Possibly. It feels strange that that's the answer when BioWare had so much time to develop this game, but if the speculation that the development was restarted at some point is true then that would explain a lot about the state of the game.
I think this could be the results of simple inconsistencies with Sony's support process. There could be some percentage of their representatives giving refunds while the others don't. There's also the question of previous refunds - in the past, Sony have told people asking for refunds that they'd give a single goodwill refund. That could be what's happening here - with some reps giving no-questions-asked refunds, some giving refunds only if the player has never had a refund before, and others refusing outright. Getting customer support reps to give consistent answers can be staggeringly difficult even with the best of efforts, and my experiences with Sony support suggest that they aren't making the best of efforts.This is why I'm wondering if this is just some sort of half-BS rumor. You aren't the only person I've seen try to get this refund and be refused.
Cool, makes sense.Possibly. It feels strange that that's the answer when BioWare had so much time to develop this game, but if the speculation that the development was restarted at some point is true then that would explain a lot about the state of the game.
I think this could be the results of simple inconsistencies with Sony's support process. There could be some percentage of their representatives giving refunds while the others don't. There's also the question of previous refunds - in the past, Sony have told people asking for refunds that they'd give a single goodwill refund. That could be what's happening here - with some reps giving no-questions-asked refunds, some giving refunds only if the player has never had a refund before, and others refusing outright. Getting customer support reps to give consistent answers can be staggeringly difficult even with the best of efforts, and my experiences with Sony support suggest that they aren't making the best of efforts.
Is the game causing Xboxes and PC's to shut down? Honest question, I have no ideaYeah this isn't a Sony versus Microsoft thing unless Microsoft are refusing refunds under the same circumstances. Has anyone seen any reports of Microsoft denying refunds?
How about EA/Origin? They have a standard refund policy for EA games, right?
Is the game causing Xboxes and PC's to shut down? Honest question, I have no idea
"does not function as advertised".... user plays for 60 hours in the first 2 weeks, game crashes once, full refund? I didn't know we were living in a world where everybody expects all software to be perfect. Plenty of great games have had technical issues, some times permanent (before the days of patches). And this is what, the second time in over 5 years that it's even been an issue? Seems overkill to put in policies for such rare edge cases?Yes Sony should design a refund program by which you go online on your PS4 and upload error logs.
If they sold a defective product, customers should still be eligible for refunds. Purchases made after the patch has shipped would not be eligible for refunds related to that bug.
But yes in general I would support: No questions asked refunds within a reasonable time window (much like how the Steam policy is implemented), and refunds outside of this window when a user is able to provide error logs demonstrating that a game does not function as advertised.
I believe such policies would generate more revenue for the Playstation store, and increase customer satisfaction.
I went to System > Error History > My last 2 Hardlocks
I even had to turn of HDR cause it was poorly showing up on my screen, all blurry and washed out
Yet during closed alpha and beta was in pristine condition with the visuals
eessh that's not good.I've had blue screen of death 3 times on the PC while playing.
Anthem caused a blue screen of death on my Xbox One. First time it has ever happened. To be honest, I thought it only occurred on PCs. I was wrong.Is the game causing Xboxes and PC's to shut down? Honest question, I have no idea
NMS didn't crash consoles, it was simply a different game from what was advertised. They still offered refunds to everyone though.
They do - it's called a certification process and devs have to pass it to be allowed to sell on PlayStation. Devs also have to pay a lot of money to Sony to go through the certification process.
A game crashing a console is not a defect?"does not function as advertised".... user plays for 60 hours in the first 2 weeks, game crashes once, full refund? I didn't know we were living in a world where everybody expects all software to be perfect. Plenty of great games have had technical issues, some times permanent (before the days of patches). And this is what, the second time in over 5 years that it's even been an issue? Seems overkill to put in policies for such rare edge cases?
Well it's covered by Sony's cut of sales.
It's a bit of an oversight on Sony's part that a game can even potentially brick a console. At the very least, Sony should be testing for stuff like that.The fact that people are "questioning why Sony didn't test this" is ridiculous, it should have been on EA/Bioware to have done all of this testing or taken the precaution to make sure their fucking game at least ran without bricking consoles.
they do test for stuff like that. doesn't mean they're gonna catch everything in their netIt's a bit of an oversight on Sony's part that a game can even potentially brick a console. At the very least, Sony should be testing for stuff like that.
have they ever refunded you before?
The fact that this is even relevant is ridiculous. Sony's CS/return policy sucks.
I agree, but the more info we have for everyone to work off of, the better. People in this thread have been inspired to attempt to get refunds for this game; better that they really know what that process entails, and what its restrictions actually are.The fact that this is even relevant is ridiculous. Sony's CS/return policy sucks.
Nope, never
It's a bit of an oversight on Sony's part that a game can even potentially brick a console. At the very least, Sony should be testing for stuff like that.
A game or app shouldn't be allowed to hard crash the whole console (or phone), what could it possibly do? that part is definitely Sony's fault
They do - it's called a certification process and devs have to pass it to be allowed to sell on PlayStation. Devs also have to pay a lot of money to Sony to go through the certification process.
Is the game causing Xboxes and PC's to shut down? Honest question, I have no idea
A store (any store) is responsible for the quality of the products that they sell. If a product I buy is defective, I return it to the store I got it from for a replacement or refund.You two and everyone else saying it is sony's fault because it went through cert really don't understand QA testing at all, like even in the slightest.
This game probably went through cert with no issues. Seeing as it doesn't crash every ps4, then something specific must be done to cause it, which means that it is a bug that was not found during QA work. Cert wouldn't do an in depth QA testing with every possible permutation of variables.
when did i say otherwise? Please, I will wait for you to show me where i said sony shouldn't be giving refunds.A store (any store) is responsible for the quality of the products that they sell. If a product I buy is defective, I return it to the store I got it from for a replacement or refund.
People saying Sony should have tested for this kind of thing are off the mark, but anyone wanting a refund are correct to go to Sony.
I never said that you said that.when did i say otherwise? Please, I will wait for you to show me where i said sony shouldn't be giving refunds.
How is it not Sony's fault that a game is capable of bricking a system? Surely there's a way to prevent a game from having that sort of detrimental impact on the system itself that doesn't involve QA on a per-game basis. You'd think by this point that games would be sandboxed or something to prevent that sort of thing. At worst, you should just be crashing to the dashboard or something.You two and everyone else saying it is sony's fault because it went through cert really don't understand QA testing at all, like even in the slightest.
This game probably went through cert with no issues. Seeing as it doesn't crash every ps4, then something specific must be done to cause it, which means that it is a bug that was not found during QA work. Cert wouldn't do an in depth QA testing with every possible permutation of variables.
Then why even quote me? My original point was to people blaming sony for the crash as if it was their responsibility to do a full in depth QA of games that they don't publish
No.If it's just the game crashing, and it's properly sandboxed, there can be no adverse effects on the rest of the system. If the OS itself crashes, it's a different story entirely.Yeah, I understand that. This is just my opinion, but a crash is a crash. Some are different than others, but any of them can have adverse affects on your system.
How is it not Sony's fault that a game is capable of bricking a system? Surely there's a way to prevent a game from having that sort of detrimental impact on the system itself that doesn't involve QA on a per-game basis. You'd think by this point that games would be sandboxed or something to prevent that sort of thing. At worst, you should just be crashing to the dashboard or something.
Others were saying 'brick', which led me to the assumption that bricking was occurring. I'm aware of what bricking is. In either case, it's bizarre that the game would be able to force the system to turn off, unless it's causing the system to overheat to the point that the system is powering down to prevent damage to components. It's one thing if that's happening due to a defective system, but it seems to be widespread enough with Anthem that it leads me to question what an app or game is capable of doing to the PlayStation 4 itself, and that potential *is* Sony's fault if software running on its platform is capable of making the system itself malfunction. On Xbox One X, I've only ever had games crash to the dashboard.You and others have got to stop saying brick. Bricking is when your console no longer works and you need to replace it because it literally won't turn on ever again. Typically happens if you turn it off while updating firmware or the like. Anthem hasn't bricked anyone's console. Not yet at least lol
https://www.reddit.com/r/PS4/commen...e3_next_year/e9sx46r/?st=jstx03la&sh=3f2d7d3b
The game should have being delayed to fix... but no....
No.If it's just the game crashing, and it's properly sandboxed, there can be no adverse effects on the rest of the system. If the OS itself crashes, it's a different story entirely.
Source: Computer science degree.
Yeah this is my take. A game crashing is not Sony's problem, but straight up shutting the system down most definitely shouldn't pass certification.How the fuck does a sandboxed(memory/cpu) game crash the whole system. At worse it should crash to the dashboard. They gotta be pushing the hardware to the extreme to pull that off. The game should have failed cert.