I think they'll bring Killzone back as a Rainbow Six Siege style FPS.
Multiplayer only
But why would they want to sabotage the game and limit its commercial and creative potential?
I agree that they are working on a multiplayer only FPS, but it will be a new IP.
That'd be kinda disappointing. KZ2's MP was great because it was a big team battle MP game (only Bad Company 1/2 were better than it at that too imo), them going in pretty much the complete opposite direct would be a shame. It'd at least be different enough to Siege to stick out I suppose.I think they'll bring Killzone back as a Rainbow Six Siege style FPS.
Multiplayer only
Would be cool if outside Horizone 2, it's a new IP that has its major focus on MP. Just for variety's sake.With this new thread about Siege's performance
Rainbow Six Siege reaches 45 million players. MAU, Revenue, Eports Viewership up as well.
It's just hard for me to believe that Guerrilla hiring Larouche (Siege's game director) wasn't for a multiplayer game. Especially with Shawn mentioning that we'll likely see them in that area in the "new term". Plus Yoshida has also commented on their lack of success in the multiplayer arena. He created one of the biggest multiplayer shooters this gen and it's an area that Sony's struggles in. It just makes too much sense.
A collaboration with Tabata is more likely than with someone coming from Platinum imoSo, Yusuke Hashimoto is at least currently without a job. He was the director of Bayonetta 2. If Sony doesn't want to commission Platinum for a game then at least hire him to work at Japan Studio.
I just don't see the upside in using the KZ brand to attempt to launch a major multiplaer game. It obviously has its supporters, but it has a lot of undeniable baggage. From the "HALO killer" moniker that the original game was saddled with by a magazine, the KZ2 CG trailer and the lukewarm reception of Shadow Fall. Trying to build any franchise into a big brand is difficult. But you make it even harder when you're trying to turn a franchise that's almost always struggled into that big brand.
Horizon gave them a fresh start without any expectations because it was a new IP. And it worked out beautifully for them. I also recall Herman talking about how happy they were to see how much people loved Aloy because they'd never created a character like that before that people were really fond of. With Killzone the most talked about character was Rico, and that was because people despised him.
Let it fucking die. And no, I'm not sorry to the die-hard 400-500 die hard fans on era. We want something new from GG now that we've seen what they did with HorizonI just don't see the upside in using the KZ brand to attempt to launch a major multiplaer game. It obviously has its supporters, but it has a lot of undeniable baggage. From the "HALO killer" moniker that the original game was saddled with by a magazine, the KZ2 CG trailer and the lukewarm reception of Shadow Fall. Trying to build any franchise into a big brand is difficult. But you make it even harder when you're trying to turn a franchise that's almost always struggled into that big brand.
Horizon gave them a fresh start without any expectations because it was a new IP. And it worked out beautifully for them. I also recall Herman talking about how happy they were to see how much people loved Aloy because they'd never created a character like that before that people were really fond of. With Killzone the most talked about character was Rico, and that was because people despised him.
Don't you have CD3 to play or are you that bored thta you come to the Sony thread to post cr*p mr. Be naughty, be xbox?
I agree. RT, Fav, Like.
I just don't see the upside in using the KZ brand to attempt to launch a major multiplaer game. It obviously has its supporters, but it has a lot of undeniable baggage. From the "HALO killer" moniker that the original game was saddled with by a magazine, the KZ2 CG trailer and the lukewarm reception of Shadow Fall. Trying to build any franchise into a big brand is difficult. But you make it even harder when you're trying to turn a franchise that's almost always struggled into that big brand.
Horizon gave them a fresh start without any expectations because it was a new IP. And it worked out beautifully for them. I also recall Herman talking about how happy they were to see how much people loved Aloy because they'd never created a character like that before that people were really fond of. With Killzone the most talked about character was Rico, and that was because people despised him.
You don't understand man, it's fun. /s.Just saw the Crackdown 3 scores right now.. The funniest thing was people still blaming Don for this game. Holy phuck lol
Opinions are subjective.
Anyone can say Halo 5 sucks, or Uncharted 4 sucks.
80+% of ppl here in this thread don't even have Xbox or care about Crackdown 3.
Even with "subpar" games Xbox has one of the best exclusives games per category out there if compared to Sony.
Halo 5 >>> Killzone Shadow Fall
Gears 4 >>> The Order 1866
Sunset Overdrive >>> Infamous Second Son
Forza Motorsport 5/6/7 >>> Gran Turismo Sport
Forza Horizon 2/3/4 >>> Driveclub
Killer Instinct >>> Street Fighter 5
Super Lucky's Tale >>> Knack
Ori and The Blind Forest >>> ???
Sea of Thieves >>> ???
Halo Wars 2 >>> ???
Don't matter if someone like a Metacritic 50 or 90+ game.
Do you guys care too much about Scores and if other ppl love something you don't love.
I believe it's possible to use all the good that Killzone has to create a new game, under a new style. If we followed the opposite logic, God of War would be dead by now, yet here it is, witnessing its succesful rebirth.
Other than Gran Turismo, Sony has never given MP-focused projects the investment it deserves to be honest.
Sure, games like Killzone, Uncharted and TLOU have MP modes, but it's also clear that the MP-part of the team is smaller or less robust compared to industry peers making CoD or Battlefield.
And then games like Warhawk, Twisted Metal, SOCOM, MAG, etc - all of them have always been less 'prestigious' in terms of budget ( it shows in the product imo ) compared to the flagship single-player IPs like God of War and Uncharted.
While I'm not entirely sold on Shawn Layden's focus on bigger releases, if they are serious about MP-focused investment this time round, I would have expectations that they're going in with the same level of investment that they're giving their single player AAA games.
You're supposed to charge the controller after the battery dies.
So I just don't think it is worth trying again, especially when Killzone was never that big to begin with.
Considering that you have provided good insight in this forum, could you elaborate further why you are not sold on this?Other than Gran Turismo, Sony has never given MP-focused projects the investment it deserves to be honest.
Sure, games like Killzone, Uncharted and TLOU have MP modes, but it's also clear that the MP-part of the team is smaller or less robust compared to industry peers making CoD or Battlefield.
And then games like Warhawk, Twisted Metal, SOCOM, MAG, etc - all of them have always been less 'prestigious' in terms of budget ( it shows in the product imo ) compared to the flagship single-player IPs like God of War and Uncharted.
While I'm not entirely sold on Shawn Layden's focus on bigger releases, if they are serious about MP-focused investment this time round, I would have expectations that they're going in with the same level of investment that they're giving their single player AAA games.
Agree, especially when Guerrilla proves they can create good new IP
If they could create a good Action-RPG open world after 10 years and 4 FPS games, they definitely can do a new FPS franchise and keep good ideas they had with Killzone franchise
Considering that you have provided good insight in this forum, could you elaborate further why you are not sold on this?
Are you worried about increasing budgets, which might impact the style of games the larger 1st party studios are producing for the PS5?
It's an opinion that I understand. I, on the other hand, would like to see them try again. More than a straight comparison between both series (few in the industry have managed to maintain a record as impressive as God of War), my point is that a bump in the road shouldn't be all it takes to wrap up a franchise, or in this particular case, one that perhaps was not a juggernaut, but it's proven to be a solid performer.Not really comparable.... God of War was always more successful critically and commercially. Ascension got lower score because the formula got stale, but it was still a very good game. So they changed it and hit the jackpot. Guerrilla also tried with Shadow Fall and failed pretty bad, damaging the name even further. So I just don't think it is worth trying again, especially when Killzone was never that big to begin with.
I'm undecided...they could also make a great Killzone game.
I wouldn't mind either or
This is somehow recurrent with Sony, as with other companies too: Twisted Metal, WipEout, Warhawk, Ape Escape, Siren, Sly Cooper, Resistance... There's a long list of AA, non-blockbuster licenses that have become orphans, so to speak, of any internal/external developer in a position to work with them again. The way things are looking right now, there's a high chance not only Killzone or Little Big Planet, but even Infamous, get to increase that list. Are these games no longer viable, because their developers have been told to strive for projects that need to sell several millions of units? Or because their developers were pressed to hit a release date no matter what, while others enjoyed a much longer cycle?
You are correct, especially when taking into account the increasing development costs. Sony isn't in the position to publish many games any more and it's also not financially wise to compete with the third parties. They could maybe expand on MP games again if they are in the position to offer something unique that's not offered by the others.I think Resistance was a AAA game that was meant to be the killer app of the Playstation upon launch.
I hear people lamenting about many of these IPs not getting sequels, but at what point should a company not make new IPs, then? There's no way Worldwide Studios is going to continue to pump out Jak/Sly/Resistance/Killzone/Warhawk/Twisted Metal/Ape Escape/Demon's Souls/Bloodborne/Infamous/LittleBigPlanet in addition to every new IP this gen, even in conjunction with external developers, ones who may want to work on their own stuff that they pitch to Sony.
I can see 2 things about this
- Another Killzone : Even rebooted ala God of War, it will be difficult to have the impact of God of War's reviews and hit 90+ Meta/Open especially for a FPS, and both franchises didn't start with the same love/appeal from gamers and GA
Even if the game is really good, the name "Killzone" will keep away a lot of people
- A new IP : Guerrilla gained a lot of popularity by making a great new IP, it will be easy to sell another new IP thanks to the momentum. And if they create another franchise which appeals (like they did with Horizon), in addition to making a new IP (what is well perceived by people because they take risks), they can apply the ideas they had for Killzone to this and maybe improve them
Therefore, Killzone fans will certainly be interested in this new FPS IP and a new IP will attract new people
TBH you could make the same point about God of War. Or really any stablished franchise.
Regarding about what ArmGunar said about Killzone v a new IP, you could've said that that the name God of War would keep people away a lot of people and GoW fans would be happy to play a new IP like it.
Regarding about what ArmGunar said about Killzone v a new IP, you could've said that that the name God of War would keep people away a lot of people and GoW fans would be happy to play a new IP like it.
If Sony's marketing department can redeem Kratos in the eye of the general public, they can do the same with Killzone.
Considering that you have provided good insight in this forum, could you elaborate further why you are not sold on this?
Are you worried about increasing budgets, which might impact the style of games the larger 1st party studios are producing for the PS5?
I'm not sold because I have no visibility on how and what next-gen's 'bigger and better' will look like from a partner perspective.
So, at the moment Sony first-party outlook is simple. Major tentpole games that's about a 60:40 ratio from internal studios and external partners (KojiPro, Inso, etc), and then various outreach style games like Playlink, some indie (CG) and VR. ( secondary platforms )
In a new generation, if we factor in what he said about expanding the MP portfolio, does that mean more games from the tentpole end, an adjust of budget where there won't be the outreach games, but rather new AAA partnerships with MP-talented external partners?
There's a lot of ways that strategy of bigger-lesser can play out, and until I see more of how a "PS5 year one" lineup looks from Sony, I'm not sold on just broad promises and hints.
I don't think those are a thing. IIRC the biggest blu-rays are BDXL 100GB ones.I wonder if PS5 will support 8 layer Blu Ray discs that hold 200gb? Dual layer 50gb is already not enough for some games.