User warned: making a troll thread, platform warring
This seminar from GDC 2019 was uploaded to YouTube a few days ago, and tries to go over how to make level design "immersive" and "easy to understand" and shows examples from God of War 2018.
However, to demonstrate this, they show a clip from DarkSydePhil's playthrough of the game.
If DSP is their floor for "appealing level design", then that explains way too much about Sony's design philosophies lately. Makes me wonder how many other developers are doing that too.
EDIT Thought it timestamped in the video. It's about 38 minutes in.
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