They did the same with the first port of Kerbal, it was broken enough for a refund. Still had some 90% reviews from journalists who obviously didn't play the console version and wrote it based on their PC experience.
Historically console companies were controlling the games on their platform very aggressively because physical copies had limited shelf space, it was way too tight and they even rejected games when they were competing against their own first parties.
It went the other way with digital stores, if they want to be perceived as having fair business practices towards all developers, it means they must approve any game that passes all the TCRs. There's no TCR saying the game must be fun, or beautiful, or without gameplay bugs. As it should because that shouldn't be the role of a platform. Rejecting based on "quality" is a big can of worms. And the large third party studios seem to get a free pass with day-1 patches and a broken game on the disc, which shouldn't be allowed.
The problem here is that the game was purposefully never shown on old gen nor reviewed correctly on old gen, and that's the crass move. Any studio refusing to send a copy as retaliation for a bad review should be exposed publicly (not sure this happens anymore?). And reviewers with a spine should explain what a "press kit" is and how some studios abuse it with requirements that are clearly unrelated to spoiler protection.
There's a risk this generation might suffer a similar problem with XBSS, but obviously much less dramatic since it's a smaller power/memory difference, same CPU, storage speed, etc... They might never have game footage of the lower target platform before launch if the presskit forbid this.