Hopefully the money Sony saved by consolidating studios this gen can be used to fund more 3rd party full exclusives next gen.
Exactly. I'm so tired of reading about who should buy who. It's basically turned into fanboy fan fiction in the Microsoft thread (not everyone there is like that of course) and it's been like that for months.
"MS is gonna buy Kojima in a betrayalthon!"
"They're gonna buy EA! Could they buy Sega too?"
Blah blah blah
I get there's not that X-Factor for Sony in the same way as MS, but I really don't want this thread turning into, as I said, fan fiction about studio acquisitions.
That's encouraging news for the SIE WW family, but let's also remember we lost Incognito, Zipper, Big Big, SIE Cambridge, SIE Liverpool, and Evolution Studios. We are still playing catch up.
QD game are on the lower end of aaa development. Selling 2-3 million should be more than enough to put them in the black. And why do you find it hard to believe that QD would accept NetEase offer? Is there bad stories of dev working with NetEast in the past?Looks like there are 2 types of games Sony is making.
1.Massive AAA games that they need to sell 5+ million copies
2.Smaller budget indie/VR titles
Detroit sold over 2 million copies but that apparently wasn't enough to keep Sony interested, i have a hard time believing that QD left Sony because they wanted to work with NetEase.
Kojima games will sell around the same, cost less, and bring that "prestige factor".
You think a Kojima game is gonna cost less than a QD tight budget game? Good luck with that.
Kojima is super fast. Death Standing will take less development time than Detroit took
Some Sony studios are "expanding" because development/games will get bigger next gen (like with every new gen) and because they don't want to work over 5 years on one single game. Like they did with God of War, Horizon Zero Dawn, Dreams, etc. So their studios are getting bigger.Isn't the expansion of Sony coming from within? Like second studios for most of their big guns?
I am expecting remedy to be doing something with PlayStation. They make the kind of games Sony are known for.
Yes, but Sony doesn't hype them on big stages so people don't care.Isn't the expansion of Sony coming from within? Like second studios for most of their big guns?
Detroit costed $36m of development, I don't see Death Stranding less than that
Kojima is super fast. Death Standing will take less development time than Detroit took
That's encouraging news for the SIE WW family, but let's also remember we lost Incognito, Zipper, Big Big, SIE Cambridge, SIE Liverpool, and Evolution Studios. We are still playing catch up.
Yep.Isn't the expansion of Sony coming from within? Like second studios for most of their big guns?
This is baitGuys Death Stranding its coming to pc
Why people dont want to talk about this ? lol
Its not Insomniac
Its not From
So everything is fine.
Money wise is not a big loss for Sony (on the contrary).
I think they bankrolled QD games for the prestige they brought. With that prestige damaged I'm sure they thought they could use the money somewhere else, like funding Death Stranding.
Kojima games will sell around the same, cost less, and bring that "prestige factor".
Catch up? Your delusional. Sony has been leading FP exclusives even without those studios. Just because MS sweeps up a bunch of AA devs doesn't mean they are gonna pump out what Sony FP has been nurturing for years. Also with what we know Sony is expanding like crazy.
I cannot see how this might have been good for Sony. It's less one developer making exclusive games for them.
If Sony is going to continue with this 4 or 5 year development schedule in its games, it is clear that it will need more developers to manage to release at least 2 or 3 games a year.
Imagine thinking a Kojima game costing less than 36 million USD.
Imagine that.
FYI, MGS V costed more than 80m USD.
FYI MGSV had a development time of over 5 years and that budget included the creation of a brand new engine.
Sony are on track to have an extremely strong fiscal year. In fact this year will yield the best results for the Game and Network Services division in the company's history. Once again growth is being driven by the network services segment with full game downloads, add on content and subscription services boosting the bottom line.
2019 will be another solid year for the platform due to the large install base, growing network sales, strong third party software, first party software and back catalog. Lineup for the first half of the year is set but second half is still in flux. Sony also has a couple of unannounced games (already existing IP) with PS4 in mind but I'm conscious that there have been discussions around making them cross gen/next gen titles. In general, most of the focus for Sony 1P is on PS5 right now. It is still early to talk about next gen but I imagine we'll hear some whispers come out of GDC.
Overall there is a push to further invest in PSN and focus on expanding the services ecosystem around the PlayStation brand. I'm not sure if much of it will be realised this year, but there is definitely a lot in the pipeline for next gen. Overall there isn't much to talk about right now. But when there is I'll update this post.
No shit, MGS V is just an example, saying Kojima games is cheaper than QD titles and faster is wrong.
The point is that making a comparison to Death Stranding with those numbers hardly makes sense.
If DS releases in 2019 then that will be a development time of 3 years and it would be made using an existing engine.
QD game are on the lower end of aaa development. Selling 2-3 million should be more than enough to put them in the black. And why do you find it hard to believe that QD would accept NetEase offer? Is there bad stories of dev working with NetEast in the past?
That's a good point. NetEase must have offered something really nice to convince them or Sony didn't want to work with them then.Sony and Nintendo are by far the best publishers in the industry, NetEase makes mobile games, there is absolutely no comparison between the two.
NetEase won't be able to replicate the type of support that Sony gave to QD, and judging by the online/mobile job apps on QDs recruitment page, they likely won't even try to match the type of scale/scope of their previous games.
Wait,what did I missed?Sony ended their collaborations?Wish the best for folks at QD. Heavy Rain, despite all of its flaws was one of my favorite games last gen. I didn't like Beyond Two Souls and haven't played Their last game yet, unfortunately. But I like their touch and directing.
P.S. Their last 3 games have been graphical showcase for PS3 and PS4. I think Sony will miss that specific part of QD.
I'm going to surprise people by saying that on console their are "too" few FPS games, especially this gen.
And besides a PS4 or 5 exclusive FPS game made by Sony's first party studios would be more refreshing and stick out more than another third person game, which while I like Sony's first party output it's not exactly varied and by that I mean 99% are TPS.
So a new Killzone, Resistance or a new FPS IP would be welcome.
Killzone, Resistance and especially SOCOM should stay dead and buried forever, they are really average games that got more than enough attempts to break out into something long lasting and failed.
Looks like there are 2 types of games Sony is making.
1.Massive AAA games that they need to sell 5+ million copies
2.Smaller budget indie/VR titles
Detroit sold over 2 million copies but that apparently wasn't enough to keep Sony interested, i have a hard time believing that QD left Sony because they wanted to work with NetEase.
Here's what I think:
April: Days Gone (confirmed)
June: Dreams
September: The Last of Us Part II
What do you guys think?
Here's what I think for big 2019 releases:
April: Days Gone (confirmed)
June: Dreams
September: The Last of Us Part II
What do you guys think?