4 controller on ps4. That twitter thread is what was telling me that it had worked.
The first guy quoted in OP is saying the PS4 controller is the only current gen controller he can currently use so why isn't Microsoft being criticised ITT for retaining an inaccessible design?
So dualsense may not be inaccessible then? We haven't even tested it but people already have a verdictBecause one person finding one controller that fits their specific set of accessibility requirements does not mean that all other controllers are inaccessible, nor indeed that other users with different accessibility requirements couldn't find Microsoft's solution to be more suited to their needs.
So dualsense may not be inaccessible then? We haven't even tested it but people already have a verdict
Because this isnt about wars and Microsoft have an accessible controller available that works with a lot more than Xbox One.The first guy quoted in OP is saying the PS4 controller is the only current gen controller he can currently use so why isn't Microsoft being criticised ITT for retaining an inaccessible design?
Has there ever been an expectation that controllers will work across multiple generations? Sony always seem to introduce some new gimmick with the Dualshocks on a new gen that makes the old version obsolete but the form of the controller tends to only evolve a small amount and remain very familiar. Would we still want to be stuck with Sixaxis on the PS5?!
Requiring backwards compatibility for every generation rules out widespread use of new features.
No one has held the new controller for any serious review. Requiring backwards compatibility for every generation rules out widespread use of new features.
Yeah, but if people can use DS4 then when developing a game you need to account for the fact that not everyone will be using de DS5.
Which means that any DS5 feature need to have a fallback for the DS4 and in that case it's easier and cheaper to just develop as if every controller is a DS4 because then everyone can play it (DS5 can do anything the DS4 can).
Yeah it's in the OP. I might have it wrong but even the person who replied like my tweet and I haven't been able to get a clear answer if something special needs to happen to have the adaptive controller work on ps4 but it sounded like to me it just worked.Oh! That is rather incredible. May I get a link to the twitter thread where this was being discussed?
Thank you.
Yeah it's in the OP. I might have it wrong but even the person who replied like my tweet and I haven't been able to get a clear answer if something special needs to happen to have the adaptive controller work on ps4 but it sounded like to me it just worked.